Player Matchup

Fenrir
Fenrir
ColyColeoneAc
Fenrir
Level 55
God Stats
7W - 7L
1,518 SR
Queue Stats
49W - 60L
1,392 Elo+
Party 2
Izanami
Izanami
Cson
Izanami
Level 7
God Stats
3W - 1L
1,705 SR
Queue Stats
4W - 3L
1,742 Elo+
Solo
Medusa
Medusa
NiftyLegend
Medusa
Level 28
God Stats
3W - 5L
1,363 SR
Queue Stats
79W - 79L
1,304 Elo+
Solo
Gilgamesh
Gilgamesh
SPARTAN s4p
Gilgamesh
Level 29
God Stats
3W - 8L
1,550 SR
Queue Stats
164W - 224L
1,341 Elo+
Solo
Merlin
Merlin
kaktus2120
Merlin
Level 10
God Stats
2W - 0L
1,853 SR
Queue Stats
6W - 1L
1,829 Elo+
Party 2
Team Averages
Level 26
1,598 SR
1,522 Elo+

VS

Team Averages
Level 22
1,521 SR
1,384 Elo+
Guan Yu
Guan Yu
JokerWwa992
Guan Yu
Level 20
God Stats
0W - 4L
1,500 SR
Queue Stats
47W - 67L
1,192 Elo+
Solo
Nemesis
Nemesis
KostasZog-
Nemesis
Level 29
God Stats
24W - 28L
1,550 SR
Queue Stats
545W - 467L
1,584 Elo+
Party 1
Kukulkan
Kukulkan
TTCanha
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,363 Elo+
Solo
Terra
Terra
antonis490
Terra
Level 26
God Stats
43W - 24L
1,715 SR
Queue Stats
277W - 215L
1,569 Elo+
Party 1
Vamana
Vamana
krasavchik25rus
Vamana
Level 6
God Stats
0W - 1L
1,342 SR
Queue Stats
1W - 4L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 5
10,472
551
8,294
13,947
5,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Cson
Izanami
14
3 / 7 / 2
8,906
469
8,006
11,354
4,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
17
5 / 2 / 2
11,390
599
12,840
12,417
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SPARTAN s4p
Gilgamesh
16
1 / 4 / 3
9,484
499
2,499
10,514
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
kaktus2120
Merlin
16
7 / 3 / 5
10,366
546
14,880
10,938
3,647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JokerWwa992
Guan Yu
11
3 / 2 / 3
7,550
397
3,896
8,097
5,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
KostasZog-
Nemesis
16
8 / 1 / 1
9,883
520
12,559
13,987
6,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
TTCanha
Kukulkan
15
4 / 8 / 1
9,588
505
7,656
12,434
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
12
0 / 3 / 5
7,863
414
3,728
18,134
15,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
0 / 9 / 1
6,856
361
1,882
14,650
6,071
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
22
Kills
15
16
Deaths
23
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
W
Izanami
Cson
Izanami
3
7
2
0.57
L
Guan Yu
JokerWwa992
Guan Yu
3
2
3
2.25
L
Nemesis
KostasZog-
Nemesis
8
1
1
8.5
W
Medusa
5
2
2
3
W
Gilgamesh
SPARTAN s4p
Gilgamesh
1
4
3
0.63
L
Kukulkan
TTCanha
Kukulkan
4
8
1
0.56
L
Terra
0
3
5
0.83
W
Merlin
kaktus2120
Merlin
7
3
5
3.17
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,519
Damage
29,721
59,170
Taken
67,302
24,149
Mitigated
38,412
20,635
Healing
13,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,294
3,416
373
8,757
13,947
5,441
364
1,915
11,908
0
75,740
W
Izanami
Cson
Izanami
8,006
5,185
0
1,339
11,354
4,890
2,424
2,597
8,597
0
55,240
L
Guan Yu
JokerWwa992
Guan Yu
3,896
481
740
992
8,097
5,437
0
1,457
6,640
0
10,099
L
Nemesis
KostasZog-
Nemesis
12,559
4,586
0
2,449
13,987
6,968
0
3,078
10,909
0
65,935
W
Medusa
12,840
7,471
0
5,065
12,417
4,600
2,791
1,450
10,965
0
72,972
W
Gilgamesh
SPARTAN s4p
Gilgamesh
2,499
456
0
3,158
10,514
5,571
440
284
10,230
0
51,207
L
Kukulkan
TTCanha
Kukulkan
7,656
195
0
2,198
12,434
4,263
968
4,374
8,060
48,128
0
L
Terra
3,728
142
861
3,976
18,134
15,673
54
2,938
15,196
24,406
0
W
Merlin
kaktus2120
Merlin
14,880
689
0
1,943
10,938
3,647
1,164
4,738
5,914
57,675
0
L
1,882
494
0
2,327
14,650
6,071
567
3,033
11,617
0
30,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,618
Gold Earned
41,740
523
Minions Killed
299
0
Camps Cleared
0
1,688,550
Distance Traveled
1,751,201
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,472
551
128
7
0
346,364
0
W
Izanami
8,906
469
82
4
0
278,551
0
L
Guan Yu
7,550
397
12
1
0
351,172
3
L
Nemesis
9,883
520
107
6
0
416,028
3
W
Medusa
11,390
599
120
6
0
351,117
1
W
Gilgamesh
9,484
499
101
5
0
357,360
1
L
Kukulkan
9,588
505
97
5
0
298,751
1
L
Terra
7,863
414
37
2
0
365,251
0
W
Merlin
10,366
546
92
5
0
355,158
1
L
Vamana
6,856
361
46
2
0
319,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role