Player Matchup

Ah Puch
Ah Puch
Clutch33
Ah Puch
Level 107
God Stats
1W - 1L
1,771 SR
Queue Stats
52W - 29L
1,713 Elo+
Party 2
Ra
Ra
Cynical IcYY
Ra
Level 114
God Stats
2W - 2L
1,694 SR
Queue Stats
47W - 30L
1,676 Elo+
Party 2
Sylvanus
Sylvanus
Ninjawizard1227
Sylvanus
Level 120
God Stats
0W - 1L
1,669 SR
Queue Stats
51W - 23L
1,679 Elo+
Party 2
Team Averages
Level 114
1,712 SR
1,689 Elo+

VS

Team Averages
Level 120
1,417 SR
1,554 Elo+
Chiron
Chiron
AJfromPA
Chiron
Level 120
God Stats
3W - 1L
1,200 SR
Queue Stats
59W - 54L
1,556 Elo+
Party 1
Khepri
Khepri
BigOilyBeavr
Khepri
Level 84
God Stats
24W - 23L
1,531 SR
Queue Stats
59W - 55L
1,546 Elo+
Party 1
Eset
Eset
SaltFatHeat
Eset
Level 157
God Stats
4W - 2L
1,520 SR
Queue Stats
23W - 20L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Clutch33
Ah Puch
13
4 / 6 / 3
10,585
662
11,792
14,488
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 3 / 3
10,865
679
6,477
12,250
10,133
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sylvanus
13
3 / 7 / 4
10,410
651
5,939
17,057
7,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AJfromPA
Chiron
15
5 / 4 / 10
11,084
693
14,515
11,660
4,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
14
2 / 4 / 11
11,346
709
5,585
14,867
16,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
9 / 2 / 7
11,911
744
18,758
11,655
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
10
Kills
16
16
Deaths
10
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chiron
AJfromPA
Chiron
5
4
10
2.5
W
Khepri
2
4
11
1.88
L
Ah Puch
Clutch33
Ah Puch
4
6
3
0.92
L
3
3
3
1.5
L
Sylvanus
3
7
4
0.71
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,208
Damage
38,858
43,795
Taken
38,182
22,480
Mitigated
26,175
13,531
Healing
8,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AJfromPA
Chiron
14,515
3,452
1,693
2,928
11,660
4,819
3,454
7,217
4,205
0
56,636
W
Khepri
5,585
471
375
929
14,867
16,073
0
8,181
6,686
26,177
0
L
Ah Puch
Clutch33
Ah Puch
11,792
204
0
3,241
14,488
4,868
114
6,890
7,304
48,375
0
L
6,477
867
1,362
2,673
12,250
10,133
0
6,454
5,608
43,177
0
L
Sylvanus
5,939
1,487
2,716
3,539
17,057
7,479
0
10,144
6,516
11,644
1,498
W
18,758
1,606
480
2,212
11,655
5,283
233
8,271
3,384
55,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,860
Gold Earned
34,341
158
Minions Killed
218
0
Camps Cleared
0
731,938
Distance Traveled
847,145
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,084
693
88
6
0
268,014
6
W
Khepri
11,346
709
37
2
0
296,587
4
L
Ah Puch
10,585
662
87
5
0
247,293
1
L
Ra
10,865
679
59
4
0
254,580
4
L
Sylvanus
10,410
651
12
1
0
230,065
5
W
Eset
11,911
744
93
6
0
282,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role