Player Matchup

Artio
Artio
ArchieToast
Artio
Level 41
God Stats
3W - 2L
1,622 SR
Queue Stats
32W - 32L
1,439 Elo+
Party 2
Ra
Ra
BigMac_ImLovinIt
Ra
Level 28
God Stats
8W - 4L
1,420 SR
Queue Stats
90W - 111L
1,295 Elo+
Party 3
Fenrir
Fenrir
Gleeful_Eagle
Fenrir
Level 26
God Stats
8W - 11L
1,710 SR
Queue Stats
243W - 172L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
RxChrono
Danzaburou
Level 37
God Stats
17W - 15L
1,427 SR
Queue Stats
58W - 69L
1,343 Elo+
Solo
Hel
Hel
death230
Hel
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 85L
1,233 Elo+
Party 3
Team Averages
Level 36
1,536 SR
1,374 Elo+

VS

Team Averages
Level 51
1,470 SR
1,319 Elo+
Cthulhu
Cthulhu
Farenthor
Cthulhu
Level 27
God Stats
1W - 2L
1,707 SR
Queue Stats
3W - 11L
1,289 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadowFenrirHPH
Sun Wukong
Level 33
God Stats
3W - 2L
1,214 SR
Queue Stats
134W - 179L
1,247 Elo+
Solo
Tsukuyomi
Tsukuyomi
SolusBloodheart
Tsukuyomi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,351 Elo+
Party 1
Ao Kuang
Ao Kuang
TyraelofZion
Ao Kuang
Level 106
God Stats
1W - 3L
1,459 SR
Queue Stats
2W - 11L
1,289 Elo+
Party 1
Gilgamesh
Gilgamesh
abagfullofkitten
Gilgamesh
Level 24
God Stats
1W - 6L
1,469 SR
Queue Stats
1W - 6L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 29
13,835
988
9,455
18,403
19,620
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
14 / 0 / 20
14,929
1,066
29,980
10,490
4,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 1 / 22
13,826
988
17,582
14,546
8,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RxChrono
Danzaburou
20
6 / 1 / 22
13,734
981
21,824
12,317
5,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
4 / 2 / 29
13,652
975
21,092
13,675
5,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

183

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Farenthor
Cthulhu
18
0 / 6 / 5
11,948
853
17,826
22,327
25,069
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
ShadowFenrirHPH
Sun Wukong
17
0 / 14 / 4
11,086
792
5,493
27,819
14,436
Tsukuyomi
SolusBloodheart
Tsukuyomi
18
0 / 5 / 4
12,116
865
12,966
15,391
6,632
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

Ao Kuang
TyraelofZion
Ao Kuang
18
2 / 5 / 3
12,048
861
6,978
20,917
9,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
18
3 / 7 / 1
12,270
876
19,240
22,316
13,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
22
37
Kills
5
5
Deaths
37
122
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
1
29
18.5
W
14
0
20
24
L
Cthulhu
Farenthor
Cthulhu
0
6
5
0.42
W
9
1
22
20
W
Danzaburou
RxChrono
Danzaburou
6
1
22
17
L
Sun Wukong
ShadowFenrirHPH
Sun Wukong
0
14
4
0.14
L
Tsukuyomi
SolusBloodheart
Tsukuyomi
0
5
4
0.4
L
Ao Kuang
TyraelofZion
Ao Kuang
2
5
3
0.7
L
Gilgamesh
3
7
1
0.5
W
4
2
29
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,933
Damage
62,503
69,431
Taken
108,770
43,580
Mitigated
69,887
40,362
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,455
1,399
5,923
4,938
18,403
19,620
0
5,496
12,907
31,816
0
W
29,980
1,983
5,576
6,111
10,490
4,525
0
3,949
6,541
55,357
0
L
Cthulhu
Farenthor
Cthulhu
17,826
695
2,148
1,796
22,327
25,069
0
12,783
9,018
58,911
0
W
17,582
3,664
0
633
14,546
8,486
0
5,625
8,921
0
23,463
W
Danzaburou
RxChrono
Danzaburou
21,824
11,135
0
1,342
12,317
5,236
0
3,988
8,329
0
52,831
L
Sun Wukong
ShadowFenrirHPH
Sun Wukong
5,493
1,072
0
584
27,819
14,436
0
14,186
12,880
0
10,696
L
Tsukuyomi
SolusBloodheart
Tsukuyomi
12,966
2,372
306
2,226
15,391
6,632
0
8,283
6,732
0
56,606
L
Ao Kuang
TyraelofZion
Ao Kuang
6,978
1,560
0
3,063
20,917
9,769
0
11,491
8,962
16,400
0
L
Gilgamesh
19,240
2,299
466
1,062
22,316
13,981
0
11,264
10,651
0
44,714
W
21,092
3,368
9,696
6,143
13,675
5,713
0
5,746
7,929
41,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,976
Gold Earned
59,468
253
Minions Killed
265
7
Camps Cleared
8
1,381,661
Distance Traveled
1,258,396
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,835
988
39
3
1
302,214
0
W
Ra
14,929
1,066
64
5
3
262,581
0
L
Cthulhu
11,948
853
99
7
0
234,972
0
W
Fenrir
13,826
988
12
1
0
333,537
0
W
Danzaburou
13,734
981
78
6
3
240,782
0
L
Sun Wukong
11,086
792
5
0
0
227,658
1
L
Tsukuyomi
12,116
865
82
6
5
248,428
0
L
Ao Kuang
12,048
861
27
2
2
279,024
0
L
Gilgamesh
12,270
876
52
4
1
268,314
0
W
Hel
13,652
975
60
4
0
242,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role