Player Matchup

Chang'e
Chang'e
Aaron-Terremoto
Chang'e
Level 88
God Stats
7W - 2L
1,536 SR
Queue Stats
410W - 382L
1,511 Elo+
Solo
Arachne
Arachne
D4rkS1lver02
Arachne
Level 105
God Stats
4W - 8L
1,481 SR
Queue Stats
335W - 330L
1,495 Elo+
Solo
Medusa
Medusa
LitaPus
Medusa
Level 124
God Stats
13W - 17L
1,400 SR
Queue Stats
559W - 578L
1,440 Elo+
Solo
Ares
Ares
Viper-die
Ares
Level 149
God Stats
24W - 12L
1,675 SR
Queue Stats
255W - 262L
1,511 Elo+
Solo
Hades
Hades
leo-sanchez14
Hades
Level 124
God Stats
2W - 0L
1,706 SR
Queue Stats
233W - 232L
1,478 Elo+
Solo
Team Averages
Level 118
1,560 SR
1,487 Elo+

VS

Team Averages
Level 77
1,492 SR
1,370 Elo+
Cerberus
Cerberus
 
Cerberus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MP7 Jesus
Izanami
Level 47
God Stats
2W - 3L
1,724 SR
Queue Stats
23W - 36L
1,348 Elo+
Party 1
Amaterasu
Amaterasu
RIARTAX
Amaterasu
Level 65
God Stats
1W - 2L
1,390 SR
Queue Stats
18W - 40L
1,298 Elo+
Party 1
Olorun
Olorun
lISecretSIl
Olorun
Level 86
God Stats
15W - 18L
1,458 SR
Queue Stats
36W - 51L
1,408 Elo+
Party 1
Nemesis
Nemesis
zomb103
Nemesis
Level 73
God Stats
13W - 19L
1,388 SR
Queue Stats
18W - 39L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 5
10,498
477
14,066
17,840
7,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
D4rkS1lver02
Arachne
17
1 / 4 / 7
10,289
468
9,098
18,825
7,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Medusa
LitaPus
Medusa
18
6 / 2 / 5
11,344
516
15,803
13,856
5,938
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
15
3 / 1 / 10
10,768
489
12,663
20,800
22,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 3 / 3
11,562
526
15,000
18,075
12,820
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
4 / 4 / 4
10,775
490
14,346
22,136
21,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
MP7 Jesus
Izanami
14
0 / 5 / 3
8,712
396
10,788
16,413
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
RIARTAX
Amaterasu
16
2 / 1 / 1
9,038
411
7,065
13,395
9,622
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
15
0 / 6 / 4
9,281
422
13,300
17,776
7,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
zomb103
Nemesis
17
7 / 3 / 3
10,606
482
14,102
18,646
8,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
19
Kills
13
13
Deaths
19
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
4
4
1.5
W
5
3
5
2.5
W
Arachne
D4rkS1lver02
Arachne
1
4
7
1.13
W
Medusa
LitaPus
Medusa
6
2
5
4.25
L
Izanami
MP7 Jesus
Izanami
0
5
3
0.3
L
Amaterasu
RIARTAX
Amaterasu
2
1
1
2.5
W
Ares
3
1
10
8
L
Olorun
0
6
4
0.33
W
4
3
3
1.83
L
Nemesis
zomb103
Nemesis
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,630
Damage
59,601
89,396
Taken
88,366
55,978
Mitigated
52,365
39,089
Healing
33,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
14,346
522
0
8,198
22,136
21,484
396
10,279
11,857
61,976
0
W
14,066
1,129
3,612
8,745
17,840
7,064
1,270
7,022
10,818
69,935
0
W
Arachne
D4rkS1lver02
Arachne
9,098
6,385
0
6,961
18,825
7,462
0
4,785
14,040
0
71,776
W
Medusa
LitaPus
Medusa
15,803
8,149
0
6,018
13,856
5,938
1,837
3,857
9,999
0
88,994
L
Izanami
MP7 Jesus
Izanami
10,788
6,027
0
5,927
16,413
5,263
428
5,397
11,016
0
63,716
L
Amaterasu
RIARTAX
Amaterasu
7,065
2,166
0
5,305
13,395
9,622
536
6,787
6,608
0
38,976
W
Ares
12,663
106
671
5,371
20,800
22,694
204
7,099
13,701
20,426
0
L
Olorun
13,300
7,759
1,156
7,220
17,776
7,176
476
11,277
6,499
65,680
0
W
15,000
1,179
286
7,425
18,075
12,820
1,407
5,012
13,063
80,344
0
L
Nemesis
zomb103
Nemesis
14,102
6,168
0
6,104
18,646
8,820
0
8,162
10,484
0
71,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,461
Gold Earned
48,412
524
Minions Killed
500
0
Camps Cleared
0
1,882,752
Distance Traveled
2,067,422
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,775
490
130
6
0
391,180
1
W
Chang'e
10,498
477
117
5
0
394,941
4
W
Arachne
10,289
468
108
5
0
440,057
4
W
Medusa
11,344
516
135
6
0
404,238
11
L
Izanami
8,712
396
119
5
0
455,208
4
L
Amaterasu
9,038
411
59
3
0
448,514
4
W
Ares
10,768
489
11
1
0
327,919
1
L
Olorun
9,281
422
98
4
0
351,239
3
W
Hades
11,562
526
153
7
0
315,597
0
L
Nemesis
10,606
482
94
4
0
421,281
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role