Player Matchup

Merlin
Merlin
Fendi_Prints
Merlin
Level 7
God Stats
20W - 11L
1,434 SR
Queue Stats
41W - 37L
1,384 Elo+
Party 3
Cupid
Cupid
HighlyUnbothered
Cupid
Level 27
God Stats
5W - 0L
1,710 SR
Queue Stats
152W - 165L
1,480 Elo+
Party 3
Nemesis
Nemesis
Mahatma119
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,405 Elo+
Solo
Ares
Ares
ShadowKiller71
Ares
Level 25
God Stats
6W - 5L
1,351 SR
Queue Stats
188W - 144L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
airspark1
Nu Wa
Level 27
God Stats
62W - 29L
1,587 SR
Queue Stats
300W - 254L
1,479 Elo+
Party 2
Team Averages
Level 20
1,516 SR
1,453 Elo+

VS

Team Averages
Level 13
1,515 SR
1,303 Elo+
Tiamat
Tiamat
BloodSerpent422
Tiamat
Level 25
God Stats
31W - 22L
1,558 SR
Queue Stats
37W - 25L
1,478 Elo+
Party 1
Bellona
Bellona
GokuDragon0424
Bellona
Level 25
God Stats
1W - 1L
1,537 SR
Queue Stats
2W - 8L
1,180 Elo+
Party 4
Ymir
Ymir
MaX Requisite
Ymir
Level 8
God Stats
5W - 9L
1,481 SR
Queue Stats
5W - 9L
1,360 Elo+
Party 1
Danzaburou
Danzaburou
Tomiokka
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,214 Elo+
Party 4
Thor
Thor
chonbeters
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
11 / 0 / 15
12,247
1,021
18,497
5,359
2,650
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
11 / 1 / 15
13,319
1,110
22,480
9,232
5,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Mahatma119
Nemesis
18
1 / 2 / 19
11,267
939
7,122
12,396
6,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 0 / 21
12,323
1,027
13,754
13,136
17,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
airspark1
Nu Wa
18
5 / 1 / 16
12,083
1,007
18,340
7,591
2,881
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

332

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,856
821
3,830
4,950
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 1
10,806
901
9,396
24,295
13,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
0 / 5 / 3
10,504
875
12,907
25,437
31,244
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
Tomiokka
Danzaburou
17
1 / 5 / 3
10,663
889
7,469
12,115
4,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 15 / 3
10,025
835
2,813
21,089
7,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
15
32
Kills
3
4
Deaths
32
86
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Merlin
11
0
15
18.5
L
2
5
1
0.5
W
11
1
15
18.5
L
0
5
3
0.3
W
Nemesis
Mahatma119
Nemesis
1
2
19
5.25
W
4
0
21
14.5
L
Danzaburou
Tomiokka
Danzaburou
1
5
3
0.5
W
Nu Wa
airspark1
Nu Wa
5
1
16
13
L
0
15
3
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,193
Damage
36,415
47,714
Taken
87,886
34,412
Mitigated
59,513
9,696
Healing
2,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,830
408
0
1,072
4,950
2,712
0
2,491
2,459
13,547
0
W
Merlin
18,497
1,282
536
1,986
5,359
2,650
0
2,263
2,974
33,393
0
L
9,396
4,350
0
798
24,295
13,404
0
14,961
9,334
0
16,710
W
22,480
14,322
37
2,958
9,232
5,088
0
2,707
6,457
0
47,551
L
12,907
1,101
0
0
25,437
31,244
0
14,229
11,208
43,533
0
W
Nemesis
Mahatma119
Nemesis
7,122
2,780
0
2,038
12,396
6,423
0
4,579
7,717
0
15,215
W
13,754
1,816
0
0
13,136
17,370
0
4,953
7,995
33,074
0
L
Danzaburou
Tomiokka
Danzaburou
7,469
4,217
0
964
12,115
4,210
0
7,630
4,485
0
15,382
W
Nu Wa
airspark1
Nu Wa
18,340
5,455
527
1,614
7,591
2,881
0
1,739
4,266
31,057
0
L
2,813
1,147
0
105
21,089
7,943
0
11,280
9,809
0
10,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,239
Gold Earned
51,854
197
Minions Killed
135
6
Camps Cleared
4
1,080,891
Distance Traveled
745,126
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,856
821
22
2
1
81,094
2
W
Merlin
12,247
1,021
41
3
1
212,114
0
L
Bellona
10,806
901
24
2
0
217,220
0
W
Cupid
13,319
1,110
73
6
0
211,114
0
L
Ymir
10,504
875
65
5
1
187,872
0
W
Nemesis
11,267
939
29
2
1
241,091
0
W
Ares
12,323
1,027
30
3
3
247,868
0
L
Danzaburou
10,663
889
17
1
0
107,689
0
W
Nu Wa
12,083
1,007
24
2
1
168,704
0
L
Thor
10,025
835
7
1
2
151,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role