Player Matchup

Sol
Sol
ApauxZ
Sol
Level 27
God Stats
43W - 20L
1,702 SR
Queue Stats
99W - 89L
1,467 Elo+
Solo
Artemis
Artemis
CouchKing422
Artemis
Level 18
God Stats
20W - 16L
1,652 SR
Queue Stats
277W - 308L
1,453 Elo+
Solo
Tsukuyomi
Tsukuyomi
EEZYQ
Tsukuyomi
Level 16
God Stats
28W - 25L
1,510 SR
Queue Stats
129W - 111L
1,490 Elo+
Solo
Thor
Thor
PaLiTh27
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,582 Elo+
Solo
Kumbhakarna
Kumbhakarna
RadkeSymp
Kumbhakarna
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,805 Elo+
Solo
Team Averages
Level 15
1,573 SR
1,560 Elo+

VS

Team Averages
Level 17
1,593 SR
1,493 Elo+
Kali
Kali
FrozenGoddess19
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,453 Elo+
Solo
Hachiman
Hachiman
J4V1_2807
Hachiman
Level 8
God Stats
0W - 3L
1,240 SR
Queue Stats
6W - 16L
1,301 Elo+
Solo
Merlin
Merlin
JustdatSenju
Merlin
Level 25
God Stats
5W - 8L
1,596 SR
Queue Stats
37W - 42L
1,511 Elo+
Solo
Apollo
Apollo
PPgamer95
Apollo
Level 16
God Stats
2W - 2L
1,895 SR
Queue Stats
15W - 9L
1,544 Elo+
Solo
Cerberus
Cerberus
RiverLake342
Cerberus
Level 29
God Stats
0W - 1L
1,733 SR
Queue Stats
49W - 34L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ApauxZ
Sol
20
10 / 4 / 7
13,094
569
19,668
17,208
5,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
CouchKing422
Artemis
16
7 / 5 / 1
11,052
481
9,412
12,572
4,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
EEZYQ
Tsukuyomi
20
12 / 1 / 7
14,069
612
16,352
13,924
5,256
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
6
1 / 2 / 0
7,362
320
1,653
4,087
980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
RadkeSymp
Kumbhakarna
16
1 / 5 / 13
10,724
466
7,852
18,557
12,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 4
9,838
428
6,890
13,717
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
J4V1_2807
Hachiman
13
1 / 13 / 0
8,568
373
4,465
18,373
4,893
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
16
1 / 5 / 5
10,261
446
11,520
10,889
4,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
PPgamer95
Apollo
18
5 / 5 / 5
11,576
503
7,708
17,570
6,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
RiverLake342
Cerberus
19
5 / 2 / 5
11,908
518
15,039
19,981
15,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
36
31
Kills
17
17
Deaths
31
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
ApauxZ
Sol
10
4
7
3.38
W
Artemis
CouchKing422
Artemis
7
5
1
1.5
W
Tsukuyomi
EEZYQ
Tsukuyomi
12
1
7
15.5
L
5
6
4
1.17
L
Hachiman
J4V1_2807
Hachiman
1
13
0
0.08
L
Merlin
1
5
5
0.7
L
Apollo
PPgamer95
Apollo
5
5
5
1.5
W
Thor
1
2
0
0.5
W
Kumbhakarna
RadkeSymp
Kumbhakarna
1
5
13
1.5
L
Cerberus
RiverLake342
Cerberus
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,937
Damage
45,622
66,348
Taken
80,530
27,928
Mitigated
36,794
17,847
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
ApauxZ
Sol
19,668
7,538
0
8,759
17,208
5,052
670
8,489
8,157
92,873
0
W
Artemis
CouchKing422
Artemis
9,412
5,283
0
1,483
12,572
4,300
658
3,690
8,558
0
65,245
W
Tsukuyomi
EEZYQ
Tsukuyomi
16,352
3,595
0
4,740
13,924
5,256
0
5,135
8,511
0
115,871
L
6,890
3,117
0
3,119
13,717
5,247
0
3,267
10,450
0
39,437
L
Hachiman
J4V1_2807
Hachiman
4,465
2,392
0
0
18,373
4,893
1,204
5,958
12,415
0
29,168
L
Merlin
11,520
107
0
1,408
10,889
4,050
0
4,705
6,184
74,127
0
L
Apollo
PPgamer95
Apollo
7,708
2,659
0
4,776
17,570
6,744
2,325
7,219
10,351
0
77,435
W
Thor
1,653
1,125
0
536
4,087
980
33
903
3,140
0
12,005
W
Kumbhakarna
RadkeSymp
Kumbhakarna
7,852
178
0
2,329
18,557
12,340
0
6,651
11,423
30,991
0
L
Cerberus
RiverLake342
Cerberus
15,039
964
0
4,438
19,981
15,860
600
6,371
13,610
82,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,301
Gold Earned
52,151
527
Minions Killed
551
0
Camps Cleared
0
1,887,383
Distance Traveled
1,866,998
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,094
569
171
7
0
407,890
6
W
Artemis
11,052
481
103
4
0
372,182
7
W
Tsukuyomi
14,069
612
195
8
0
480,247
3
L
Kali
9,838
428
71
3
0
290,667
0
L
Hachiman
8,568
373
52
2
0
342,578
1
L
Merlin
10,261
446
120
5
0
368,846
3
L
Apollo
11,576
503
123
5
0
444,453
0
W
Thor
7,362
320
28
1
0
203,524
0
W
Kumbhakarna
10,724
466
30
1
0
423,540
5
L
Cerberus
11,908
518
185
8
0
420,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role