Player Matchup

Cupid
Cupid
AARON019
Cupid
Level 129
God Stats
5W - 1L
1,768 SR
Queue Stats
447W - 325L
1,585 Elo+
Party 3
Horus
Horus
IGASTELUM8
Horus
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 109L
1,577 Elo+
Party 3
Arachne
Arachne
PrinceAdarian
Arachne
Level 106
God Stats
2W - 2L
1,502 SR
Queue Stats
185W - 177L
1,449 Elo+
Party 4
Amaterasu
Amaterasu
SIeepyThyme
Amaterasu
Level 36
God Stats
3W - 4L
1,606 SR
Queue Stats
114W - 117L
1,450 Elo+
Party 4
Merlin
Merlin
studyangel
Merlin
Level 66
God Stats
0W - 2L
1,228 SR
Queue Stats
82W - 83L
1,464 Elo+
Solo
Team Averages
Level 77
1,521 SR
1,505 Elo+

VS

Team Averages
Level 63
1,519 SR
1,446 Elo+
Pele
Pele
 
Pele
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
IssaGameBozo
Osiris
Level 69
God Stats
4W - 2L
1,329 SR
Queue Stats
16W - 24L
1,330 Elo+
Solo
Anubis
Anubis
Ritsukashy
Anubis
Level 51
God Stats
6W - 3L
1,636 SR
Queue Stats
12W - 16L
1,465 Elo+
Party 1
Bacchus
Bacchus
STINKHOLESMASH
Bacchus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,458 Elo+
Party 2
Gilgamesh
Gilgamesh
SleepyG1
Gilgamesh
Level 44
God Stats
5W - 2L
1,633 SR
Queue Stats
14W - 18L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
AARON019
Cupid
12
0 / 5 / 4
7,580
474
7,495
9,550
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
10
1 / 4 / 2
6,929
433
2,570
13,522
8,433
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
12
3 / 4 / 1
7,661
479
6,431
10,055
4,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
SIeepyThyme
Amaterasu
11
0 / 4 / 2
7,050
441
4,032
13,924
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
studyangel
Merlin
11
2 / 6 / 1
7,250
453
5,691
9,442
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
5 / 2 / 4
8,264
517
7,278
8,892
3,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
13
1 / 2 / 6
7,721
483
6,012
12,645
6,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Ritsukashy
Anubis
15
10 / 1 / 7
9,455
591
12,626
7,842
3,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 1 / 10
8,651
541
9,087
9,680
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
SleepyG1
Gilgamesh
13
3 / 1 / 3
7,861
491
4,478
11,024
5,403
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
6
Kills
23
23
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
2
4
3.5
L
Cupid
AARON019
Cupid
0
5
4
0.4
L
Horus
1
4
2
0.5
W
Osiris
1
2
6
2
L
Arachne
3
4
1
0.88
W
Anubis
Ritsukashy
Anubis
10
1
7
13.5
L
Amaterasu
SIeepyThyme
Amaterasu
0
4
2
0.25
W
4
1
10
9
W
Gilgamesh
SleepyG1
Gilgamesh
3
1
3
4.5
L
Merlin
studyangel
Merlin
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,219
Damage
39,481
56,493
Taken
50,083
24,027
Mitigated
26,058
14,275
Healing
17,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,278
1,579
512
2,728
8,892
3,169
0
671
8,221
0
50,658
L
Cupid
AARON019
Cupid
7,495
4,523
180
1,370
9,550
2,943
1,176
3,001
6,549
0
54,016
L
Horus
2,570
1,380
706
3,479
13,522
8,433
78
7,343
6,179
0
13,201
W
Osiris
6,012
3,354
0
6,409
12,645
6,079
1,557
339
12,306
0
38,990
L
Arachne
6,431
4,501
0
2,189
10,055
4,228
1,106
2,139
7,916
0
38,817
W
Anubis
Ritsukashy
Anubis
12,626
1,186
0
4,475
7,842
3,465
1,921
2,966
4,876
46,807
0
L
Amaterasu
SIeepyThyme
Amaterasu
4,032
1,237
0
5,350
13,924
5,877
653
3,822
10,102
0
27,511
W
9,087
803
651
1,792
9,680
7,942
165
1,670
8,010
29,761
0
W
Gilgamesh
SleepyG1
Gilgamesh
4,478
1,317
0
574
11,024
5,403
1,200
45
10,979
0
39,587
L
Merlin
studyangel
Merlin
5,691
259
0
1,001
9,442
2,546
147
5,408
4,034
33,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,470
Gold Earned
41,952
317
Minions Killed
348
0
Camps Cleared
0
1,383,607
Distance Traveled
1,478,889
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,264
517
71
4
0
301,424
0
L
Cupid
7,580
474
93
6
0
261,607
7
L
Horus
6,929
433
22
1
0
276,592
2
W
Osiris
7,721
483
73
5
0
288,337
0
L
Arachne
7,661
479
74
5
0
308,765
2
W
Anubis
9,455
591
88
6
0
279,846
0
L
Amaterasu
7,050
441
62
4
0
289,354
7
W
Bacchus
8,651
541
40
3
0
342,588
1
W
Gilgamesh
7,861
491
76
5
0
266,694
1
L
Merlin
7,250
453
66
4
0
247,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role