Player Matchup

Ymir
Ymir
Bronze III
JarKoDankens
Ymir
Bronze III
Level 74
God Stats
0W - 1L
1,458 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
MissaChow
Aphrodite
Bronze III
Level 48
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
TwomoreCanssir
Anhur
Bronze III
Level 89
God Stats
0W - 1L
1,649 SR
Queue Stats
2W - 2L
1,566 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 70
1,602 SR
1,522 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,612 SR
1,525 MMR
Gilgamesh
Gilgamesh
Gold IV
MisterixYT
Gilgamesh
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
VonHeisenberg
Ganesha
Gold V
Level 66
God Stats
5W - 5L
1,631 SR
Queue Stats
24W - 23L
1,508 MMR
Solo
Thoth
Thoth
Gold IV
chancho252
Thoth
Gold IV
Level 149
God Stats
26W - 20L
1,706 SR
Queue Stats
69W - 88L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
13,354
581
9,919
29,642
35,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
MissaChow
Aphrodite
16
2 / 6 / 1
12,878
560
7,613
22,485
11,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 1 / 3
12,626
549
13,934
20,606
6,601
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BacchusTiamatKumbhakarnaDanzaburouCabrakan

VS

Bans
SobekBastetNeithNe ZhaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MisterixYT
Gilgamesh
18
5 / 1 / 3
14,515
631
22,126
21,714
23,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
17
0 / 1 / 9
14,783
643
8,705
19,190
27,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
17
4 / 2 / 3
13,707
596
30,541
8,341
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
9
9
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Aphrodite
MissaChow
Aphrodite
2
6
1
0.42
W
Gilgamesh
MisterixYT
Gilgamesh
5
1
3
6.5
L
1
1
3
2.5
W
Ganesha
0
1
9
4.5
W
Thoth
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,466
Damage
61,372
72,733
Taken
49,245
53,207
Mitigated
54,052
33,102
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,919
1,317
0
4,097
29,642
35,033
26
14,215
14,546
37,831
0
L
Aphrodite
MissaChow
Aphrodite
7,613
790
9,055
10,324
22,485
11,573
285
11,910
9,895
53,184
0
W
Gilgamesh
MisterixYT
Gilgamesh
22,126
5,493
0
1,922
21,714
23,042
970
6,744
14,970
0
89,592
L
13,934
7,016
0
9,626
20,606
6,601
285
11,113
8,948
0
75,400
W
Ganesha
8,705
324
0
2,215
19,190
27,015
180
5,680
13,510
37,215
0
W
Thoth
30,541
300
0
2,035
8,341
3,995
688
5,575
2,766
103,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,858
Gold Earned
43,005
234
Minions Killed
252
0
Camps Cleared
0
1,305,430
Distance Traveled
1,277,514
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
13,354
581
48
2
0
444,820
8
L
Aphrodite
12,878
560
81
4
0
412,761
5
W
Gilgamesh
14,515
631
86
4
0
459,180
8
L
Anhur
12,626
549
105
5
0
447,849
8
W
Ganesha
14,783
643
3
0
0
434,563
14
W
Thoth
13,707
596
163
7
0
383,771
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role