Player Matchup

Fafnir
Fafnir
Butt_Sweatt
Fafnir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Rip The NHS
Baron Samedi
Level 6
God Stats
2W - 0L
1,716 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 3
Nu Wa
Nu Wa
SpreadCashew953
Nu Wa
Level 66
God Stats
12W - 9L
1,446 SR
Queue Stats
244W - 284L
1,421 Elo+
Party 2
Skadi
Skadi
enorm_bob
Skadi
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
134W - 157L
1,307 Elo+
Party 3
Tsukuyomi
Tsukuyomi
siccmadesteve
Tsukuyomi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,358 Elo+
Party 2
Team Averages
Level 21
1,532 SR
1,454 Elo+

VS

Team Averages
Level 11
1,455 SR
1,434 Elo+
Amaterasu
Amaterasu
Ghosteyyyiii
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Horus
Horus
Quolos_
Horus
Level 13
God Stats
1W - 5L
1,275 SR
Queue Stats
142W - 189L
1,516 Elo+
Solo
Set
Set
Wu_Skypuffer
Set
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 167L
1,297 Elo+
Solo
Cthulhu
Cthulhu
XL-Jett
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
plikomz
Bellona
Level 12
God Stats
5W - 7L
1,500 SR
Queue Stats
173W - 225L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
3 / 3 / 2
8,621
539
3,456
11,805
12,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Rip The NHS
Baron Samedi
11
2 / 7 / 4
7,508
469
5,200
8,178
6,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 1 / 2
8,888
556
4,834
7,609
2,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
enorm_bob
Skadi
15
0 / 2 / 0
9,429
589
2,160
5,406
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
siccmadesteve
Tsukuyomi
14
4 / 3 / 1
8,929
558
3,794
10,032
3,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ghosteyyyiii
Amaterasu
1
0 / 3 / 0
4,591
287
389
2,123
659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Horus
Quolos_
Horus
13
5 / 1 / 4
7,778
486
3,285
9,393
4,150
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 1
8,053
503
3,395
10,672
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
XL-Jett
Cthulhu
2
0 / 3 / 1
4,726
295
640
2,742
1,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
plikomz
Bellona
13
7 / 3 / 4
8,466
529
9,508
11,919
8,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
11
Kills
15
16
Deaths
12
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
3
3
2
1.33
L
Amaterasu
Ghosteyyyiii
Amaterasu
0
3
0
0
L
Horus
Quolos_
Horus
5
1
4
7
W
Baron Samedi
Rip The NHS
Baron Samedi
2
7
4
0.57
W
2
1
2
3
L
3
2
1
1.75
L
Cthulhu
XL-Jett
Cthulhu
0
3
1
0.17
W
Skadi
enorm_bob
Skadi
0
2
0
0
L
Bellona
plikomz
Bellona
7
3
4
3
W
Tsukuyomi
siccmadesteve
Tsukuyomi
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,444
Damage
17,217
43,030
Taken
36,849
27,377
Mitigated
18,552
13,817
Healing
12,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
3,456
1,234
0
2,706
11,805
12,635
33
215
11,560
31,221
0
L
Amaterasu
Ghosteyyyiii
Amaterasu
389
244
0
0
2,123
659
0
683
1,386
0
488
L
Horus
Quolos_
Horus
3,285
2,393
2,745
4,031
9,393
4,150
0
4,228
4,911
0
15,420
W
Baron Samedi
Rip The NHS
Baron Samedi
5,200
1,364
387
1,064
8,178
6,452
713
140
8,008
19,698
1,219
W
4,834
1,462
21
4,281
7,609
2,728
2,290
195
7,384
53,098
0
L
3,395
1,054
0
3,057
10,672
3,741
0
2,943
7,627
0
49,208
L
Cthulhu
XL-Jett
Cthulhu
640
250
0
90
2,742
1,064
0
1,075
1,600
2,676
0
W
Skadi
enorm_bob
Skadi
2,160
1,091
0
1,157
5,406
1,665
4,739
0
5,406
0
61,988
L
Bellona
plikomz
Bellona
9,508
2,560
0
2,146
11,919
8,938
0
3,669
8,170
0
41,513
W
Tsukuyomi
siccmadesteve
Tsukuyomi
3,794
721
0
4,201
10,032
3,897
597
0
10,032
0
41,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,375
Gold Earned
33,614
391
Minions Killed
192
0
Camps Cleared
0
1,407,770
Distance Traveled
1,003,766
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,621
539
49
3
0
296,821
1
L
Amaterasu
4,591
287
0
0
0
58,710
0
L
Horus
7,778
486
36
2
0
316,344
1
W
Baron Samedi
7,508
469
33
2
0
249,084
1
W
Nu Wa
8,888
556
101
6
0
293,409
3
L
Set
8,053
503
96
6
0
269,021
0
L
Cthulhu
4,726
295
3
0
0
77,592
0
W
Skadi
9,429
589
112
7
0
239,822
0
L
Bellona
8,466
529
57
4
0
282,099
2
W
Tsukuyomi
8,929
558
96
6
0
328,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role