Player Matchup

Fenrir
Fenrir
BazelVG
Fenrir
Level 128
God Stats
28W - 4L
1,883 SR
Queue Stats
389W - 109L
1,878 Elo+
Party 2
Discordia
Discordia
BubuMonkeyBear
Discordia
Level 63
God Stats
190W - 58L
1,843 SR
Queue Stats
216W - 74L
1,792 Elo+
Party 1
Nike
Nike
DtrickyOne
Nike
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
266W - 58L
1,919 Elo+
Party 2
Merlin
Merlin
FentanylFloyd69
Merlin
Level 29
God Stats
725W - 342L
1,739 SR
Queue Stats
836W - 429L
1,704 Elo+
Party 1
Artemis
Artemis
furbalI
Artemis
Level 24
God Stats
29W - 6L
1,907 SR
Queue Stats
353W - 78L
1,933 Elo+
Party 2
Team Averages
Level 76
1,774 SR
1,845 Elo+

VS

Team Averages
Level 34
1,414 SR
1,384 Elo+
Cupid
Cupid
Jessthebest8618
Cupid
Level 23
God Stats
13W - 28L
1,349 SR
Queue Stats
56W - 92L
1,347 Elo+
Party 3
Ymir
Ymir
ManicMozart
Ymir
Level 39
God Stats
60W - 78L
1,421 SR
Queue Stats
60W - 90L
1,378 Elo+
Party 3
Arachne
Arachne
MrMoneyShotz
Arachne
Level 29
God Stats
53W - 74L
1,400 SR
Queue Stats
53W - 75L
1,352 Elo+
Party 3
Anubis
Anubis
StickyButt0n
Anubis
Level 43
God Stats
22W - 48L
1,399 SR
Queue Stats
56W - 96L
1,363 Elo+
Party 3
Olorun
Olorun
kekkan angel
Olorun
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 96L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BazelVG
Fenrir
17
6 / 1 / 21
10,324
1,032
10,473
6,059
3,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
BubuMonkeyBear
Discordia
16
4 / 0 / 17
9,921
992
8,087
2,804
1,140
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 2 / 24
10,767
1,077
6,239
7,898
6,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
9 / 1 / 19
10,713
1,071
23,118
4,645
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
furbalI
Artemis
18
13 / 0 / 20
12,590
1,259
18,458
3,197
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

336

VS

Team 2 Tickets

11

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 2
8,266
827
5,378
15,617
4,674
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 1
8,428
843
1,058
14,168
8,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
MrMoneyShotz
Arachne
14
2 / 9 / 1
8,980
898
3,776
19,829
6,377
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
14
0 / 8 / 2
8,361
836
2,228
10,207
4,535
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
14
2 / 5 / 1
8,995
900
5,117
9,973
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
11
36
Kills
4
4
Deaths
36
101
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BazelVG
Fenrir
6
1
21
16.5
W
Discordia
BubuMonkeyBear
Discordia
4
0
17
12.5
W
4
2
24
8
W
9
1
19
18.5
L
0
8
2
0.13
L
0
6
1
0.08
L
Arachne
MrMoneyShotz
Arachne
2
9
1
0.28
L
Anubis
0
8
2
0.13
W
Artemis
furbalI
Artemis
13
0
20
23
L
Olorun
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,375
Damage
17,557
24,603
Taken
69,794
14,217
Mitigated
27,268
3,322
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BazelVG
Fenrir
10,473
3,866
0
768
6,059
3,264
0
2,728
3,331
0
13,491
W
Discordia
BubuMonkeyBear
Discordia
8,087
511
549
378
2,804
1,140
0
1,031
1,773
25,512
0
W
6,239
239
0
0
7,898
6,544
0
2,022
5,876
0
22,764
W
23,118
899
115
684
4,645
1,935
0
1,638
3,007
39,466
0
L
5,378
1,806
0
0
15,617
4,674
0
8,090
7,437
0
18,994
L
1,058
125
0
426
14,168
8,448
0
5,785
8,353
14,761
0
L
Arachne
MrMoneyShotz
Arachne
3,776
2,138
0
1,176
19,829
6,377
0
10,256
9,423
0
8,745
L
Anubis
2,228
48
0
408
10,207
4,535
0
2,455
7,662
11,879
0
W
Artemis
furbalI
Artemis
18,458
12,738
0
828
3,197
1,334
0
984
2,213
0
50,500
L
Olorun
5,117
1,864
731
1,612
9,973
3,234
0
4,619
5,234
24,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,315
Gold Earned
43,030
237
Minions Killed
134
10
Camps Cleared
3
860,845
Distance Traveled
690,743
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,324
1,032
10
1
1
158,272
1
W
Discordia
9,921
992
57
6
1
186,950
0
W
Nike
10,767
1,077
26
3
6
187,050
1
W
Merlin
10,713
1,071
47
5
0
158,705
0
L
Cupid
8,266
827
30
3
1
145,696
0
L
Ymir
8,428
843
26
3
0
109,480
2
L
Arachne
8,980
898
12
1
1
198,705
0
L
Anubis
8,361
836
30
3
0
116,599
0
W
Artemis
12,590
1,259
97
10
2
169,868
0
L
Olorun
8,995
900
36
4
1
120,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role