Player Matchup

Skadi
Skadi
El rubius2347
Skadi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artio
Artio
FoundSplash189
Artio
Level 25
God Stats
5W - 6L
1,500 SR
Queue Stats
341W - 361L
1,330 Elo+
Solo
Neith
Neith
Hops101
Neith
Level 28
God Stats
85W - 40L
1,637 SR
Queue Stats
131W - 67L
1,638 Elo+
Solo
Terra
Terra
S1 NinjaAssault
Terra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,311 Elo+
Solo
Ra
Ra
yaysymon
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,365 Elo+
Solo
Team Averages
Level 16
1,527 SR
1,429 Elo+

VS

Team Averages
Level 20
1,330 SR
1,291 Elo+
Scylla
Scylla
FuzzyHOBOS
Scylla
Level 26
God Stats
13W - 13L
1,355 SR
Queue Stats
151W - 144L
1,187 Elo+
Solo
Bastet
Bastet
IIEliasitoII
Bastet
Level 16
God Stats
0W - 2L
1,236 SR
Queue Stats
13W - 21L
1,212 Elo+
Solo
Izanami
Izanami
KyleShort
Izanami
Level 28
God Stats
0W - 2L
1,327 SR
Queue Stats
69W - 53L
1,436 Elo+
Solo
Jormungandr
Jormungandr
MeadowMelody
Jormungandr
Level 17
God Stats
4W - 12L
1,235 SR
Queue Stats
11W - 20L
1,269 Elo+
Solo
Gilgamesh
Gilgamesh
Ninja9352776
Gilgamesh
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 8
8,481
499
4,088
9,115
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 1 / 10
8,831
519
5,962
12,730
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Hops101
Neith
15
7 / 0 / 6
9,255
544
9,598
10,337
3,606
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 4 / 8
7,831
461
2,848
9,749
7,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
12 / 1 / 7
10,446
614
14,888
8,065
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FuzzyHOBOS
Scylla
11
3 / 6 / 2
7,020
413
5,984
7,971
2,431
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
10
3 / 2 / 1
6,927
407
5,471
8,502
2,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
KyleShort
Izanami
12
2 / 4 / 4
7,860
462
10,849
9,145
3,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
MeadowMelody
Jormungandr
11
3 / 5 / 4
7,994
470
7,856
12,226
4,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Ninja9352776
Gilgamesh
10
0 / 9 / 6
6,328
372
3,211
13,256
7,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
28
25
Kills
11
11
Deaths
26
39
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
5
8
1.2
W
3
1
10
8
L
Scylla
FuzzyHOBOS
Scylla
3
6
2
0.67
W
Neith
Hops101
Neith
7
0
6
10
L
Bastet
3
2
1
1.75
L
Izanami
KyleShort
Izanami
2
4
4
1
L
Jormungandr
MeadowMelody
Jormungandr
3
5
4
1
L
Gilgamesh
Ninja9352776
Gilgamesh
0
9
6
0.33
W
1
4
8
1.25
W
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,384
Damage
33,371
49,996
Taken
51,100
25,424
Mitigated
20,236
20,124
Healing
4,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,088
1,901
0
0
9,115
5,644
2,502
4,436
4,679
0
31,192
W
5,962
543
179
4,831
12,730
5,442
0
2,134
10,596
30,586
0
L
Scylla
FuzzyHOBOS
Scylla
5,984
64
0
0
7,971
2,431
576
3,825
3,966
28,167
0
W
Neith
Hops101
Neith
9,598
4,832
0
5,860
10,337
3,606
4,347
2,595
7,742
0
56,518
L
Bastet
5,471
1,699
0
4
8,502
2,416
0
2,870
5,520
0
23,022
L
Izanami
KyleShort
Izanami
10,849
6,003
416
1,641
9,145
3,511
0
4,758
4,267
0
43,246
L
Jormungandr
MeadowMelody
Jormungandr
7,856
1,615
0
1,971
12,226
4,497
0
5,789
6,229
22,638
0
L
Gilgamesh
Ninja9352776
Gilgamesh
3,211
762
0
55
13,256
7,381
814
5,476
7,420
0
18,998
W
2,848
1,196
1,662
2,072
9,749
7,568
582
2,788
6,961
7,451
0
W
14,888
2,036
1,401
4,119
8,065
3,164
889
1,887
6,178
64,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,844
Gold Earned
36,129
355
Minions Killed
231
0
Camps Cleared
0
1,493,797
Distance Traveled
1,524,126
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,481
499
57
3
0
240,641
2
W
Artio
8,831
519
68
4
0
339,284
0
L
Scylla
7,020
413
43
3
0
283,845
0
W
Neith
9,255
544
97
6
0
265,653
2
L
Bastet
6,927
407
45
3
0
337,213
0
L
Izanami
7,860
462
78
5
0
281,548
3
L
Jormungandr
7,994
470
26
2
0
323,448
3
L
Gilgamesh
6,328
372
39
2
0
298,072
0
W
Terra
7,831
461
9
1
0
316,768
2
W
Ra
10,446
614
124
7
0
331,451
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role