Player Matchup

Pele
Pele
Don Weezing
Pele
Level 143
God Stats
12W - 12L
1,491 SR
Queue Stats
543W - 430L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
LOLWaffleCopter
Sun Wukong
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 44L
1,615 Elo+
Party 1
Khepri
Khepri
Norasuko
Khepri
Level 143
God Stats
4W - 6L
1,707 SR
Queue Stats
225W - 148L
1,655 Elo+
Party 1
Danzaburou
Danzaburou
Tsukaiyou
Danzaburou
Level 149
God Stats
15W - 7L
1,465 SR
Queue Stats
202W - 145L
1,601 Elo+
Party 1
Tiamat
Tiamat
chichiss
Tiamat
Level 127
God Stats
8W - 3L
1,629 SR
Queue Stats
188W - 138L
1,555 Elo+
Party 1
Team Averages
Level 141
1,558 SR
1,603 Elo+

VS

Team Averages
Level 117
1,659 SR
1,602 Elo+
Ares
Ares
Gr4ef
Ares
Level 109
God Stats
3W - 2L
1,570 SR
Queue Stats
231W - 226L
1,652 Elo+
Party 2
Horus
Horus
GreenCorp
Horus
Level 106
God Stats
0W - 3L
1,733 SR
Queue Stats
449W - 422L
1,580 Elo+
Solo
Serqet
Serqet
LMFG54
Serqet
Level 106
God Stats
10W - 3L
1,759 SR
Queue Stats
320W - 305L
1,586 Elo+
Party 2
Hou Yi
Hou Yi
OakLion34371060
Hou Yi
Level 144
God Stats
94W - 95L
1,609 SR
Queue Stats
338W - 310L
1,652 Elo+
Solo
Tiamat
Tiamat
RuthRampage
Tiamat
Level 121
God Stats
63W - 51L
1,626 SR
Queue Stats
349W - 377L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 10
13,955
581
14,223
17,623
9,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
LOLWaffleCopter
Sun Wukong
20
4 / 1 / 10
13,117
547
16,013
18,578
21,062
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Norasuko
Khepri
17
1 / 3 / 15
12,189
508
8,030
16,231
15,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Tsukaiyou
Danzaburou
20
5 / 4 / 8
13,681
570
18,740
16,009
8,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
chichiss
Tiamat
20
9 / 1 / 7
13,448
560
16,798
14,084
10,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Gr4ef
Ares
15
2 / 8 / 6
10,010
417
8,642
23,409
24,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
GreenCorp
Horus
17
2 / 5 / 2
10,906
454
10,891
25,575
18,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
LMFG54
Serqet
20
5 / 4 / 2
12,323
513
10,248
18,410
8,861
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
2 / 4 / 4
10,966
457
10,871
14,411
6,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tiamat
18
1 / 6 / 4
11,358
473
14,282
14,421
10,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
26
Kills
12
12
Deaths
27
50
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
L
Ares
Gr4ef
Ares
2
8
6
0.63
L
Horus
GreenCorp
Horus
2
5
2
0.6
L
Serqet
LMFG54
Serqet
5
4
2
1.5
W
Sun Wukong
LOLWaffleCopter
Sun Wukong
4
1
10
9
W
Khepri
Norasuko
Khepri
1
3
15
2.83
L
2
4
4
1
L
Tiamat
1
6
4
0.5
W
Danzaburou
Tsukaiyou
Danzaburou
5
4
8
2.25
W
Tiamat
chichiss
Tiamat
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,804
Damage
54,934
82,525
Taken
96,226
64,710
Mitigated
68,939
13,945
Healing
25,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,223
3,169
0
2,213
17,623
9,588
902
4,186
12,518
0
141,816
L
Ares
Gr4ef
Ares
8,642
760
0
3,169
23,409
24,487
0
8,178
14,907
30,908
0
L
Horus
GreenCorp
Horus
10,891
5,141
946
9,107
25,575
18,779
0
4,791
20,268
0
63,422
L
Serqet
LMFG54
Serqet
10,248
2,462
0
5,709
18,410
8,861
0
1,888
16,462
0
99,670
W
Sun Wukong
LOLWaffleCopter
Sun Wukong
16,013
3,300
0
1,944
18,578
21,062
306
2,306
15,545
0
95,960
W
Khepri
Norasuko
Khepri
8,030
794
0
930
16,231
15,430
397
5,936
10,211
36,749
0
L
10,871
5,557
0
3,516
14,411
6,724
1,220
2,063
12,334
0
80,168
L
Tiamat
14,282
1,728
0
2,702
14,421
10,088
360
6,978
7,020
84,673
0
W
Danzaburou
Tsukaiyou
Danzaburou
18,740
7,032
0
2,972
16,009
8,543
1,394
3,989
11,872
0
99,883
W
Tiamat
chichiss
Tiamat
16,798
1,961
0
5,886
14,084
10,087
891
5,783
7,975
80,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,390
Gold Earned
55,563
733
Minions Killed
667
0
Camps Cleared
0
2,357,873
Distance Traveled
2,281,874
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,955
581
179
7
0
501,723
10
L
Ares
10,010
417
33
1
0
438,649
6
L
Horus
10,906
454
134
6
0
465,260
7
L
Serqet
12,323
513
159
7
0
547,790
3
W
Sun Wukong
13,117
547
156
7
0
475,362
4
W
Khepri
12,189
508
49
2
0
469,518
9
L
Hou Yi
10,966
457
142
6
0
409,677
9
L
Tiamat
11,358
473
199
8
0
420,498
3
W
Danzaburou
13,681
570
167
7
0
429,710
4
W
Tiamat
13,448
560
182
8
0
481,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role