Player Matchup

Terra
Terra
CarolForbes
Terra
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,503 Elo+
Party 3
Khepri
Khepri
ColVincent
Khepri
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,588 Elo+
Solo
Discordia
Discordia
Egien
Discordia
Level 89
God Stats
0W - 5L
1,364 SR
Queue Stats
230W - 217L
1,574 Elo+
Party 2
Loki
Loki
ElenaSalvatore
Loki
Level 116
God Stats
1W - 3L
1,367 SR
Queue Stats
42W - 48L
1,497 Elo+
Party 3
Achilles
Achilles
Seyryu
Achilles
Level 147
God Stats
3W - 3L
1,808 SR
Queue Stats
276W - 276L
1,551 Elo+
Party 2
Team Averages
Level 103
1,508 SR
1,543 Elo+

VS

Team Averages
Level 99
1,479 SR
1,484 Elo+
Cthulhu
Cthulhu
JXJVitor
Cthulhu
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 97L
1,613 Elo+
Party 1
Yemoja
Yemoja
LordThorBR
Yemoja
Level 160
God Stats
2W - 3L
1,196 SR
Queue Stats
254W - 223L
1,531 Elo+
Solo
Skadi
Skadi
Luisola2bola
Skadi
Level 123
God Stats
2W - 0L
1,700 SR
Queue Stats
15W - 18L
1,416 Elo+
Solo
Bacchus
Bacchus
XxJJMRAxX
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,268 Elo+
Solo
Thoth
Thoth
balenciaga_more
Thoth
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 73L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 9
10,775
634
14,162
17,054
18,205
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
ColVincent
Khepri
17
1 / 5 / 9
11,429
672
10,034
25,199
26,721
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Egien
Discordia
18
1 / 4 / 11
11,027
649
26,523
10,818
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 6 / 9
11,529
678
10,661
15,154
7,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Seyryu
Achilles
19
7 / 5 / 7
12,616
742
17,262
23,204
29,145
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JXJVitor
Cthulhu
20
6 / 6 / 15
12,474
734
13,846
25,676
19,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
LordThorBR
Yemoja
20
4 / 2 / 18
12,383
728
8,273
24,087
24,719
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
8 / 4 / 12
13,010
765
35,768
20,861
10,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
XxJJMRAxX
Bacchus
8
1 / 1 / 1
8,311
489
528
2,847
2,156
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
3 / 2 / 15
11,675
687
16,354
16,971
7,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
83
15
Kills
22
22
Deaths
15
45
Assists
61
Player
Kills
Deaths
Assists
KDA
L
2
2
9
3.25
L
Khepri
ColVincent
Khepri
1
5
9
1.1
L
Discordia
Egien
Discordia
1
4
11
1.63
L
4
6
9
1.42
W
Cthulhu
JXJVitor
Cthulhu
6
6
15
2.25
W
Yemoja
LordThorBR
Yemoja
4
2
18
6.5
W
8
4
12
3.5
L
Achilles
Seyryu
Achilles
7
5
7
2.1
W
Bacchus
XxJJMRAxX
Bacchus
1
1
1
1.5
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,642
Damage
74,769
91,429
Taken
90,442
87,094
Mitigated
64,268
39,396
Healing
50,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,162
405
11,755
6,671
17,054
18,205
762
5,702
11,352
23,996
0
L
Khepri
ColVincent
Khepri
10,034
812
589
2,582
25,199
26,721
433
11,891
13,308
16,817
0
L
Discordia
Egien
Discordia
26,523
1,465
2,233
1,228
10,818
5,060
1,956
7,255
3,563
57,129
0
L
10,661
1,393
3,407
2,772
15,154
7,963
749
7,362
7,792
0
22,499
W
Cthulhu
JXJVitor
Cthulhu
13,846
1,431
4,801
2,553
25,676
19,434
1,438
12,663
12,462
43,644
0
W
Yemoja
LordThorBR
Yemoja
8,273
2,699
23,830
10,250
24,087
24,719
921
12,978
10,730
15,372
0
W
35,768
17,749
1,720
4,543
20,861
10,414
3,363
11,316
9,222
0
69,754
L
Achilles
Seyryu
Achilles
17,262
4,305
3,766
4,393
23,204
29,145
1,205
6,791
16,413
0
28,505
W
Bacchus
XxJJMRAxX
Bacchus
528
24
589
315
2,847
2,156
0
1,059
1,637
1,705
0
W
16,354
1,233
520
1,131
16,971
7,545
1,601
10,889
5,672
36,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,376
Gold Earned
57,853
161
Minions Killed
177
0
Camps Cleared
0
1,445,236
Distance Traveled
1,192,338
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,775
634
18
1
0
330,798
0
L
Khepri
11,429
672
13
1
0
240,983
2
L
Discordia
11,027
649
80
5
0
274,394
2
L
Loki
11,529
678
19
1
0
295,368
0
W
Cthulhu
12,474
734
45
3
0
285,097
0
W
Yemoja
12,383
728
14
1
0
268,603
1
W
Skadi
13,010
765
65
4
0
242,444
4
L
Achilles
12,616
742
31
2
0
303,693
1
W
Bacchus
8,311
489
6
0
0
61,888
0
W
Thoth
11,675
687
47
3
0
334,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role