Player Matchup

Apollo
Apollo
BigCheest
Apollo
Level 18
God Stats
36W - 33L
1,601 SR
Queue Stats
41W - 40L
1,582 Elo+
Party 3
Anubis
Anubis
Ch0pstXI
Anubis
Level 27
God Stats
20W - 12L
1,647 SR
Queue Stats
132W - 117L
1,632 Elo+
Party 3
Odin
Odin
Gutro
Odin
Level 128
God Stats
23W - 7L
1,647 SR
Queue Stats
145W - 94L
1,603 Elo+
Party 2
Bacchus
Bacchus
Lanceleve
Bacchus
Level 104
God Stats
17W - 18L
1,383 SR
Queue Stats
30W - 32L
1,370 Elo+
Party 2
Rama
Rama
MindLuck7
Rama
Level 88
God Stats
2W - 0L
1,729 SR
Queue Stats
66W - 55L
1,606 Elo+
Party 3
Team Averages
Level 73
1,601 SR
1,559 Elo+

VS

Team Averages
Level 44
1,377 SR
1,420 Elo+
Cthulhu
Cthulhu
CHONGSDOMAIN
Cthulhu
Level 25
God Stats
55W - 77L
1,480 SR
Queue Stats
67W - 95L
1,432 Elo+
Party 1
Vamana
Vamana
DomBowler
Vamana
Level 66
God Stats
2W - 4L
1,186 SR
Queue Stats
16W - 32L
1,339 Elo+
Party 1
Izanami
Izanami
Fearnoevil78
Izanami
Level 44
God Stats
22W - 26L
1,454 SR
Queue Stats
30W - 45L
1,423 Elo+
Party 1
Athena
Athena
PridefulSinZuX
Athena
Level 69
God Stats
10W - 18L
1,311 SR
Queue Stats
94W - 106L
1,469 Elo+
Party 1
Bellona
Bellona
mochieon
Bellona
Level 15
God Stats
11W - 15L
1,455 SR
Queue Stats
28W - 31L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BigCheest
Apollo
17
6 / 1 / 18
10,829
1,083
21,045
11,837
5,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Ch0pstXI
Anubis
18
6 / 2 / 18
11,225
1,123
15,537
9,941
5,361
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Odin
Gutro
Odin
18
5 / 1 / 24
10,941
1,094
13,790
12,127
11,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Lanceleve
Bacchus
17
1 / 1 / 23
10,946
1,095
8,637
8,564
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
18
15 / 2 / 13
12,377
1,238
23,125
12,569
5,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

268

VS

Team 2 Tickets

74

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHONGSDOMAIN
Cthulhu
15
1 / 7 / 4
10,128
1,013
12,122
19,306
20,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vamana
DomBowler
Vamana
16
4 / 6 / 2
10,744
1,074
14,373
18,592
9,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Fearnoevil78
Izanami
15
1 / 8 / 3
9,413
941
11,799
14,689
5,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 2 / 4
10,490
1,049
6,775
14,131
12,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
mochieon
Bellona
15
0 / 10 / 6
9,137
914
5,735
22,166
15,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
26
33
Kills
7
7
Deaths
33
96
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Apollo
BigCheest
Apollo
6
1
18
15
L
Cthulhu
CHONGSDOMAIN
Cthulhu
1
7
4
0.43
W
Anubis
Ch0pstXI
Anubis
6
2
18
7.5
L
Vamana
DomBowler
Vamana
4
6
2
0.83
L
Izanami
Fearnoevil78
Izanami
1
8
3
0.31
W
Odin
Gutro
Odin
5
1
24
17
W
Bacchus
Lanceleve
Bacchus
1
1
23
12.5
W
Rama
15
2
13
10.75
L
1
2
4
1.5
L
Bellona
mochieon
Bellona
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,134
Damage
50,804
55,038
Taken
88,884
38,724
Mitigated
63,948
12,589
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BigCheest
Apollo
21,045
17,319
0
1,244
11,837
5,761
0
3,961
7,876
0
46,167
L
Cthulhu
CHONGSDOMAIN
Cthulhu
12,122
274
165
1,497
19,306
20,036
0
7,103
11,957
28,124
0
W
Anubis
Ch0pstXI
Anubis
15,537
2,116
174
3,748
9,941
5,361
0
3,085
6,856
40,264
0
L
Vamana
DomBowler
Vamana
14,373
7,409
0
2,223
18,592
9,881
0
5,034
13,498
0
34,741
L
Izanami
Fearnoevil78
Izanami
11,799
8,754
609
1,590
14,689
5,114
0
4,677
9,862
0
37,944
W
Odin
Gutro
Odin
13,790
2,157
0
581
12,127
11,693
0
4,457
7,670
0
21,883
W
Bacchus
Lanceleve
Bacchus
8,637
479
739
1,513
8,564
10,135
0
2,556
6,008
15,377
0
W
Rama
23,125
16,946
0
4,590
12,569
5,774
0
4,838
7,731
0
39,713
L
6,775
2,148
0
1,280
14,131
12,921
0
3,560
10,486
19,423
0
L
Bellona
mochieon
Bellona
5,735
1,338
729
1,327
22,166
15,996
0
3,800
18,186
0
11,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,318
Gold Earned
49,912
199
Minions Killed
188
7
Camps Cleared
7
881,547
Distance Traveled
962,793
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,829
1,083
80
8
3
152,829
0
L
Cthulhu
10,128
1,013
38
4
0
210,513
0
W
Anubis
11,225
1,123
56
6
1
158,558
3
L
Vamana
10,744
1,074
35
4
3
199,100
0
L
Izanami
9,413
941
69
7
3
148,445
0
W
Odin
10,941
1,094
27
3
0
197,997
0
W
Bacchus
10,946
1,095
8
1
0
193,585
0
W
Rama
12,377
1,238
28
3
3
178,578
2
L
Athena
10,490
1,049
34
3
0
216,892
0
L
Bellona
9,137
914
12
1
1
187,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role