Player Matchup

Ne Zha
Ne Zha
RukoRenegade
Ne Zha
Level 145
God Stats
1W - 1L
1,832 SR
Queue Stats
195W - 106L
1,788 Elo+
Party 2
Odin
Odin
SurghicaL
Odin
Level 157
God Stats
0W - 2L
1,814 SR
Queue Stats
285W - 183L
1,727 Elo+
Party 2
Ymir
Ymir
ThicccMommy
Ymir
Level 25
God Stats
10W - 7L
1,693 SR
Queue Stats
183W - 97L
1,730 Elo+
Party 2
Team Averages
Level 109
1,780 SR
1,748 Elo+

VS

Team Averages
Level 98
1,496 SR
1,611 Elo+
Khepri
Khepri
AProudVirgin
Khepri
Level 125
God Stats
4W - 4L
1,432 SR
Queue Stats
119W - 145L
1,550 Elo+
Party 1
Kukulkan
Kukulkan
JeffxBen
Kukulkan
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,719 Elo+
Solo
Pele
Pele
kingvenderosa
Pele
Level 157
God Stats
1W - 1L
1,558 SR
Queue Stats
134W - 158L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
10 / 2 / 2
8,874
887
7,852
6,717
4,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
11
2 / 0 / 10
7,287
729
8,703
9,915
7,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 6 / 7
6,711
671
3,906
8,121
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
5 / 2 / 3
7,935
794
3,778
8,064
6,916
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
JeffxBen
Kukulkan
9
2 / 5 / 3
6,935
694
6,274
6,098
2,113
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 6 / 5
6,797
680
4,979
10,263
5,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
13
Kills
8
8
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Khepri
5
2
3
3.25
W
Kukulkan
JeffxBen
Kukulkan
2
5
3
0.7
L
Ne Zha
10
2
2
5.5
L
Odin
2
0
10
7
L
1
6
7
0.75
W
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,461
Damage
15,031
24,753
Taken
24,425
15,843
Mitigated
14,417
6,121
Healing
2,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,778
749
0
0
8,064
6,916
24
1,708
6,129
11,162
0
W
Kukulkan
JeffxBen
Kukulkan
6,274
1,285
183
1,067
6,098
2,113
70
958
4,904
20,142
0
L
Ne Zha
7,852
4,052
0
1,357
6,717
4,970
461
2,073
4,564
0
27,584
L
Odin
8,703
1,934
0
4,407
9,915
7,212
439
3,568
6,023
0
22,161
L
3,906
1,555
0
357
8,121
3,661
387
4,433
3,598
14,462
658
W
4,979
1,289
0
1,514
10,263
5,388
0
1,032
8,931
0
21,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,872
Gold Earned
21,667
90
Minions Killed
87
0
Camps Cleared
0
512,512
Distance Traveled
519,204
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,935
794
18
2
0
189,060
1
W
Kukulkan
6,935
694
44
4
0
163,891
0
L
Ne Zha
8,874
887
36
4
0
173,543
0
L
Odin
7,287
729
24
2
0
208,018
0
L
Ymir
6,711
671
30
3
0
130,951
1
W
Pele
6,797
680
25
3
0
166,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role