Player Matchup

Tiamat
Tiamat
Lucario99365
Tiamat
Level 18
God Stats
0W - 1L
1,589 SR
Queue Stats
27W - 17L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
MikeyWoojacow
Gilgamesh
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,117 Elo+
Party 1
Bacchus
Bacchus
Nubkinz_nUbZ
Bacchus
Level 18
God Stats
8W - 16L
1,346 SR
Queue Stats
84W - 83L
1,336 Elo+
Party 1
Team Averages
Level 13
1,478 SR
1,318 Elo+

VS

Team Averages
Level 27
1,545 SR
1,391 Elo+
Danzaburou
Danzaburou
Bobby Lewy
Danzaburou
Level 27
God Stats
2W - 1L
1,712 SR
Queue Stats
325W - 215L
1,624 Elo+
Solo
Sylvanus
Sylvanus
HoodTerrorisms
Sylvanus
Level 7
God Stats
9W - 3L
1,465 SR
Queue Stats
26W - 40L
1,223 Elo+
Solo
Chang'e
Chang'e
keyboardxmosh
Chang'e
Level 48
God Stats
53W - 55L
1,458 SR
Queue Stats
268W - 363L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 3 / 1
7,415
530
2,260
4,433
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
MikeyWoojacow
Gilgamesh
11
1 / 5 / 1
8,204
586
10,930
19,931
7,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Nubkinz_nUbZ
Bacchus
11
1 / 11 / 1
8,116
580
4,802
16,451
11,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bobby Lewy
Danzaburou
15
10 / 0 / 9
11,443
817
17,293
9,995
4,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
14
7 / 0 / 11
11,579
827
6,776
13,254
12,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chang'e
12
2 / 2 / 12
9,861
704
6,991
11,799
4,361
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
19
19
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bobby Lewy
Danzaburou
10
0
9
14.5
W
Sylvanus
7
0
11
12.5
L
Tiamat
0
3
1
0.17
L
Gilgamesh
MikeyWoojacow
Gilgamesh
1
5
1
0.3
L
Bacchus
Nubkinz_nUbZ
Bacchus
1
11
1
0.14
W
Chang'e
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,992
Damage
31,060
40,815
Taken
35,048
19,679
Mitigated
20,810
3,195
Healing
18,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bobby Lewy
Danzaburou
17,293
7,772
0
3,643
9,995
4,340
1,667
871
9,124
0
62,724
W
Sylvanus
6,776
1,677
1,790
4,791
13,254
12,109
598
2,906
9,948
18,917
0
L
Tiamat
2,260
535
0
323
4,433
1,336
0
1,165
3,268
8,753
0
L
Gilgamesh
MikeyWoojacow
Gilgamesh
10,930
1,985
0
2,572
19,931
7,223
0
8,510
11,421
0
39,980
L
Bacchus
Nubkinz_nUbZ
Bacchus
4,802
915
0
300
16,451
11,120
0
4,356
12,095
16,032
0
W
Chang'e
6,991
229
2,482
5,376
11,799
4,361
190
3,029
8,694
43,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,735
Gold Earned
32,883
85
Minions Killed
153
0
Camps Cleared
0
625,715
Distance Traveled
781,402
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,443
817
70
5
0
286,692
1
W
Sylvanus
11,579
827
30
2
0
239,688
0
L
Tiamat
7,415
530
11
1
0
168,840
0
L
Gilgamesh
8,204
586
52
4
0
262,703
0
L
Bacchus
8,116
580
22
2
0
194,172
0
W
Chang'e
9,861
704
53
4
0
255,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role