Player Matchup

Chaac
Chaac
Gold V
Atackdoido
Chaac
Gold V
Level 149
God Stats
5W - 9L
1,381 SR
Queue Stats
306W - 400L
1,255 MMR
Party 2
Medusa
Medusa
Bronze III
Blaxpow
Medusa
Bronze III
Level 104
God Stats
2W - 0L
1,830 SR
Queue Stats
4W - 1L
1,500 MMR
Solo
Merlin
Merlin
Platinum IV
mimimi23
Merlin
Platinum IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,570 SR
1,418 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,442 SR
1,488 MMR
Fenrir
Fenrir
Bronze III
Ikannor
Fenrir
Bronze III
Level 84
God Stats
0W - 1L
1,477 SR
Queue Stats
1W - 4L
1,496 MMR
Party 1
Scylla
Scylla
Bronze III
MagicOso1412
Scylla
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Bronze III
Roma07
Hercules
Bronze III
Level 74
God Stats
0W - 1L
1,348 SR
Queue Stats
1W - 4L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
4 / 1 / 10
9,537
681
11,086
11,139
9,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Blaxpow
Medusa
14
5 / 0 / 8
10,256
733
10,221
6,612
2,441
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
mimimi23
Merlin
14
5 / 0 / 9
9,974
712
10,594
4,057
1,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AgniTiamatDanzaburouTsukuyomiAthena

VS

Bans
Guan YuGaneshaYemojaAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ikannor
Fenrir
12
0 / 4 / 1
7,939
567
1,551
11,415
7,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
11
1 / 6 / 0
8,160
583
6,652
10,641
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Roma07
Hercules
11
0 / 4 / 1
7,909
565
4,016
16,818
8,970
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
14
Kills
1
1
Deaths
14
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
1
10
9
W
Medusa
Blaxpow
Medusa
5
0
8
9
L
Fenrir
Ikannor
Fenrir
0
4
1
0.13
L
Scylla
1
6
0
0.17
L
Hercules
Roma07
Hercules
0
4
1
0.13
W
Merlin
mimimi23
Merlin
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,901
Damage
12,219
21,808
Taken
38,874
14,362
Mitigated
19,082
5,214
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,086
283
0
3,828
11,139
9,939
339
1,637
9,343
4,770
29,062
W
Medusa
Blaxpow
Medusa
10,221
3,839
0
0
6,612
2,441
778
3,465
2,927
0
58,696
L
Fenrir
Ikannor
Fenrir
1,551
528
0
2,615
11,415
7,061
0
3,628
7,787
0
15,342
L
Scylla
6,652
715
0
3,126
10,641
3,051
0
4,302
6,339
39,505
0
L
Hercules
Roma07
Hercules
4,016
545
0
3,827
16,818
8,970
0
4,382
12,436
0
27,503
W
Merlin
mimimi23
Merlin
10,594
394
0
1,386
4,057
1,982
448
1,095
2,852
38,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
24,008
197
Minions Killed
148
0
Camps Cleared
0
792,412
Distance Traveled
806,094
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,537
681
37
3
0
252,509
5
W
Medusa
10,256
733
93
7
0
290,629
4
L
Fenrir
7,939
567
37
3
0
291,606
5
L
Scylla
8,160
583
69
5
0
223,221
3
L
Hercules
7,909
565
42
3
0
291,267
5
W
Merlin
9,974
712
67
5
0
249,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role