Player Matchup

Ao Kuang
Ao Kuang
Afther DrxGonZ
Ao Kuang
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,607 Elo+
Party 1
Baron Samedi
Baron Samedi
ESCOP3TO
Baron Samedi
Level 87
God Stats
19W - 16L
1,510 SR
Queue Stats
220W - 225L
1,392 Elo+
Party 1
Gilgamesh
Gilgamesh
FloydsPizza
Gilgamesh
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,923 Elo+
Solo
Artemis
Artemis
UNCLEJAMES95
Artemis
Level 8
God Stats
0W - 2L
1,331 SR
Queue Stats
7W - 10L
1,498 Elo+
Solo
Merlin
Merlin
UnivalveRacer73
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 101L
1,584 Elo+
Solo
Team Averages
Level 26
1,468 SR
1,601 Elo+

VS

Team Averages
Level 20
1,637 SR
1,577 Elo+
Thoth
Thoth
AIucia
Thoth
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 45L
1,755 Elo+
Solo
Fenrir
Fenrir
Berserk420Qc
Fenrir
Level 29
God Stats
1W - 0L
1,691 SR
Queue Stats
179W - 178L
1,486 Elo+
Solo
Apollo
Apollo
Lil Chompys
Apollo
Level 14
God Stats
2W - 0L
1,838 SR
Queue Stats
15W - 15L
1,528 Elo+
Solo
Horus
Horus
RyukoSatu
Horus
Level 28
God Stats
50W - 36L
1,630 SR
Queue Stats
405W - 364L
1,581 Elo+
Solo
Hades
Hades
uwu_sorcus_uwu
Hades
Level 7
God Stats
3W - 4L
1,526 SR
Queue Stats
17W - 28L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
1 / 2 / 1
7,479
356
2,319
7,354
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
ESCOP3TO
Baron Samedi
15
4 / 9 / 1
9,983
475
9,261
17,984
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
FloydsPizza
Gilgamesh
16
5 / 7 / 5
10,281
490
13,662
21,470
7,852
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
UNCLEJAMES95
Artemis
17
7 / 5 / 3
10,758
512
15,500
16,646
4,845
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 5 / 5
10,881
518
11,437
15,046
5,099
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AIucia
Thoth
19
8 / 4 / 8
12,058
574
21,101
14,151
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
8 / 8 / 6
10,386
495
9,138
18,855
6,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
16
2 / 3 / 10
10,159
484
9,476
15,680
6,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
RyukoSatu
Horus
17
6 / 4 / 10
11,778
561
7,944
16,124
18,210
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 2 / 5
11,036
526
6,353
12,569
5,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
67
21
Kills
28
28
Deaths
21
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Thoth
AIucia
Thoth
8
4
8
3
L
Ao Kuang
1
2
1
0.75
W
Fenrir
8
8
6
1.38
L
Baron Samedi
ESCOP3TO
Baron Samedi
4
9
1
0.5
L
Gilgamesh
FloydsPizza
Gilgamesh
5
7
5
1.07
W
Apollo
2
3
10
2.33
W
Horus
RyukoSatu
Horus
6
4
10
2.75
L
Artemis
UNCLEJAMES95
Artemis
7
5
3
1.7
L
4
5
5
1.3
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,179
Damage
54,012
78,500
Taken
77,379
26,782
Mitigated
42,729
20,169
Healing
25,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AIucia
Thoth
21,101
441
239
3,733
14,151
5,389
1,837
6,975
7,176
86,089
0
L
Ao Kuang
2,319
582
0
2,412
7,354
2,241
0
1,223
6,117
26,702
0
W
Fenrir
9,138
3,965
0
3,538
18,855
6,900
0
7,077
11,778
0
37,053
L
Baron Samedi
ESCOP3TO
Baron Samedi
9,261
602
714
4,607
17,984
6,745
934
8,313
9,217
67,508
0
L
Gilgamesh
FloydsPizza
Gilgamesh
13,662
3,276
0
1,386
21,470
7,852
140
9,082
12,192
0
64,115
W
Apollo
9,476
4,806
0
5,807
15,680
6,375
612
3,015
12,665
0
61,069
W
Horus
RyukoSatu
Horus
7,944
3,279
1,985
5,181
16,124
18,210
222
4,134
11,990
0
21,218
L
Artemis
UNCLEJAMES95
Artemis
15,500
10,118
0
6,015
16,646
4,845
1,801
4,420
12,092
0
60,098
L
11,437
507
0
5,035
15,046
5,099
0
3,442
11,428
84,195
0
W
6,353
880
179
5,145
12,569
5,855
2,876
1,816
10,753
53,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,382
Gold Earned
55,417
516
Minions Killed
472
0
Camps Cleared
0
1,616,863
Distance Traveled
1,846,276
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,058
574
162
8
0
383,925
3
L
Ao Kuang
7,479
356
56
3
0
225,293
1
W
Fenrir
10,386
495
53
3
0
368,631
1
L
Baron Samedi
9,983
475
122
6
0
319,484
0
L
Gilgamesh
10,281
490
97
5
0
414,695
0
W
Apollo
10,159
484
103
5
0
393,846
1
W
Horus
11,778
561
39
2
0
357,546
0
L
Artemis
10,758
512
99
5
0
322,710
0
L
Merlin
10,881
518
142
7
0
334,681
1
W
Hades
11,036
526
115
5
0
342,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role