Player Matchup

Hou Yi
Hou Yi
Gods-D-Junior
Hou Yi
Level 28
God Stats
33W - 35L
1,552 SR
Queue Stats
37W - 37L
1,414 Elo+
Solo
Chang'e
Chang'e
Maankajo
Chang'e
Level 5
God Stats
0W - 2L
1,299 SR
Queue Stats
1W - 5L
1,232 Elo+
Solo
Zeus
Zeus
toca2009
Zeus
Level 69
God Stats
3W - 9L
1,323 SR
Queue Stats
19W - 36L
1,261 Elo+
Solo
Team Averages
Level 34
1,391 SR
1,302 Elo+

VS

Team Averages
Level 75
1,535 SR
1,378 Elo+
Ullr
Ullr
Der LowBoB
Ullr
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 69L
1,253 Elo+
Party 1
Cthulhu
Cthulhu
Der Zechi
Cthulhu
Level 124
God Stats
18W - 13L
1,683 SR
Queue Stats
309W - 231L
1,577 Elo+
Party 1
Sol
Sol
Shizkaberry
Sol
Level 61
God Stats
3W - 7L
1,423 SR
Queue Stats
45W - 41L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
8,752
547
3,748
10,152
3,309
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Maankajo
Chang'e
13
0 / 5 / 4
9,050
566
2,247
13,651
4,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
15
5 / 4 / 0
10,881
680
21,597
13,683
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
9,967
623
4,116
10,001
3,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Der Zechi
Cthulhu
15
9 / 1 / 3
11,627
727
16,062
16,928
16,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 4
10,774
673
10,878
11,276
3,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
13
13
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Cthulhu
Der Zechi
Cthulhu
9
1
3
10.5
L
0
4
4
0.5
L
Chang'e
Maankajo
Chang'e
0
5
4
0.4
W
3
2
4
2.5
L
Zeus
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,592
Damage
31,056
37,486
Taken
38,205
12,725
Mitigated
23,727
13,302
Healing
8,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,116
801
489
921
10,001
3,375
2,800
6,304
3,411
0
36,665
W
Cthulhu
Der Zechi
Cthulhu
16,062
353
0
2,934
16,928
16,617
162
8,583
7,903
47,565
0
L
3,748
2,195
719
2,287
10,152
3,309
0
6,557
3,595
0
23,132
L
Chang'e
Maankajo
Chang'e
2,247
412
4,354
3,808
13,651
4,513
0
9,885
3,766
15,257
0
W
10,878
2,216
0
4,511
11,276
3,735
44
8,002
2,956
51,901
0
L
Zeus
21,597
1,144
841
1,293
13,683
4,903
0
10,582
3,101
54,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,683
Gold Earned
32,368
149
Minions Killed
193
0
Camps Cleared
0
719,727
Distance Traveled
847,489
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,967
623
49
3
0
279,244
0
W
Cthulhu
11,627
727
63
4
0
288,569
2
L
Hou Yi
8,752
547
40
3
0
194,216
2
L
Chang'e
9,050
566
23
1
0
283,054
0
W
Sol
10,774
673
81
5
0
279,676
3
L
Zeus
10,881
680
86
5
0
242,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role