Player Matchup

Merlin
Merlin
CitrusButt
Merlin
Level 8
God Stats
15W - 7L
1,683 SR
Queue Stats
27W - 9L
1,703 Elo+
Party 3
Nemesis
Nemesis
ElongatedCarrot
Nemesis
Level 15
God Stats
8W - 4L
1,501 SR
Queue Stats
37W - 15L
1,665 Elo+
Party 3
Nike
Nike
Rayfa
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 16L
1,628 Elo+
Party 3
Neith
Neith
SinisterPouches
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,496 Elo+
Solo
Yemoja
Yemoja
bluplup
Yemoja
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 10
1,537 SR
1,598 Elo+

VS

Team Averages
Level 43
1,559 SR
1,572 Elo+
Ra
Ra
Aj Capalot23
Ra
Level 29
God Stats
3W - 0L
1,677 SR
Queue Stats
118W - 50L
1,777 Elo+
Party 1
Terra
Terra
Dashan
Terra
Level 11
God Stats
5W - 1L
1,531 SR
Queue Stats
75W - 25L
1,291 Elo+
Party 2
Danzaburou
Danzaburou
Sazurri
Danzaburou
Level 128
God Stats
5W - 2L
1,262 SR
Queue Stats
97W - 45L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
Xman233853
Gilgamesh
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 220L
1,676 Elo+
Party 1
Chernobog
Chernobog
deserterstoolong
Chernobog
Level 16
God Stats
23W - 11L
1,828 SR
Queue Stats
66W - 43L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CitrusButt
Merlin
17
10 / 12 / 0
11,206
623
11,548
15,019
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
5 / 10 / 8
9,196
511
12,025
21,145
7,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Rayfa
Nike
12
1 / 9 / 4
7,685
427
6,335
16,860
11,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
2 / 9 / 5
7,838
435
9,783
14,343
4,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
bluplup
Yemoja
12
0 / 4 / 6
8,134
452
6,361
13,857
9,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 4 / 15
12,599
700
19,347
17,427
7,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Dashan
Terra
14
1 / 4 / 16
9,952
553
3,244
15,460
10,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Sazurri
Danzaburou
17
8 / 2 / 9
11,418
634
11,136
11,147
4,308
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Xman233853
Gilgamesh
14
4 / 6 / 9
9,807
545
9,657
19,948
11,841
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
19
17 / 2 / 15
12,997
722
19,539
14,933
7,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
108
18
Kills
44
44
Deaths
18
23
Assists
64
Player
Kills
Deaths
Assists
KDA
W
14
4
15
5.38
L
Merlin
CitrusButt
Merlin
10
12
0
0.83
W
Terra
Dashan
Terra
1
4
16
2.25
L
5
10
8
0.9
L
Nike
Rayfa
Nike
1
9
4
0.33
W
Danzaburou
Sazurri
Danzaburou
8
2
9
6.25
L
2
9
5
0.5
W
Gilgamesh
Xman233853
Gilgamesh
4
6
9
1.42
L
Yemoja
bluplup
Yemoja
0
4
6
0.75
W
Chernobog
17
2
15
12.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,052
Damage
62,923
81,224
Taken
78,915
37,618
Mitigated
41,170
8,618
Healing
25,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,347
1,704
3,698
7,606
17,427
7,350
1,424
7,650
9,687
82,683
0
L
Merlin
CitrusButt
Merlin
11,548
436
0
450
15,019
5,015
0
5,181
9,658
49,599
0
W
Terra
Dashan
Terra
3,244
253
1,445
2,834
15,460
10,267
324
4,907
10,463
28,576
0
L
12,025
5,653
0
2,557
21,145
7,951
115
5,170
15,833
0
53,857
L
Nike
Rayfa
Nike
6,335
469
0
1,379
16,860
11,396
723
4,056
12,659
4,426
29,963
W
Danzaburou
Sazurri
Danzaburou
11,136
5,275
0
4,767
11,147
4,308
4,915
1,130
9,987
0
68,436
L
9,783
5,039
0
2,337
14,343
4,079
0
4,052
10,219
0
37,905
W
Gilgamesh
Xman233853
Gilgamesh
9,657
1,949
0
1,543
19,948
11,841
495
2,808
16,930
0
44,230
L
Yemoja
bluplup
Yemoja
6,361
1,527
733
1,162
13,857
9,177
0
3,509
10,264
23,570
0
W
Chernobog
19,539
14,768
0
3,869
14,933
7,404
3,950
2,373
12,473
0
102,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,059
Gold Earned
56,773
357
Minions Killed
519
0
Camps Cleared
0
1,469,850
Distance Traveled
1,670,100
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,599
700
141
8
0
346,042
0
L
Merlin
11,206
623
95
5
0
278,664
0
W
Terra
9,952
553
44
2
0
353,371
5
L
Nemesis
9,196
511
80
4
0
302,930
1
L
Nike
7,685
427
72
4
0
284,124
0
W
Danzaburou
11,418
634
105
6
0
319,085
7
L
Neith
7,838
435
68
4
0
291,928
4
W
Gilgamesh
9,807
545
80
4
0
293,334
1
L
Yemoja
8,134
452
42
2
0
312,204
7
W
Chernobog
12,997
722
149
8
0
358,268
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role