Player Matchup

Danzaburou
Danzaburou
Fatcheekz
Danzaburou
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,353 Elo+
Party 2
Serqet
Serqet
FridgidGhost
Serqet
Level 29
God Stats
1W - 0L
1,710 SR
Queue Stats
63W - 70L
1,442 Elo+
Solo
Apollo
Apollo
VenomShot23
Apollo
Level 24
God Stats
2W - 0L
1,703 SR
Queue Stats
21W - 17L
1,461 Elo+
Party 2
Agni
Agni
ZJonathanK
Agni
Level 28
God Stats
8W - 9L
1,456 SR
Queue Stats
82W - 106L
1,410 Elo+
Solo
Bastet
Bastet
daddymcnug
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 24
1,574 SR
1,433 Elo+

VS

Team Averages
Level 13
1,500 SR
1,440 Elo+
Neith
Neith
DamienDeviant
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,544 Elo+
Party 1
Yemoja
Yemoja
HankyPankz
Yemoja
Level 2
God Stats
2W - 8L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Medusa
Medusa
Melastopholies
Medusa
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
36W - 26L
1,287 Elo+
Solo
Pele
Pele
VahMedoh
Pele
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 9L
1,478 Elo+
Solo
Agni
Agni
dstaw91
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 256L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fatcheekz
Danzaburou
17
7 / 2 / 2
10,930
607
8,802
9,567
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
18
5 / 4 / 8
10,717
595
4,265
14,103
5,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
15
14 / 1 / 6
10,735
596
14,704
8,541
3,420
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 6 / 8
10,214
567
8,886
11,375
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
daddymcnug
Bastet
13
1 / 4 / 9
8,507
473
4,615
8,108
3,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,874
382
3,542
11,132
3,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
HankyPankz
Yemoja
9
0 / 6 / 2
6,191
344
1,205
7,025
2,231
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes

Shoes

+6%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 7 / 3
10,209
567
7,193
12,008
4,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
16
6 / 7 / 4
9,940
552
12,261
17,689
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
dstaw91
Agni
17
3 / 7 / 1
10,145
564
6,721
11,040
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
34
Kills
16
17
Deaths
34
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Danzaburou
Fatcheekz
Danzaburou
7
2
2
4
W
Serqet
5
4
8
2.25
L
Yemoja
HankyPankz
Yemoja
0
6
2
0.17
L
7
7
3
1.21
L
Pele
6
7
4
1.14
W
Apollo
14
1
6
17
W
7
6
8
1.83
W
Bastet
daddymcnug
Bastet
1
4
9
1.38
L
Agni
dstaw91
Agni
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,272
Damage
30,922
51,694
Taken
58,894
19,939
Mitigated
19,302
14,053
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,542
1,984
0
1,664
11,132
3,114
124
978
10,124
0
32,907
W
Danzaburou
Fatcheekz
Danzaburou
8,802
3,820
0
1,563
9,567
3,883
1,188
5,081
4,118
0
53,433
W
Serqet
4,265
1,452
0
5,762
14,103
5,438
0
750
13,297
0
66,180
L
Yemoja
HankyPankz
Yemoja
1,205
426
400
0
7,025
2,231
42
731
6,204
8,949
0
L
7,193
3,419
0
740
12,008
4,429
612
3,079
8,585
0
41,330
L
Pele
12,261
2,988
0
6,784
17,689
5,946
0
3,168
14,169
0
68,163
W
Apollo
14,704
10,606
0
3,070
8,541
3,420
2,046
697
7,844
0
49,589
W
8,886
1,103
0
649
11,375
3,744
824
599
10,768
45,757
0
W
Bastet
daddymcnug
Bastet
4,615
2,007
0
3,009
8,108
3,454
408
367
7,741
0
24,389
L
Agni
dstaw91
Agni
6,721
451
0
1,250
11,040
3,582
0
930
10,110
57,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,103
Gold Earned
43,359
429
Minions Killed
394
0
Camps Cleared
0
1,729,996
Distance Traveled
1,546,390
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,874
382
71
4
0
308,816
2
W
Danzaburou
10,930
607
99
6
0
333,363
1
W
Serqet
10,717
595
115
6
0
361,323
0
L
Yemoja
6,191
344
16
1
0
263,796
2
L
Medusa
10,209
567
85
5
0
329,868
3
L
Pele
9,940
552
109
6
0
351,206
4
W
Apollo
10,735
596
85
5
0
348,818
2
W
Agni
10,214
567
91
5
0
308,775
0
W
Bastet
8,507
473
39
2
0
377,717
3
L
Agni
10,145
564
113
6
0
292,704
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role