Player Matchup

Pele
Pele
ElpizAdol33
Pele
Level 108
God Stats
6W - 6L
1,486 SR
Queue Stats
127W - 142L
1,299 Elo+
Party 3
Vulcan
Vulcan
R3d40ur
Vulcan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,503 Elo+
Party 2
Ah Puch
Ah Puch
SRBurcham92
Ah Puch
Level 138
God Stats
3W - 1L
1,460 SR
Queue Stats
52W - 52L
1,554 Elo+
Party 2
Bacchus
Bacchus
nyar901
Bacchus
Level 29
God Stats
7W - 5L
1,535 SR
Queue Stats
101W - 125L
1,336 Elo+
Party 3
Jing Wei
Jing Wei
wingz88
Jing Wei
Level 108
God Stats
0W - 2L
1,287 SR
Queue Stats
4W - 11L
1,399 Elo+
Party 2
Team Averages
Level 82
1,454 SR
1,418 Elo+

VS

Team Averages
Level 60
1,604 SR
1,485 Elo+
Kuzenbo
Kuzenbo
BryantG92
Kuzenbo
Level 60
God Stats
8W - 6L
1,493 SR
Queue Stats
178W - 182L
1,325 Elo+
Solo
Danzaburou
Danzaburou
TTV_bob_the_HOE
Danzaburou
Level 67
God Stats
37W - 36L
1,644 SR
Queue Stats
130W - 115L
1,578 Elo+
Party 1
Guan Yu
Guan Yu
UnKnown-500KD
Guan Yu
Level 68
God Stats
26W - 15L
1,640 SR
Queue Stats
128W - 114L
1,537 Elo+
Party 1
Sol
Sol
YT_Unknown-god_-
Sol
Level 28
God Stats
9W - 2L
1,688 SR
Queue Stats
38W - 24L
1,492 Elo+
Party 1
Osiris
Osiris
chikibran
Osiris
Level 79
God Stats
10W - 9L
1,556 SR
Queue Stats
171W - 155L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
8,146
407
5,065
13,556
4,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
R3d40ur
Vulcan
15
1 / 8 / 0
9,050
453
8,178
12,994
8,108
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
SRBurcham92
Ah Puch
15
3 / 4 / 1
9,506
475
13,095
10,536
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
nyar901
Bacchus
12
0 / 5 / 0
7,681
384
4,120
11,052
10,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
wingz88
Jing Wei
13
0 / 5 / 0
8,202
410
3,901
10,662
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BryantG92
Kuzenbo
13
2 / 1 / 9
9,661
483
8,224
14,115
13,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
TTV_bob_the_HOE
Danzaburou
16
6 / 2 / 4
10,899
545
7,513
8,917
3,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
18
7 / 2 / 5
11,208
560
12,240
21,588
15,221
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 1 / 1
10,360
518
6,169
9,711
3,596
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
chikibran
Osiris
18
7 / 0 / 2
11,089
554
5,878
9,909
7,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
5
Kills
25
25
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BryantG92
Kuzenbo
2
1
9
6.5
L
1
3
1
0.5
L
Vulcan
R3d40ur
Vulcan
1
8
0
0.13
L
Ah Puch
SRBurcham92
Ah Puch
3
4
1
0.88
W
Danzaburou
TTV_bob_the_HOE
Danzaburou
6
2
4
4
W
Guan Yu
7
2
5
4.75
W
3
1
1
3.5
W
Osiris
chikibran
Osiris
7
0
2
8
L
Bacchus
nyar901
Bacchus
0
5
0
0
L
Jing Wei
wingz88
Jing Wei
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,359
Damage
40,024
58,800
Taken
64,240
29,301
Mitigated
43,245
12,823
Healing
20,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BryantG92
Kuzenbo
8,224
3,490
0
4,361
14,115
13,687
420
5,410
8,705
26,507
0
L
5,065
901
0
4,174
13,556
4,210
0
3,364
10,192
0
45,253
L
Vulcan
R3d40ur
Vulcan
8,178
2,476
0
1,266
12,994
8,108
50
674
12,320
60,437
0
L
Ah Puch
SRBurcham92
Ah Puch
13,095
174
0
4,238
10,536
3,484
0
4,786
5,750
63,345
0
W
Danzaburou
TTV_bob_the_HOE
Danzaburou
7,513
3,296
0
1,689
8,917
3,629
3,259
4,512
4,405
0
62,337
W
Guan Yu
12,240
1,513
334
8,630
21,588
15,221
226
6,892
14,696
0
68,998
W
6,169
2,177
422
3,370
9,711
3,596
2,691
5,702
4,009
69,840
0
W
Osiris
chikibran
Osiris
5,878
2,625
0
1,375
9,909
7,112
15
2,877
7,032
0
84,544
L
Bacchus
nyar901
Bacchus
4,120
447
0
1,145
11,052
10,409
0
3,649
7,358
17,786
0
L
Jing Wei
wingz88
Jing Wei
3,901
3,092
0
2,000
10,662
3,090
3,006
1,875
8,787
0
55,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,585
Gold Earned
53,217
443
Minions Killed
560
0
Camps Cleared
0
1,774,227
Distance Traveled
2,000,800
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,661
483
30
2
0
386,271
2
L
Pele
8,146
407
84
4
0
438,603
10
L
Vulcan
9,050
453
107
5
0
281,048
6
L
Ah Puch
9,506
475
114
6
0
349,349
1
W
Danzaburou
10,899
545
125
6
0
380,793
3
W
Guan Yu
11,208
560
116
6
0
415,920
4
W
Sol
10,360
518
148
7
0
387,231
2
W
Osiris
11,089
554
141
7
0
430,585
3
L
Bacchus
7,681
384
35
2
0
356,820
3
L
Jing Wei
8,202
410
103
5
0
348,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role