Player Matchup

Chaac
Chaac
AceDemon666
Chaac
Level 28
God Stats
3W - 2L
1,441 SR
Queue Stats
82W - 71L
1,454 Elo+
Solo
Merlin
Merlin
Davocion99
Merlin
Level 22
God Stats
40W - 37L
1,640 SR
Queue Stats
55W - 59L
1,417 Elo+
Party 1
Vulcan
Vulcan
InfamousYeti
Vulcan
Level 24
God Stats
2W - 0L
1,742 SR
Queue Stats
58W - 49L
1,555 Elo+
Solo
Set
Set
Noob_Chuck
Set
Level 29
God Stats
5W - 2L
1,663 SR
Queue Stats
77W - 106L
1,366 Elo+
Party 1
Cthulhu
Cthulhu
dcembrano32
Cthulhu
Level 29
God Stats
7W - 5L
1,619 SR
Queue Stats
71W - 99L
1,366 Elo+
Party 1
Team Averages
Level 26
1,621 SR
1,432 Elo+

VS

Team Averages
Level 24
1,539 SR
1,457 Elo+
Nemesis
Nemesis
King Blade3871
Nemesis
Level 29
God Stats
0W - 1L
1,432 SR
Queue Stats
42W - 58L
1,374 Elo+
Solo
Cthulhu
Cthulhu
Malster1
Cthulhu
Level 4
God Stats
1W - 2L
1,407 SR
Queue Stats
3W - 4L
1,552 Elo+
Solo
Cupid
Cupid
MaximumWorf
Cupid
Level 31
God Stats
57W - 54L
1,552 SR
Queue Stats
75W - 89L
1,435 Elo+
Party 2
Cabrakan
Cabrakan
TheOriginalFloyd
Cabrakan
Level 29
God Stats
10W - 13L
1,473 SR
Queue Stats
75W - 88L
1,435 Elo+
Party 2
Ra
Ra
diclong
Ra
Level 29
God Stats
12W - 6L
1,831 SR
Queue Stats
240W - 254L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,563
713
0
1,225
588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Davocion99
Merlin
4
0 / 1 / 0
3,025
605
603
879
177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vulcan
6
2 / 1 / 0
3,631
726
1,758
1,683
411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 0 / 1
3,182
636
779
1,420
349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
dcembrano32
Cthulhu
4
0 / 0 / 0
2,917
583
1,456
1,187
505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 0
3,138
628
217
1,395
270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Malster1
Cthulhu
3
0 / 1 / 0
2,687
537
975
1,454
668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
1 / 0 / 0
3,285
657
396
1,693
437
Boots

Boots

+6%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

4
0 / 0 / 1
3,246
649
497
2,032
875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 1
3,138
628
489
1,519
356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Merlin
Davocion99
Merlin
0
1
0
0
W
Vulcan
2
1
0
2
L
1
0
0
1
L
Cthulhu
Malster1
Cthulhu
0
1
0
0
L
1
0
0
1
W
0
0
1
0.5
L
0
0
1
0.5
W
Cthulhu
dcembrano32
Cthulhu
0
0
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,596
Damage
2,574
6,394
Taken
8,093
2,030
Mitigated
2,606
1,383
Healing
2,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
495
1,225
588
568
0
1,225
0
11,514
W
Merlin
Davocion99
Merlin
603
132
0
0
879
177
0
380
469
7,058
0
W
Vulcan
1,758
199
0
250
1,683
411
0
485
1,108
10,152
0
L
217
119
0
250
1,395
270
0
361
986
0
5,990
L
Cthulhu
Malster1
Cthulhu
975
196
0
202
1,454
668
0
552
790
3,051
0
L
396
225
833
642
1,693
437
0
855
569
0
8,279
W
779
305
0
367
1,420
349
0
429
961
0
7,085
L
497
172
0
472
2,032
875
0
620
1,274
2,643
0
W
Cthulhu
dcembrano32
Cthulhu
1,456
0
0
271
1,187
505
0
457
670
5,131
0
L
489
0
18
494
1,519
356
27
743
657
11,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,318
Gold Earned
15,494
87
Minions Killed
74
0
Camps Cleared
0
435,997
Distance Traveled
454,573
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,563
713
27
5
0
62,118
0
W
Merlin
3,025
605
15
3
0
91,536
0
W
Vulcan
3,631
726
22
4
0
90,327
0
L
Nemesis
3,138
628
20
4
0
58,528
0
L
Cthulhu
2,687
537
14
3
0
108,397
0
L
Cupid
3,285
657
18
4
0
88,201
0
W
Set
3,182
636
19
4
0
96,399
0
L
Cabrakan
3,246
649
5
1
0
102,320
0
W
Cthulhu
2,917
583
4
1
0
95,617
0
L
Ra
3,138
628
17
3
0
97,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role