Player Matchup

Gilgamesh
Gilgamesh
CreepyMagpie
Gilgamesh
Level 27
God Stats
8W - 4L
1,875 SR
Queue Stats
27W - 15L
1,716 Elo+
Solo
Chang'e
Chang'e
GoddessOfFeeding
Chang'e
Level 22
God Stats
30W - 18L
1,729 SR
Queue Stats
105W - 80L
1,555 Elo+
Solo
Heimdallr
Heimdallr
Irilois
Heimdallr
Level 17
God Stats
4W - 3L
1,349 SR
Queue Stats
7W - 6L
1,528 Elo+
Solo
King Arthur
King Arthur
TheKingArtMain
King Arthur
Level 8
God Stats
11W - 12L
1,692 SR
Queue Stats
17W - 17L
1,757 Elo+
Solo
Janus
Janus
Toooommy
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,629 SR
1,611 Elo+

VS

Team Averages
Level 23
1,491 SR
1,583 Elo+
Da Ji
Da Ji
AngerDevil
Da Ji
Level 29
God Stats
0W - 1L
1,160 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
Draco0416
Thoth
Level 18
God Stats
0W - 3L
1,319 SR
Queue Stats
19W - 16L
1,608 Elo+
Solo
Ymir
Ymir
L0aderb0t
Ymir
Level 29
God Stats
4W - 3L
1,734 SR
Queue Stats
199W - 123L
1,692 Elo+
Solo
Izanami
Izanami
MihneaKapy
Izanami
Level 28
God Stats
20W - 19L
1,750 SR
Queue Stats
134W - 140L
1,582 Elo+
Solo
Olorun
Olorun
Аxiamander
Olorun
Level 11
God Stats
2W - 4L
1,492 SR
Queue Stats
13W - 13L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CreepyMagpie
Gilgamesh
14
6 / 2 / 7
8,632
617
9,496
10,575
5,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 0 / 13
7,212
515
5,795
5,123
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Irilois
Heimdallr
11
0 / 2 / 0
6,716
480
2,259
6,616
1,673
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TheKingArtMain
King Arthur
15
8 / 2 / 2
8,744
625
6,965
10,518
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Toooommy
Janus
15
7 / 3 / 3
8,947
639
8,178
5,857
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 6 / 2
6,183
442
5,161
10,199
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Draco0416
Thoth
11
0 / 7 / 2
6,646
475
1,551
7,450
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
1 / 2 / 1
6,818
487
2,616
10,114
5,100
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
MihneaKapy
Izanami
15
2 / 2 / 0
8,206
586
5,893
9,599
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
4 / 6 / 1
7,831
559
5,318
10,351
3,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
23
Kills
9
9
Deaths
23
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
6
2
0.5
W
Gilgamesh
CreepyMagpie
Gilgamesh
6
2
7
4.75
L
Thoth
Draco0416
Thoth
0
7
2
0.14
W
2
0
13
8.5
W
Heimdallr
Irilois
Heimdallr
0
2
0
0
L
Ymir
1
2
1
0.75
L
Izanami
MihneaKapy
Izanami
2
2
0
1
W
King Arthur
TheKingArtMain
King Arthur
8
2
2
4.5
W
Janus
Toooommy
Janus
7
3
3
2.83
L
Olorun
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,693
Damage
20,539
38,689
Taken
47,713
20,283
Mitigated
18,194
11,515
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
5,161
1,243
0
1,438
10,199
3,394
0
1,763
8,394
0
25,296
W
Gilgamesh
CreepyMagpie
Gilgamesh
9,496
4,311
0
927
10,575
5,132
0
1,607
8,918
0
57,041
L
Thoth
Draco0416
Thoth
1,551
169
0
258
7,450
2,414
300
3,476
3,860
32,448
0
W
5,795
471
1,862
2,963
5,123
3,000
0
2,545
2,528
21,261
0
W
Heimdallr
Irilois
Heimdallr
2,259
1,019
0
1,283
6,616
1,673
210
136
6,480
0
30,089
L
Ymir
2,616
699
0
1,744
10,114
5,100
0
4,428
5,576
20,829
0
L
Izanami
MihneaKapy
Izanami
5,893
3,195
0
4,465
9,599
3,513
2,286
1,531
8,040
0
70,947
W
King Arthur
TheKingArtMain
King Arthur
6,965
453
0
3,201
10,518
8,566
174
4,038
6,480
94
37,630
W
Janus
Toooommy
Janus
8,178
727
0
1,279
5,857
1,912
103
967
4,798
59,335
0
L
Olorun
5,318
2,348
0
3,166
10,351
3,773
0
2,547
7,776
36,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,251
Gold Earned
35,684
379
Minions Killed
361
0
Camps Cleared
0
1,418,692
Distance Traveled
1,245,982
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,183
442
45
3
0
264,990
4
W
Gilgamesh
8,632
617
96
7
0
294,938
1
L
Thoth
6,646
475
74
5
0
222,669
3
W
Chang'e
7,212
515
26
2
0
317,441
6
W
Heimdallr
6,716
480
66
5
0
244,530
3
L
Ymir
6,818
487
37
3
0
249,529
4
L
Izanami
8,206
586
133
10
0
285,332
3
W
King Arthur
8,744
625
64
5
0
290,005
6
W
Janus
8,947
639
127
9
0
271,778
4
L
Olorun
7,831
559
72
5
0
223,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role