Player Matchup

Bellona
Bellona
AdorablyBad
Bellona
Level 101
God Stats
6W - 3L
1,573 SR
Queue Stats
274W - 259L
1,568 Elo+
Solo
Fenrir
Fenrir
ComfyRevy
Fenrir
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 73L
1,532 Elo+
Solo
Skadi
Skadi
SenpaiSandy
Skadi
Level 157
God Stats
9W - 2L
1,786 SR
Queue Stats
457W - 438L
1,525 Elo+
Solo
Scylla
Scylla
leonardo_ruben1
Scylla
Level 57
God Stats
24W - 32L
1,366 SR
Queue Stats
292W - 344L
1,324 Elo+
Solo
Ymir
Ymir
pop2dadome
Ymir
Level 77
God Stats
289W - 332L
1,457 SR
Queue Stats
328W - 378L
1,338 Elo+
Solo
Team Averages
Level 102
1,536 SR
1,457 Elo+

VS

Team Averages
Level 94
1,478 SR
1,445 Elo+
Hera
Hera
Chord24
Hera
Level 69
God Stats
19W - 39L
1,604 SR
Queue Stats
497W - 585L
1,382 Elo+
Solo
Cthulhu
Cthulhu
DRTYxDaisy
Cthulhu
Level 105
God Stats
24W - 13L
1,681 SR
Queue Stats
672W - 623L
1,567 Elo+
Solo
Bellona
Bellona
Moist Banana230
Bellona
Level 118
God Stats
11W - 9L
1,571 SR
Queue Stats
99W - 94L
1,505 Elo+
Solo
Janus
Janus
Zaxbys98
Janus
Level 116
God Stats
9W - 13L
1,080 SR
Queue Stats
613W - 651L
1,411 Elo+
Solo
Neith
Neith
liquid_swagg_24
Neith
Level 63
God Stats
289W - 313L
1,453 SR
Queue Stats
309W - 346L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AdorablyBad
Bellona
12
2 / 3 / 4
8,848
553
8,852
11,849
7,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
ComfyRevy
Fenrir
15
9 / 4 / 0
9,687
605
5,390
14,343
6,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 2 / 1
9,799
612
5,105
9,067
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 6
8,373
523
6,634
5,328
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 0
9,578
599
5,006
10,260
5,530
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Chord24
Hera
11
1 / 5 / 3
6,946
434
4,749
7,404
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
DRTYxDaisy
Cthulhu
13
4 / 3 / 4
8,701
544
7,340
16,652
8,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 2 / 0
8,382
524
7,275
9,139
6,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
Zaxbys98
Janus
13
1 / 1 / 1
7,303
456
2,544
5,899
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
4 / 5 / 1
7,328
458
4,852
7,452
2,200
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
11
12
Deaths
16
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
AdorablyBad
Bellona
2
3
4
1.33
L
Hera
Chord24
Hera
1
5
3
0.5
W
Fenrir
ComfyRevy
Fenrir
9
4
0
2.25
L
Cthulhu
DRTYxDaisy
Cthulhu
4
3
4
2
L
1
2
0
0.5
W
3
2
1
1.75
L
Janus
Zaxbys98
Janus
1
1
1
1.5
W
0
2
6
1.5
L
4
5
1
0.9
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,987
Damage
26,760
50,847
Taken
46,546
23,981
Mitigated
21,602
16,615
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AdorablyBad
Bellona
8,852
3,185
0
3,672
11,849
7,004
0
5,385
6,464
0
37,295
L
Hera
Chord24
Hera
4,749
1,475
0
410
7,404
2,223
0
769
6,557
34,462
0
W
Fenrir
ComfyRevy
Fenrir
5,390
1,912
0
5,412
14,343
6,499
0
3,962
10,381
0
56,746
L
Cthulhu
DRTYxDaisy
Cthulhu
7,340
1,179
0
3,880
16,652
8,684
99
4,424
11,964
33,283
0
L
7,275
2,376
0
3,739
9,139
6,704
0
5,006
4,133
0
49,570
W
5,105
1,764
0
3,489
9,067
2,919
804
1,683
7,384
0
75,509
L
Janus
Zaxbys98
Janus
2,544
92
0
3,274
5,899
1,791
0
684
5,165
45,150
0
W
6,634
416
0
449
5,328
2,029
300
3,273
2,055
39,286
0
L
4,852
2,780
0
282
7,452
2,200
27
351
7,087
0
28,813
W
5,006
1,408
0
3,593
10,260
5,530
583
330
9,820
53,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,285
Gold Earned
38,660
476
Minions Killed
369
0
Camps Cleared
0
1,409,400
Distance Traveled
1,437,690
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,848
553
47
3
0
322,917
3
L
Hera
6,946
434
83
5
0
268,536
8
W
Fenrir
9,687
605
92
6
0
310,224
0
L
Cthulhu
8,701
544
33
2
0
289,104
2
L
Bellona
8,382
524
105
7
0
304,767
2
W
Skadi
9,799
612
124
8
0
286,114
2
L
Janus
7,303
456
86
5
0
342,767
1
W
Scylla
8,373
523
79
5
0
283,239
0
L
Neith
7,328
458
62
4
0
232,516
2
W
Ymir
9,578
599
134
8
0
206,906
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role