Player Matchup

Neith
Neith
SFP BiRcHy
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Sith-Lord245
Ao Kuang
Level 29
God Stats
11W - 15L
1,703 SR
Queue Stats
202W - 211L
1,549 Elo+
Solo
Yemoja
Yemoja
flamescorpion
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 102L
1,408 Elo+
Party 1
Kukulkan
Kukulkan
iro293nman
Kukulkan
Level 23
God Stats
3W - 2L
1,726 SR
Queue Stats
133W - 108L
1,388 Elo+
Party 1
Cthulhu
Cthulhu
ntron1127
Cthulhu
Level 13
God Stats
6W - 15L
1,481 SR
Queue Stats
7W - 17L
1,287 Elo+
Solo
Team Averages
Level 19
1,582 SR
1,426 Elo+

VS

Team Averages
Level 20
1,636 SR
1,367 Elo+
Baron Samedi
Baron Samedi
Grabh1
Baron Samedi
Level 16
God Stats
5W - 0L
1,560 SR
Queue Stats
46W - 60L
1,358 Elo+
Party 2
Medusa
Medusa
Jorex9
Medusa
Level 20
God Stats
1W - 0L
1,530 SR
Queue Stats
16W - 18L
1,322 Elo+
Solo
Chaac
Chaac
The_real_Merlin
Chaac
Level 29
God Stats
1W - 0L
1,682 SR
Queue Stats
13W - 15L
1,341 Elo+
Solo
Bellona
Bellona
abdulelahf1
Bellona
Level 18
God Stats
23W - 24L
1,428 SR
Queue Stats
94W - 128L
1,338 Elo+
Party 2
Mercury
Mercury
l_Mr_pSycHo
Mercury
Level 18
God Stats
7W - 0L
1,981 SR
Queue Stats
24W - 24L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 8 / 6
8,607
359
7,434
12,344
6,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Sith-Lord245
Ao Kuang
19
11 / 4 / 1
12,023
501
20,285
26,597
11,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 0
7,990
333
3,094
16,737
7,394
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
iro293nman
Kukulkan
17
2 / 4 / 2
10,926
455
13,065
14,209
6,001
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
ntron1127
Cthulhu
15
3 / 6 / 8
10,080
420
12,769
15,063
15,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Grabh1
Baron Samedi
16
3 / 4 / 3
10,795
450
14,353
14,496
6,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Jorex9
Medusa
16
6 / 6 / 6
11,954
498
12,524
17,994
6,595
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 3 / 12
11,427
476
16,589
22,757
20,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
abdulelahf1
Bellona
17
4 / 6 / 7
11,442
477
7,614
17,347
14,182
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
l_Mr_pSycHo
Mercury
20
8 / 2 / 5
12,960
540
17,059
18,282
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
19
Kills
24
24
Deaths
21
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Grabh1
Baron Samedi
3
4
3
1.13
W
Medusa
Jorex9
Medusa
6
6
6
1.5
L
Neith
2
8
6
0.63
L
Ao Kuang
Sith-Lord245
Ao Kuang
11
4
1
2.88
W
3
3
12
3
W
Bellona
abdulelahf1
Bellona
4
6
7
1.25
L
1
2
0
0.5
L
Kukulkan
iro293nman
Kukulkan
2
4
2
0.75
W
Mercury
l_Mr_pSycHo
Mercury
8
2
5
5.25
L
Cthulhu
ntron1127
Cthulhu
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,647
Damage
68,139
84,950
Taken
90,876
46,259
Mitigated
55,133
25,149
Healing
26,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Grabh1
Baron Samedi
14,353
657
1,732
4,215
14,496
6,307
2,461
10,360
3,666
61,269
0
W
Medusa
Jorex9
Medusa
12,524
5,767
0
1,491
17,994
6,595
96
10,348
7,024
0
51,157
L
Neith
7,434
1,799
0
526
12,344
6,063
0
1,093
11,189
0
27,391
L
Ao Kuang
Sith-Lord245
Ao Kuang
20,285
4,715
0
12,798
26,597
11,563
0
3,442
22,833
89,322
0
W
16,589
3,225
0
9,362
22,757
20,775
1,485
13,960
8,287
0
67,194
W
Bellona
abdulelahf1
Bellona
7,614
2,742
0
3,576
17,347
14,182
721
7,904
9,103
0
61,536
L
3,094
725
2,717
1,204
16,737
7,394
0
2,471
14,106
21,195
0
L
Kukulkan
iro293nman
Kukulkan
13,065
1,158
335
5,224
14,209
6,001
497
5,660
8,137
60,789
0
W
Mercury
l_Mr_pSycHo
Mercury
17,059
6,813
0
5,729
18,282
7,274
0
8,785
9,297
0
96,408
L
Cthulhu
ntron1127
Cthulhu
12,769
831
424
1,921
15,063
15,238
42
821
14,038
46,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,626
Gold Earned
58,578
399
Minions Killed
483
0
Camps Cleared
0
2,113,146
Distance Traveled
2,244,629
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,795
450
114
5
0
420,760
1
W
Medusa
11,954
498
50
2
0
414,950
0
L
Neith
8,607
359
38
2
0
385,081
0
L
Ao Kuang
12,023
501
123
5
0
434,235
0
W
Chaac
11,427
476
92
4
0
423,805
3
W
Bellona
11,442
477
78
3
0
440,915
0
L
Yemoja
7,990
333
37
2
0
425,057
0
L
Kukulkan
10,926
455
129
5
0
439,791
0
W
Mercury
12,960
540
149
6
0
544,199
0
L
Cthulhu
10,080
420
72
3
0
428,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role