Player Matchup

King Arthur
King Arthur
Chuy Experience
King Arthur
Level 148
God Stats
5W - 5L
1,491 SR
Queue Stats
556W - 378L
1,673 Elo+
Party 1
Hel
Hel
Firehaben
Hel
Level 29
God Stats
41W - 18L
1,768 SR
Queue Stats
242W - 113L
1,725 Elo+
Party 1
Tiamat
Tiamat
Oblivious Man01
Tiamat
Level 127
God Stats
10W - 6L
1,516 SR
Queue Stats
369W - 269L
1,665 Elo+
Party 1
Fenrir
Fenrir
XxLipexBRx
Fenrir
Level 108
God Stats
58W - 65L
1,515 SR
Queue Stats
1,011W - 1,028L
1,477 Elo+
Solo
Cernunnos
Cernunnos
iwacka
Cernunnos
Level 140
God Stats
7W - 3L
1,561 SR
Queue Stats
694W - 504L
1,671 Elo+
Party 1
Team Averages
Level 110
1,570 SR
1,642 Elo+

VS

Team Averages
Level 110
1,455 SR
1,432 Elo+
Scylla
Scylla
HopeDarkned
Scylla
Level 103
God Stats
0W - 2L
1,194 SR
Queue Stats
23W - 30L
1,432 Elo+
Party 3
Hera
Hera
RiggsGd
Hera
Level 126
God Stats
4W - 6L
1,264 SR
Queue Stats
299W - 332L
1,432 Elo+
Party 2
Athena
Athena
SatoDesu
Athena
Level 154
God Stats
6W - 5L
1,614 SR
Queue Stats
194W - 183L
1,491 Elo+
Party 2
Nike
Nike
Terra2501
Nike
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
zDuckie
Arachne
Level 27
God Stats
1W - 1L
1,703 SR
Queue Stats
12W - 18L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chuy Experience
King Arthur
13
3 / 0 / 0
7,052
641
3,547
5,426
2,689
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
3 / 1 / 2
6,377
580
2,173
4,671
1,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 0 / 0
5,563
506
1,748
3,705
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
XxLipexBRx
Fenrir
11
5 / 0 / 1
6,429
584
3,556
6,900
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
iwacka
Cernunnos
11
1 / 1 / 3
6,782
617
3,913
4,897
1,446
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
7
0 / 2 / 0
4,448
404
3,021
3,669
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hera
RiggsGd
Hera
9
0 / 4 / 0
5,164
469
2,062
5,671
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
SatoDesu
Athena
9
0 / 3 / 2
5,584
508
1,627
7,797
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
4
0 / 1 / 0
3,963
360
350
2,486
719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
zDuckie
Arachne
6
0 / 2 / 0
4,428
403
1,114
4,156
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
12
Kills
0
2
Deaths
12
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chuy Experience
King Arthur
3
0
0
3
W
3
1
2
4
L
Scylla
0
2
0
0
W
0
0
0
0
L
Hera
RiggsGd
Hera
0
4
0
0
L
Athena
SatoDesu
Athena
0
3
2
0.33
L
Nike
0
1
0
0
W
Fenrir
XxLipexBRx
Fenrir
5
0
1
5.5
W
Cernunnos
iwacka
Cernunnos
1
1
3
2.5
L
Arachne
zDuckie
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,937
Damage
8,174
25,599
Taken
23,779
9,790
Mitigated
9,862
12,022
Healing
5,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chuy Experience
King Arthur
3,547
575
0
2,325
5,426
2,689
0
1,162
4,142
0
41,159
W
2,173
768
629
3,393
4,671
1,884
742
1,529
3,018
13,747
0
L
Scylla
3,021
34
123
1,140
3,669
843
72
1,288
2,265
13,717
0
W
1,748
341
0
1,358
3,705
1,434
435
1,543
1,930
29,195
0
L
Hera
RiggsGd
Hera
2,062
747
0
1,092
5,671
3,975
102
0
5,671
23,244
0
L
Athena
SatoDesu
Athena
1,627
442
0
1,735
7,797
2,935
0
1,419
6,346
23,276
0
L
Nike
350
0
0
326
2,486
719
0
223
2,263
0
8,962
W
Fenrir
XxLipexBRx
Fenrir
3,556
394
0
3,958
6,900
2,337
0
1,331
5,471
0
33,552
W
Cernunnos
iwacka
Cernunnos
3,913
1,992
0
359
4,897
1,446
2,029
569
4,328
0
44,780
L
Arachne
zDuckie
Arachne
1,114
780
0
729
4,156
1,390
18
835
3,313
0
16,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,203
Gold Earned
23,587
335
Minions Killed
199
0
Camps Cleared
0
1,026,230
Distance Traveled
740,587
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,052
641
84
8
0
226,155
1
W
Hel
6,377
580
22
2
0
210,968
0
L
Scylla
4,448
404
25
2
0
136,359
1
W
Tiamat
5,563
506
70
6
0
224,473
3
L
Hera
5,164
469
63
6
0
140,810
0
L
Athena
5,584
508
53
5
0
219,914
0
L
Nike
3,963
360
17
2
0
117,212
0
W
Fenrir
6,429
584
65
6
0
203,135
2
W
Cernunnos
6,782
617
94
9
0
161,499
0
L
Arachne
4,428
403
41
4
0
126,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role