Player Matchup

Cthulhu
Cthulhu
MetalJypsy
Cthulhu
Level 120
God Stats
13W - 12L
1,511 SR
Queue Stats
148W - 174L
1,369 Elo+
Party 2
Chiron
Chiron
NUTZ_23
Chiron
Level 128
God Stats
93W - 84L
1,437 SR
Queue Stats
439W - 551L
1,300 Elo+
Solo
Thor
Thor
Samberker1
Thor
Level 66
God Stats
2W - 2L
1,519 SR
Queue Stats
230W - 247L
1,407 Elo+
Solo
Heimdallr
Heimdallr
ShoddyStarfish
Heimdallr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 56L
1,327 Elo+
Party 2
Zeus
Zeus
afrodita1030
Zeus
Level 97
God Stats
3W - 2L
1,471 SR
Queue Stats
435W - 457L
1,316 Elo+
Solo
Team Averages
Level 96
1,488 SR
1,344 Elo+

VS

Team Averages
Level 37
1,389 SR
1,228 Elo+
Ymir
Ymir
ACBennett
Ymir
Level 36
God Stats
2W - 9L
1,290 SR
Queue Stats
62W - 119L
1,209 Elo+
Party 1
King Arthur
King Arthur
ASTROLONEZ
King Arthur
Level 33
God Stats
0W - 5L
1,342 SR
Queue Stats
66W - 137L
1,202 Elo+
Party 1
Xbalanque
Xbalanque
OSO 2 LEGIT
Xbalanque
Level 25
God Stats
11W - 26L
1,303 SR
Queue Stats
23W - 65L
1,188 Elo+
Party 1
Sol
Sol
QBoogie11
Sol
Level 42
God Stats
88W - 89L
1,510 SR
Queue Stats
111W - 165L
1,289 Elo+
Party 1
Bakasura
Bakasura
WyattBeQuiet
Bakasura
Level 47
God Stats
23W - 39L
1,499 SR
Queue Stats
120W - 190L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MetalJypsy
Cthulhu
18
3 / 4 / 13
14,038
540
13,232
30,714
34,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
NUTZ_23
Chiron
20
9 / 2 / 5
16,766
645
15,457
17,028
7,938
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 2 / 6
14,429
555
16,695
21,806
9,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heimdallr
ShoddyStarfish
Heimdallr
16
1 / 7 / 13
12,100
465
9,972
16,534
7,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
8 / 3 / 11
14,298
550
28,026
16,263
7,682
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 7 / 5
9,407
362
4,956
21,525
21,523
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
ASTROLONEZ
King Arthur
16
3 / 6 / 6
10,744
413
10,023
30,312
22,905
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
OSO 2 LEGIT
Xbalanque
16
4 / 7 / 6
10,963
422
6,850
16,685
6,288
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 4 / 4
11,953
460
11,008
17,052
7,263
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
WyattBeQuiet
Bakasura
18
4 / 7 / 5
12,242
471
12,943
22,538
8,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
44
31
Kills
18
18
Deaths
31
48
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
7
5
0.64
L
King Arthur
ASTROLONEZ
King Arthur
3
6
6
1
W
Cthulhu
MetalJypsy
Cthulhu
3
4
13
2.38
W
Chiron
NUTZ_23
Chiron
9
2
5
5.75
L
Xbalanque
OSO 2 LEGIT
Xbalanque
4
7
6
1
L
5
4
4
1.75
W
10
2
6
6.5
W
Heimdallr
ShoddyStarfish
Heimdallr
1
7
13
1.07
L
Bakasura
WyattBeQuiet
Bakasura
4
7
5
0.93
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,382
Damage
45,780
102,345
Taken
108,112
66,914
Mitigated
66,774
41,564
Healing
22,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,956
961
147
2,642
21,525
21,523
208
10,571
10,954
20,964
0
L
King Arthur
ASTROLONEZ
King Arthur
10,023
713
0
6,348
30,312
22,905
0
9,378
20,934
167
54,489
W
Cthulhu
MetalJypsy
Cthulhu
13,232
1,143
802
7,566
30,714
34,367
886
7,496
22,578
69,161
0
W
Chiron
NUTZ_23
Chiron
15,457
5,575
1,734
8,822
17,028
7,938
7,359
2,325
14,063
0
108,708
L
Xbalanque
OSO 2 LEGIT
Xbalanque
6,850
2,432
0
1,906
16,685
6,288
0
6,931
9,754
0
39,207
L
11,008
2,315
756
7,163
17,052
7,263
0
6,455
10,597
77,275
4,169
W
16,695
3,125
0
8,407
21,806
9,748
1,148
1,139
19,920
0
75,866
W
Heimdallr
ShoddyStarfish
Heimdallr
9,972
4,872
0
3,728
16,534
7,179
2,581
4,379
12,155
0
65,973
L
Bakasura
WyattBeQuiet
Bakasura
12,943
9,449
0
3,915
22,538
8,795
0
7,923
14,615
0
71,976
W
28,026
2,815
1,113
9,392
16,263
7,682
2,292
4,936
11,177
104,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,631
Gold Earned
55,309
598
Minions Killed
426
0
Camps Cleared
0
2,240,344
Distance Traveled
2,291,171
25
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,407
362
26
1
0
380,302
0
L
King Arthur
10,744
413
90
3
0
495,139
0
W
Cthulhu
14,038
540
103
4
0
463,099
10
W
Chiron
16,766
645
193
7
0
442,841
2
L
Xbalanque
10,963
422
67
3
0
487,143
1
L
Sol
11,953
460
124
5
0
445,746
0
W
Thor
14,429
555
96
4
0
516,970
5
W
Heimdallr
12,100
465
66
3
0
438,610
6
L
Bakasura
12,242
471
119
5
0
482,841
2
W
Zeus
14,298
550
140
5
0
378,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role