Player Matchup

Pele
Pele
Platinum IV
NorbertBusfahrer
Pele
Platinum IV
Level 80
God Stats
7W - 7L
1,584 SR
Queue Stats
280W - 269L
1,822 MMR
Solo
Anhur
Anhur
Platinum III
Pabloportela
Anhur
Platinum III
Level 134
God Stats
1W - 4L
1,305 SR
Queue Stats
130W - 126L
1,703 MMR
Solo
Geb
Geb
Gold I
Psychō
Geb
Gold I
Level 89
God Stats
3W - 1L
1,887 SR
Queue Stats
152W - 136L
1,671 MMR
Solo
Loki
Loki
Gold IV
ceesardm99
Loki
Gold IV
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 51L
1,717 MMR
Solo
Agni
Agni
Platinum I
hiimnas
Agni
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 94
1,555 SR
1,683 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,569 SR
1,684 MMR
Sobek
Sobek
Gold I
Aléxandru
Sobek
Gold I
Level 128
God Stats
10W - 12L
1,273 SR
Queue Stats
538W - 546L
1,668 MMR
Solo
Cupid
Cupid
Gold I
Pointllesss
Cupid
Gold I
Level 144
God Stats
8W - 4L
1,643 SR
Queue Stats
212W - 209L
1,722 MMR
Solo
Osiris
Osiris
Platinum V
Schnacker
Osiris
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum II
TheJohnnyK18
Nox
Platinum II
Level 140
God Stats
7W - 4L
1,687 SR
Queue Stats
565W - 554L
1,787 MMR
Solo
Chaac
Chaac
Platinum V
Tomtehole
Chaac
Platinum V
Level 157
God Stats
27W - 21L
1,741 SR
Queue Stats
373W - 370L
1,741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,536
545
4,269
12,765
6,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
6,486
541
3,438
6,282
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
9
0 / 1 / 0
5,772
481
2,651
7,343
2,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 2 / 1
5,874
490
1,785
4,707
1,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
hiimnas
Agni
12
0 / 2 / 2
6,536
545
3,456
5,424
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
GilgameshAthenaTiamatSetTsukuyomi

VS

Bans
ScyllaKing ArthurDanzaburouKhepriApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
2 / 0 / 2
6,653
554
2,557
6,992
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 1 / 5
7,035
586
6,474
6,993
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
Schnacker
Osiris
13
5 / 1 / 3
7,496
625
5,035
7,153
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 0 / 1
7,455
621
2,070
2,872
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Tomtehole
Chaac
14
4 / 0 / 3
8,350
696
9,390
8,563
6,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
13
13
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
0
2
3
L
1
6
0
0.17
L
0
2
0
0
W
0
1
5
2.5
L
Geb
0
1
0
0
W
Osiris
Schnacker
Osiris
5
1
3
6.5
W
2
0
1
2.5
W
Chaac
Tomtehole
Chaac
4
0
3
5.5
L
1
2
1
0.75
L
Agni
hiimnas
Agni
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,599
Damage
25,526
36,521
Taken
32,573
13,753
Mitigated
18,986
10,212
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
2,557
192
0
3,774
6,992
5,062
0
1,606
5,386
12,968
0
L
4,269
1,134
0
4,435
12,765
6,118
0
0
12,765
0
35,741
L
3,438
1,630
0
1,836
6,282
1,731
0
1,367
4,915
0
35,113
W
6,474
2,839
230
3,695
6,993
2,209
0
1,970
5,023
0
44,369
L
Geb
2,651
301
0
2,402
7,343
2,895
0
1,452
5,891
12,218
0
W
Osiris
Schnacker
Osiris
5,035
1,153
0
1,550
7,153
4,510
0
1,819
5,244
0
50,426
W
2,070
91
0
492
2,872
1,085
0
712
2,160
50,879
0
W
Chaac
Tomtehole
Chaac
9,390
3,000
0
3,851
8,563
6,120
80
0
8,083
0
59,182
L
1,785
259
0
505
4,707
1,323
0
538
4,169
0
32,808
L
Agni
hiimnas
Agni
3,456
112
0
1,034
5,424
1,686
0
1,270
4,154
52,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,204
Gold Earned
36,989
375
Minions Killed
437
0
Camps Cleared
0
1,160,869
Distance Traveled
1,241,734
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,653
554
25
2
0
228,217
5
L
Pele
6,536
545
90
8
0
228,066
2
L
Anhur
6,486
541
87
7
0
217,545
6
W
Cupid
7,035
586
86
7
0
212,275
2
L
Geb
5,772
481
16
1
0
231,294
3
W
Osiris
7,496
625
86
7
0
309,483
5
W
Nox
7,455
621
125
10
0
258,657
8
W
Chaac
8,350
696
115
10
0
233,102
3
L
Loki
5,874
490
66
6
0
231,199
4
L
Agni
6,536
545
116
10
0
252,765
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role