Player Matchup

Pele
Pele
Darkval123
Pele
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
HunterLeviSmite
Ah Puch
Level 31
God Stats
17W - 19L
1,414 SR
Queue Stats
45W - 58L
1,413 Elo+
Party 2
Nike
Nike
OlimpusGamer
Nike
Level 43
God Stats
14W - 6L
1,759 SR
Queue Stats
56W - 52L
1,640 Elo+
Party 1
Skadi
Skadi
SirStuffy
Skadi
Level 84
God Stats
11W - 15L
1,529 SR
Queue Stats
108W - 128L
1,385 Elo+
Party 2
Kuzenbo
Kuzenbo
waifuwu4laifuwu
Kuzenbo
Level 88
God Stats
22W - 25L
1,391 SR
Queue Stats
83W - 102L
1,371 Elo+
Party 2
Team Averages
Level 75
1,519 SR
1,462 Elo+

VS

Team Averages
Level 49
1,564 SR
1,365 Elo+
Vulcan
Vulcan
FaZe JJFish
Vulcan
Level 62
God Stats
4W - 3L
1,753 SR
Queue Stats
525W - 483L
1,371 Elo+
Party 3
Athena
Athena
OFFtheCOAST_7
Athena
Level 77
God Stats
3W - 4L
1,474 SR
Queue Stats
358W - 377L
1,384 Elo+
Party 4
Hercules
Hercules
Syncropolis
Hercules
Level 50
God Stats
6W - 10L
1,623 SR
Queue Stats
532W - 515L
1,404 Elo+
Party 3
Awilix
Awilix
YellxwFlash
Awilix
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 237L
1,372 Elo+
Party 3
Rama
Rama
ruhdiv
Rama
Level 16
God Stats
8W - 10L
1,469 SR
Queue Stats
22W - 35L
1,294 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 5
9,009
563
6,000
9,598
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 3 / 1
8,510
532
6,415
7,922
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
1 / 0 / 2
9,078
567
4,824
7,888
6,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Skadi
SirStuffy
Skadi
16
10 / 1 / 3
10,030
627
14,229
8,197
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 1 / 7
8,556
535
6,444
11,965
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
2 / 2 / 1
8,449
528
9,184
6,950
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 4
6,229
389
5,441
14,248
5,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Syncropolis
Hercules
14
0 / 2 / 0
8,599
537
4,278
8,833
5,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
12
2 / 6 / 2
7,160
448
3,636
11,828
4,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
ruhdiv
Rama
10
1 / 7 / 1
6,329
396
3,820
11,788
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
22
Kills
5
5
Deaths
22
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Vulcan
2
2
1
1.25
W
3
3
1
1.17
L
0
5
4
0.4
W
1
0
2
2
W
Skadi
SirStuffy
Skadi
10
1
3
11.5
L
Hercules
Syncropolis
Hercules
0
2
0
0
L
Awilix
2
6
2
0.5
L
Rama
ruhdiv
Rama
1
7
1
0.21
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,912
Damage
26,359
45,570
Taken
53,647
23,447
Mitigated
22,179
17,642
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,000
1,057
0
4,574
9,598
3,264
0
3,202
6,396
0
59,358
L
Vulcan
9,184
2,005
0
1,157
6,950
2,585
0
3,906
3,044
64,286
0
W
6,415
663
0
2,653
7,922
2,572
768
3,878
4,044
54,879
0
L
5,441
1,894
346
3,019
14,248
5,705
0
3,603
10,645
27,068
0
W
4,824
410
0
2,070
7,888
6,386
320
0
7,888
4,853
48,750
W
Skadi
SirStuffy
Skadi
14,229
8,512
0
3,218
8,197
2,627
2,480
2,670
5,527
0
62,594
L
Hercules
Syncropolis
Hercules
4,278
970
0
2,606
8,833
5,621
0
745
7,488
0
55,518
L
Awilix
3,636
1,552
0
1,909
11,828
4,923
0
3,447
8,351
0
36,015
L
Rama
ruhdiv
Rama
3,820
3,507
0
3,162
11,788
3,345
0
1,903
9,885
0
24,812
W
6,444
1,906
186
4,941
11,965
8,598
566
4,875
7,090
26,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,183
Gold Earned
36,766
511
Minions Killed
452
0
Camps Cleared
0
1,606,422
Distance Traveled
1,495,686
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,009
563
106
7
0
382,361
0
L
Vulcan
8,449
528
139
9
0
288,020
4
W
Ah Puch
8,510
532
119
7
0
261,043
1
L
Athena
6,229
389
50
3
0
320,071
0
W
Nike
9,078
567
143
9
0
327,149
4
W
Skadi
10,030
627
109
7
0
288,144
0
L
Hercules
8,599
537
148
9
0
332,771
2
L
Awilix
7,160
448
69
4
0
299,973
0
L
Rama
6,329
396
46
3
0
254,851
0
W
Kuzenbo
8,556
535
34
2
0
347,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role