Player Matchup

Achilles
Achilles
BanditX17
Achilles
Level 29
God Stats
11W - 9L
1,701 SR
Queue Stats
203W - 188L
1,660 Elo+
Solo
Serqet
Serqet
PapaCleric
Serqet
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 80L
1,582 Elo+
Solo
Cerberus
Cerberus
ROCOLOCO20
Cerberus
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 15L
1,642 Elo+
Solo
Kukulkan
Kukulkan
VahMedoh
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,623 Elo+
Solo
Artemis
Artemis
nickkhoury
Artemis
Level 26
God Stats
3W - 3L
1,470 SR
Queue Stats
56W - 38L
1,716 Elo+
Solo
Team Averages
Level 21
1,534 SR
1,645 Elo+

VS

Team Averages
Level 15
1,685 SR
1,735 Elo+
Sobek
Sobek
Edwardb0428
Sobek
Level 18
God Stats
3W - 1L
1,925 SR
Queue Stats
81W - 46L
1,683 Elo+
Solo
Chang'e
Chang'e
SimpIePanda
Chang'e
Level 23
God Stats
16W - 8L
1,467 SR
Queue Stats
328W - 246L
1,688 Elo+
Solo
Nemesis
Nemesis
cmpeachey
Nemesis
Level 29
God Stats
7W - 7L
1,500 SR
Queue Stats
331W - 314L
1,657 Elo+
Solo
Janus
Janus
lMORTADELAl
Janus
Level 3
God Stats
3W - 0L
1,765 SR
Queue Stats
7W - 3L
1,824 Elo+
Party 1
Anhur
Anhur
lSALCHICHONl
Anhur
Level 3
God Stats
4W - 1L
1,765 SR
Queue Stats
11W - 5L
1,824 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BanditX17
Achilles
13
2 / 6 / 1
7,438
465
6,255
12,673
8,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Serqet
PapaCleric
Serqet
10
1 / 6 / 2
6,292
393
2,788
11,953
3,479
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
ROCOLOCO20
Cerberus
13
2 / 1 / 2
7,893
493
6,266
13,697
6,164
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
VahMedoh
Kukulkan
12
0 / 11 / 0
7,359
460
4,226
12,535
4,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
nickkhoury
Artemis
15
4 / 3 / 1
9,288
581
10,665
10,338
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
8,134
508
5,401
10,997
8,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
SimpIePanda
Chang'e
16
6 / 1 / 6
9,534
596
9,132
10,486
8,022
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
cmpeachey
Nemesis
14
3 / 3 / 12
8,518
532
10,354
13,954
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
12 / 0 / 5
10,514
657
10,268
5,617
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 4
9,956
622
5,432
13,237
4,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
9
Kills
26
27
Deaths
9
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
BanditX17
Achilles
2
6
1
0.42
W
3
2
8
3.5
L
Serqet
PapaCleric
Serqet
1
6
2
0.33
L
Cerberus
ROCOLOCO20
Cerberus
2
1
2
3
W
Chang'e
SimpIePanda
Chang'e
6
1
6
9
L
Kukulkan
VahMedoh
Kukulkan
0
11
0
0
W
Nemesis
cmpeachey
Nemesis
3
3
12
3
W
12
0
5
14.5
W
2
3
4
1.33
L
Artemis
nickkhoury
Artemis
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,200
Damage
40,587
61,196
Taken
54,291
25,621
Mitigated
28,223
17,382
Healing
21,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BanditX17
Achilles
6,255
1,780
0
3,483
12,673
8,517
0
7,030
5,623
0
39,278
W
5,401
503
0
5,030
10,997
8,052
181
2,035
8,634
15,102
0
L
Serqet
PapaCleric
Serqet
2,788
399
226
2,344
11,953
3,479
0
4,500
7,430
0
16,455
L
Cerberus
ROCOLOCO20
Cerberus
6,266
507
0
6,032
13,697
6,164
0
5,039
8,508
51,003
0
W
Chang'e
SimpIePanda
Chang'e
9,132
1,215
1,817
6,725
10,486
8,022
790
1,427
9,023
53,831
0
L
Kukulkan
VahMedoh
Kukulkan
4,226
278
0
1,371
12,535
4,521
0
6,792
5,632
45,465
0
W
Nemesis
cmpeachey
Nemesis
10,354
5,124
0
2,627
13,954
6,035
1,282
4,517
9,020
0
49,410
W
10,268
938
0
1,041
5,617
1,990
30
1,456
4,069
75,658
0
W
5,432
2,934
0
4,392
13,237
4,124
36
713
12,461
0
71,284
L
Artemis
nickkhoury
Artemis
10,665
5,221
0
3,926
10,338
2,940
1,084
1,096
9,202
0
70,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,270
Gold Earned
46,656
432
Minions Killed
487
0
Camps Cleared
0
1,473,177
Distance Traveled
1,659,985
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,438
465
74
5
0
287,920
2
W
Sobek
8,134
508
14
1
0
338,897
6
L
Serqet
6,292
393
27
2
0
319,193
3
L
Cerberus
7,893
493
118
7
0
328,529
2
W
Chang'e
9,534
596
113
7
0
310,178
6
L
Kukulkan
7,359
460
94
6
0
255,371
5
W
Nemesis
8,518
532
81
5
0
357,746
0
W
Janus
10,514
657
142
9
0
365,173
3
W
Anhur
9,956
622
137
9
0
287,991
7
L
Artemis
9,288
581
119
7
0
282,164
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role