Player Matchup

Merlin
Merlin
 
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Leetorious
Danzaburou
Level 120
God Stats
8W - 10L
1,283 SR
Queue Stats
343W - 391L
1,539 Elo+
Party 1
Sobek
Sobek
StinkTownLegend
Sobek
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 70
1,428 SR
1,513 Elo+

VS

Team Averages
Level 68
1,712 SR
1,539 Elo+
Anhur
Anhur
MostlyUnfocused
Anhur
Level 118
God Stats
2W - 2L
1,592 SR
Queue Stats
58W - 58L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
UmbralBellum
Sun Wukong
Level 56
God Stats
1W - 1L
1,782 SR
Queue Stats
13W - 13L
1,516 Elo+
Party 2
Freya
Freya
jonnyboy217
Freya
Level 29
God Stats
11W - 7L
1,764 SR
Queue Stats
17W - 17L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 1 / 10
9,347
719
7,844
4,754
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Leetorious
Danzaburou
14
9 / 1 / 5
11,221
863
14,585
11,767
4,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 0 / 11
9,400
723
3,952
12,189
12,270
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
8,204
631
5,043
9,498
3,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
UmbralBellum
Sun Wukong
11
1 / 2 / 1
7,988
614
5,962
11,641
8,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 8 / 0
7,728
594
6,215
12,199
4,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
2
2
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
10
7
W
Danzaburou
Leetorious
Danzaburou
9
1
5
11.5
L
1
4
0
0.25
W
3
0
11
8.5
L
Sun Wukong
UmbralBellum
Sun Wukong
1
2
1
0.75
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,381
Damage
17,220
28,710
Taken
33,338
18,534
Mitigated
16,507
8,610
Healing
4,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,844
335
0
787
4,754
1,801
911
1,108
3,646
47,030
0
W
Danzaburou
Leetorious
Danzaburou
14,585
8,409
0
5,628
11,767
4,463
2,216
2,364
9,403
0
61,527
L
5,043
1,800
0
1,592
9,498
3,367
0
2,866
6,632
0
38,767
W
3,952
587
0
2,195
12,189
12,270
0
2,783
9,406
10,165
0
L
Sun Wukong
UmbralBellum
Sun Wukong
5,962
1,155
0
600
11,641
8,973
138
4,789
6,852
0
28,520
L
6,215
2,085
0
2,171
12,199
4,167
168
4,209
7,990
24,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,968
Gold Earned
23,920
159
Minions Killed
148
0
Camps Cleared
0
737,429
Distance Traveled
701,178
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,347
719
80
6
0
229,314
1
W
Danzaburou
11,221
863
68
5
0
242,839
1
L
Anhur
8,204
631
67
5
0
229,783
2
W
Sobek
9,400
723
11
1
0
265,276
1
L
Sun Wukong
7,988
614
39
3
0
250,495
3
L
Freya
7,728
594
42
3
0
220,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role