Player Matchup

Nu Wa
Nu Wa
IlIGoodSportllI
Nu Wa
Level 29
God Stats
16W - 17L
1,626 SR
Queue Stats
370W - 308L
1,595 Elo+
Solo
Heimdallr
Heimdallr
MONJITAoO
Heimdallr
Level 15
God Stats
14W - 8L
1,620 SR
Queue Stats
73W - 53L
1,657 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ragnot8573
Cu Chulainn
Level 26
God Stats
11W - 8L
1,466 SR
Queue Stats
160W - 131L
1,563 Elo+
Solo
Nemesis
Nemesis
SuburbKodack
Nemesis
Level 1
God Stats
2W - 0L
1,700 SR
Queue Stats
2W - 0L
1,688 Elo+
Solo
Vulcan
Vulcan
Zhininator
Vulcan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 6L
1,778 Elo+
Solo
Team Averages
Level 15
1,582 SR
1,656 Elo+

VS

Team Averages
Level 22
1,561 SR
1,645 Elo+
Gilgamesh
Gilgamesh
AhhMyLeg
Gilgamesh
Level 29
God Stats
6W - 4L
1,883 SR
Queue Stats
380W - 312L
1,614 Elo+
Solo
Cthulhu
Cthulhu
Devonic33
Cthulhu
Level 24
God Stats
4W - 4L
1,354 SR
Queue Stats
10W - 10L
1,651 Elo+
Solo
Pele
Pele
EFREdx
Pele
Level 22
God Stats
1W - 2L
1,290 SR
Queue Stats
31W - 30L
1,607 Elo+
Solo
Ra
Ra
aovzzk
Ra
Level 3
God Stats
1W - 1L
1,703 SR
Queue Stats
2W - 1L
1,620 Elo+
Solo
Cupid
Cupid
peixe_testa
Cupid
Level 31
God Stats
0W - 4L
1,575 SR
Queue Stats
173W - 134L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 7
6,435
585
5,501
6,342
2,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
MONJITAoO
Heimdallr
11
4 / 1 / 2
7,142
649
5,647
7,755
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Ragnot8573
Cu Chulainn
14
2 / 0 / 0
7,294
663
4,027
5,239
2,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
SuburbKodack
Nemesis
9
2 / 2 / 5
5,750
523
1,709
5,653
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Zhininator
Vulcan
12
8 / 3 / 2
7,037
640
7,294
4,801
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AhhMyLeg
Gilgamesh
10
5 / 4 / 0
5,984
544
5,581
8,729
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Devonic33
Cthulhu
7
0 / 5 / 2
5,177
471
2,031
7,494
2,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
EFREdx
Pele
11
0 / 1 / 1
5,934
539
1,818
5,241
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
6
0 / 8 / 0
4,254
387
163
5,853
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,566
506
3,312
6,122
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
6
7
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AhhMyLeg
Gilgamesh
5
4
0
1.25
L
Cthulhu
Devonic33
Cthulhu
0
5
2
0.2
L
Pele
EFREdx
Pele
0
1
1
0.5
W
2
1
7
5.5
W
Heimdallr
MONJITAoO
Heimdallr
4
1
2
5
W
Cu Chulainn
Ragnot8573
Cu Chulainn
2
0
0
2
W
Nemesis
SuburbKodack
Nemesis
2
2
5
2.25
W
Vulcan
Zhininator
Vulcan
8
3
2
3
L
Ra
0
8
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,178
Damage
12,905
29,790
Taken
33,439
10,689
Mitigated
10,939
10,667
Healing
5,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AhhMyLeg
Gilgamesh
5,581
1,783
0
1,019
8,729
3,599
0
3,972
4,657
0
24,259
L
Cthulhu
Devonic33
Cthulhu
2,031
131
0
5
7,494
2,523
0
3,750
3,660
10,403
0
L
Pele
EFREdx
Pele
1,818
430
0
2,095
5,241
1,839
0
372
4,869
0
35,384
W
5,501
1,541
0
3,345
6,342
2,071
252
318
6,024
24,538
0
W
Heimdallr
MONJITAoO
Heimdallr
5,647
2,520
0
3,239
7,755
2,732
512
1,126
6,629
0
38,435
W
Cu Chulainn
Ragnot8573
Cu Chulainn
4,027
589
0
1,809
5,239
2,463
0
34
5,205
2,782
51,152
W
Nemesis
SuburbKodack
Nemesis
1,709
529
0
1,084
5,653
1,721
221
0
5,653
0
17,888
W
Vulcan
Zhininator
Vulcan
7,294
3,703
0
1,190
4,801
1,702
1,440
692
4,085
37,308
0
L
Ra
163
34
0
81
5,853
1,403
0
2,374
3,417
11,477
0
L
3,312
1,850
125
2,133
6,122
1,575
0
2,067
4,041
0
25,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,658
Gold Earned
26,915
328
Minions Killed
172
0
Camps Cleared
0
1,050,558
Distance Traveled
1,064,293
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,984
544
38
3
0
277,856
1
L
Cthulhu
5,177
471
10
1
0
205,447
1
L
Pele
5,934
539
63
6
0
225,212
4
W
Nu Wa
6,435
585
35
3
0
186,881
2
W
Heimdallr
7,142
649
70
6
0
181,907
1
W
Cu Chulainn
7,294
663
122
11
0
219,110
4
W
Nemesis
5,750
523
38
3
0
249,925
1
W
Vulcan
7,037
640
63
6
0
212,735
4
L
Ra
4,254
387
11
1
0
151,546
1
L
Cupid
5,566
506
50
5
0
204,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role