Player Matchup

Ganesha
Ganesha
Birynn
Ganesha
Level 156
God Stats
1W - 2L
1,460 SR
Queue Stats
431W - 384L
1,639 Elo+
Party 1
Neith
Neith
Jinxedwinter
Neith
Level 63
God Stats
4W - 0L
1,683 SR
Queue Stats
94W - 89L
1,552 Elo+
Party 1
Thanatos
Thanatos
KatTheWicked
Thanatos
Level 126
God Stats
6W - 6L
1,511 SR
Queue Stats
223W - 191L
1,601 Elo+
Party 1
Horus
Horus
Sisolym
Horus
Level 127
God Stats
17W - 17L
1,528 SR
Queue Stats
530W - 494L
1,608 Elo+
Party 1
Chang'e
Chang'e
Stellace
Chang'e
Level 61
God Stats
15W - 6L
1,641 SR
Queue Stats
166W - 132L
1,555 Elo+
Party 1
Team Averages
Level 107
1,565 SR
1,591 Elo+

VS

Team Averages
Level 146
1,732 SR
1,624 Elo+
Ganesha
Ganesha
Chewbakachu
Ganesha
Level 127
God Stats
37W - 42L
1,682 SR
Queue Stats
172W - 173L
1,565 Elo+
Party 2
Gilgamesh
Gilgamesh
TheCrownedHound
Gilgamesh
Level 160
God Stats
21W - 21L
1,666 SR
Queue Stats
409W - 386L
1,618 Elo+
Party 2
Baron Samedi
Baron Samedi
Vaqu3ro
Baron Samedi
Level 154
God Stats
28W - 15L
1,749 SR
Queue Stats
180W - 159L
1,600 Elo+
Solo
Merlin
Merlin
YandereFetish
Merlin
Level 159
God Stats
5W - 4L
1,850 SR
Queue Stats
530W - 328L
1,722 Elo+
Party 2
Cupid
Cupid
mrthejoe7
Cupid
Level 129
God Stats
6W - 4L
1,715 SR
Queue Stats
263W - 243L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Birynn
Ganesha
17
1 / 6 / 24
11,828
538
10,887
25,228
22,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
11 / 5 / 10
13,760
625
15,219
18,078
7,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
KatTheWicked
Thanatos
20
12 / 2 / 12
13,270
603
15,196
16,519
8,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
Sisolym
Horus
19
6 / 2 / 14
12,859
585
12,064
23,757
19,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Stellace
Chang'e
18
6 / 7 / 8
12,285
558
13,190
18,679
7,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chewbakachu
Ganesha
14
0 / 9 / 12
9,878
449
9,461
22,491
19,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
TheCrownedHound
Gilgamesh
17
9 / 7 / 7
11,577
526
18,635
20,650
11,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Vaqu3ro
Baron Samedi
14
0 / 8 / 4
9,483
431
7,674
16,065
7,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
8 / 5 / 3
12,284
558
19,850
15,371
5,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
mrthejoe7
Cupid
19
5 / 7 / 1
12,419
565
8,651
15,576
6,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
49
36
Kills
22
22
Deaths
36
68
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Birynn
Ganesha
1
6
24
2.17
L
Ganesha
Chewbakachu
Ganesha
0
9
12
0.67
W
11
5
10
3.2
W
Thanatos
KatTheWicked
Thanatos
12
2
12
9
W
Horus
Sisolym
Horus
6
2
14
6.5
W
Chang'e
Stellace
Chang'e
6
7
8
1.43
L
Gilgamesh
TheCrownedHound
Gilgamesh
9
7
7
1.79
L
Baron Samedi
Vaqu3ro
Baron Samedi
0
8
4
0.25
L
8
5
3
1.9
L
Cupid
mrthejoe7
Cupid
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,556
Damage
64,271
102,261
Taken
90,153
65,747
Mitigated
50,088
54,728
Healing
18,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Birynn
Ganesha
10,887
1,135
0
4,294
25,228
22,701
805
10,060
14,924
43,880
0
L
Ganesha
Chewbakachu
Ganesha
9,461
1,274
0
2,253
22,491
19,741
724
6,836
15,166
30,741
0
W
15,219
9,520
0
7,877
18,078
7,276
3,894
4,702
13,258
0
87,515
W
Thanatos
KatTheWicked
Thanatos
15,196
4,782
0
16,267
16,519
8,472
2,399
4,171
12,216
0
72,958
W
Horus
Sisolym
Horus
12,064
5,690
4,687
8,468
23,757
19,971
2,102
9,805
13,788
0
60,344
W
Chang'e
Stellace
Chang'e
13,190
1,474
6,162
6,973
18,679
7,327
2,234
8,352
9,959
74,138
0
L
Gilgamesh
TheCrownedHound
Gilgamesh
18,635
5,374
0
3,286
20,650
11,362
0
6,220
14,430
0
79,579
L
Baron Samedi
Vaqu3ro
Baron Samedi
7,674
917
699
4,578
16,065
7,804
550
4,115
11,950
55,051
0
L
19,850
633
180
3,205
15,371
5,135
0
3,730
10,844
98,583
0
L
Cupid
mrthejoe7
Cupid
8,651
4,891
180
3,875
15,576
6,046
591
2,274
13,224
0
84,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,002
Gold Earned
55,641
516
Minions Killed
565
0
Camps Cleared
0
1,968,613
Distance Traveled
1,848,902
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,828
538
18
1
0
400,193
5
L
Ganesha
9,878
449
18
1
0
386,243
2
W
Neith
13,760
625
149
7
0
334,360
3
W
Thanatos
13,270
603
116
5
0
436,626
2
W
Horus
12,859
585
94
4
0
412,032
8
W
Chang'e
12,285
558
139
6
0
385,402
2
L
Gilgamesh
11,577
526
97
4
0
417,140
0
L
Baron Samedi
9,483
431
102
5
0
343,901
10
L
Merlin
12,284
558
172
8
0
354,175
2
L
Cupid
12,419
565
176
8
0
347,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role