Player Matchup

Yemoja
Yemoja
Lvcz
Yemoja
Level 16
God Stats
1W - 1L
2,047 SR
Queue Stats
54W - 50L
1,606 Elo+
Party 1
Bellona
Bellona
MagicOtter
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,569 Elo+
Party 1
Danzaburou
Danzaburou
Moledeolla96
Danzaburou
Level 20
God Stats
6W - 3L
1,885 SR
Queue Stats
77W - 70L
1,490 Elo+
Party 2
Nemesis
Nemesis
SalemCg
Nemesis
Level 19
God Stats
4W - 5L
1,449 SR
Queue Stats
63W - 56L
1,508 Elo+
Party 2
Janus
Janus
ThreeAwe
Janus
Level 29
God Stats
7W - 6L
1,737 SR
Queue Stats
24W - 16L
1,708 Elo+
Party 1
Team Averages
Level 22
1,724 SR
1,576 Elo+

VS

Team Averages
Level 26
1,608 SR
1,507 Elo+
Heimdallr
Heimdallr
Chugganawt
Heimdallr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,393 Elo+
Party 3
Eset
Eset
Edwardoson
Eset
Level 29
God Stats
5W - 3L
1,491 SR
Queue Stats
81W - 84L
1,696 Elo+
Party 4
Ares
Ares
Flippstur
Ares
Level 28
God Stats
11W - 3L
1,843 SR
Queue Stats
208W - 205L
1,570 Elo+
Party 4
Thor
Thor
KaizoGenkaii
Thor
Level 17
God Stats
9W - 10L
1,342 SR
Queue Stats
37W - 45L
1,390 Elo+
Party 3
Bellona
Bellona
tomacito5
Bellona
Level 28
God Stats
14W - 5L
1,863 SR
Queue Stats
120W - 117L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Lvcz
Yemoja
16
2 / 6 / 3
11,323
404
15,083
28,975
30,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
MagicOtter
Bellona
16
2 / 12 / 2
11,135
398
17,266
27,389
27,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Moledeolla96
Danzaburou
16
0 / 5 / 4
10,753
384
13,464
22,643
10,402
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
SalemCg
Nemesis
18
5 / 6 / 3
12,182
435
17,057
24,844
15,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
ThreeAwe
Janus
18
5 / 6 / 5
12,431
444
25,734
13,214
5,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chugganawt
Heimdallr
20
3 / 5 / 12
14,156
506
18,015
23,498
13,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 2 / 11
15,834
566
29,210
18,614
10,917
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
19
7 / 3 / 19
14,762
527
15,961
28,298
37,774
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 1 / 12
13,886
496
7,994
25,425
15,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
tomacito5
Bellona
20
9 / 3 / 11
15,754
563
23,051
36,004
37,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
100
14
Kills
35
35
Deaths
14
17
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Chugganawt
Heimdallr
3
5
12
1.8
W
11
2
11
8.25
W
Ares
7
3
19
5.5
W
5
1
12
11
L
Yemoja
Lvcz
Yemoja
2
6
3
0.58
L
Bellona
MagicOtter
Bellona
2
12
2
0.25
L
Danzaburou
Moledeolla96
Danzaburou
0
5
4
0.4
L
Nemesis
SalemCg
Nemesis
5
6
3
1.08
L
Janus
ThreeAwe
Janus
5
6
5
1.25
W
Bellona
tomacito5
Bellona
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,604
Damage
94,231
117,065
Taken
131,839
89,222
Mitigated
115,159
18,846
Healing
44,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Chugganawt
Heimdallr
18,015
8,863
0
5,907
23,498
13,698
3,571
7,659
15,677
0
91,263
W
29,210
1,684
6,332
9,390
18,614
10,917
3,153
6,540
11,764
107,582
0
W
Ares
15,961
699
0
5,199
28,298
37,774
860
8,450
19,603
28,922
0
W
7,994
2,061
0
8,650
25,425
15,259
2,767
8,300
16,922
0
87,411
L
Yemoja
Lvcz
Yemoja
15,083
1,882
3,632
4,318
28,975
30,244
0
13,107
15,734
31,965
0
L
Bellona
MagicOtter
Bellona
17,266
5,369
0
2,410
27,389
27,303
84
7,306
19,937
0
60,996
L
Danzaburou
Moledeolla96
Danzaburou
13,464
4,653
0
6,010
22,643
10,402
0
9,569
13,006
0
78,999
L
Nemesis
SalemCg
Nemesis
17,057
9,973
0
1,888
24,844
15,713
0
11,611
13,017
0
92,156
L
Janus
ThreeAwe
Janus
25,734
873
0
588
13,214
5,560
0
6,581
6,420
92,195
0
W
Bellona
tomacito5
Bellona
23,051
6,084
2,247
7,157
36,004
37,511
1,497
8,593
27,056
6,612
89,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,824
Gold Earned
74,392
542
Minions Killed
647
0
Camps Cleared
0
2,529,500
Distance Traveled
2,552,408
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,156
506
169
6
0
450,276
2
W
Eset
15,834
566
195
7
0
543,938
4
W
Ares
14,762
527
18
1
0
577,817
6
W
Thor
13,886
496
136
5
0
458,484
6
L
Yemoja
11,323
404
27
1
0
558,660
7
L
Bellona
11,135
398
100
4
0
454,966
2
L
Danzaburou
10,753
384
145
5
0
431,086
3
L
Nemesis
12,182
435
109
4
0
533,577
1
L
Janus
12,431
444
161
6
0
551,211
0
W
Bellona
15,754
563
129
5
0
521,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role