Player Matchup

Ymir
Ymir
BWAxFinesse
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Kelsar4200
Arachne
Level 29
God Stats
54W - 40L
1,556 SR
Queue Stats
118W - 142L
1,378 Elo+
Solo
Sol
Sol
THOKOSLAYER
Sol
Level 8
God Stats
1W - 1L
1,525 SR
Queue Stats
32W - 25L
1,346 Elo+
Party 1
Hercules
Hercules
mmhmonkey
Hercules
Level 4
God Stats
3W - 2L
1,424 SR
Queue Stats
6W - 7L
1,258 Elo+
Party 1
Fafnir
Fafnir
sirrslender
Fafnir
Level 8
God Stats
1W - 2L
1,305 SR
Queue Stats
12W - 11L
1,385 Elo+
Party 1
Team Averages
Level 11
1,462 SR
1,373 Elo+

VS

Team Averages
Level 32
1,556 SR
1,365 Elo+
Hel
Hel
KODYS fake
Hel
Level 7
God Stats
3W - 4L
1,513 SR
Queue Stats
3W - 5L
1,360 Elo+
Party 2
Aphrodite
Aphrodite
MixedDevious
Aphrodite
Level 76
God Stats
6W - 6L
1,586 SR
Queue Stats
26W - 38L
1,335 Elo+
Party 2
Izanami
Izanami
Night7858
Izanami
Level 32
God Stats
5W - 4L
1,690 SR
Queue Stats
167W - 175L
1,415 Elo+
Party 2
Amaterasu
Amaterasu
Omehr
Amaterasu
Level 17
God Stats
3W - 2L
1,588 SR
Queue Stats
13W - 14L
1,368 Elo+
Party 2
Nemesis
Nemesis
Z4R0_PERCENT
Nemesis
Level 27
God Stats
15W - 16L
1,405 SR
Queue Stats
50W - 82L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
7,255
403
1,272
12,613
5,092
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arachne
Kelsar4200
Arachne
17
5 / 0 / 3
10,157
564
7,439
8,764
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
9 / 0 / 5
10,909
606
11,655
8,612
2,672
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
mmhmonkey
Hercules
15
2 / 4 / 3
9,075
504
3,976
10,350
10,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fafnir
16
5 / 1 / 8
10,836
602
8,721
11,052
8,240
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
8,028
446
2,371
7,131
2,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Aphrodite
MixedDevious
Aphrodite
13
6 / 3 / 0
8,286
460
7,087
8,728
3,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Night7858
Izanami
15
1 / 5 / 1
8,303
461
5,970
10,443
3,771
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Omehr
Amaterasu
9
2 / 3 / 0
6,930
385
1,711
6,043
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Z4R0_PERCENT
Nemesis
14
1 / 6 / 3
8,269
459
8,308
14,983
5,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
21
Kills
11
13
Deaths
22
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
8
3
0.19
L
1
5
2
0.4
W
Arachne
Kelsar4200
Arachne
5
0
3
6.5
L
Aphrodite
MixedDevious
Aphrodite
6
3
0
2
L
Izanami
Night7858
Izanami
1
5
1
0.3
L
Amaterasu
Omehr
Amaterasu
2
3
0
0.67
W
9
0
5
11.5
L
Nemesis
Z4R0_PERCENT
Nemesis
1
6
3
0.42
W
Hercules
mmhmonkey
Hercules
2
4
3
0.88
W
Fafnir
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,063
Damage
25,447
51,391
Taken
47,328
30,275
Mitigated
18,791
15,755
Healing
10,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,272
250
0
1,699
12,613
5,092
462
3,331
9,282
21,734
0
L
2,371
129
163
1,142
7,131
2,078
599
4,466
2,665
10,067
0
W
Arachne
Kelsar4200
Arachne
7,439
5,099
0
2,212
8,764
4,213
2,419
1,590
7,174
0
62,350
L
Aphrodite
MixedDevious
Aphrodite
7,087
1,350
275
3,062
8,728
3,821
1,523
4,800
3,928
45,588
0
L
Izanami
Night7858
Izanami
5,970
3,857
0
833
10,443
3,771
790
6,155
4,228
0
61,456
L
Amaterasu
Omehr
Amaterasu
1,711
452
0
525
6,043
3,655
439
0
5,728
0
17,603
W
11,655
5,614
0
6,048
8,612
2,672
3,257
1,568
7,044
69,393
0
L
Nemesis
Z4R0_PERCENT
Nemesis
8,308
4,350
0
4,754
14,983
5,466
27
6,227
8,696
0
59,880
W
Hercules
mmhmonkey
Hercules
3,976
989
0
1,338
10,350
10,058
983
399
9,951
0
33,730
W
Fafnir
8,721
2,475
0
4,458
11,052
8,240
1,986
2,570
8,482
48,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,232
Gold Earned
39,816
422
Minions Killed
350
0
Camps Cleared
0
1,622,160
Distance Traveled
1,377,902
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,255
403
23
1
0
276,289
11
L
Hel
8,028
446
16
1
0
292,718
1
W
Arachne
10,157
564
115
6
0
354,086
0
L
Aphrodite
8,286
460
86
5
0
211,769
1
L
Izanami
8,303
461
104
6
0
299,257
2
L
Amaterasu
6,930
385
39
2
0
213,498
0
W
Sol
10,909
606
128
7
0
307,027
0
L
Nemesis
8,269
459
105
6
0
360,660
4
W
Hercules
9,075
504
70
4
0
342,704
1
W
Fafnir
10,836
602
86
5
0
342,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role