Player Matchup

Bacchus
Bacchus
Callmepepper
Bacchus
Level 47
God Stats
16W - 13L
1,459 SR
Queue Stats
35W - 24L
1,615 Elo+
Party 1
Neith
Neith
TacoHead2
Neith
Level 87
God Stats
3W - 0L
1,366 SR
Queue Stats
31W - 14L
1,684 Elo+
Party 1
Ra
Ra
aBombinaBowlCDN
Ra
Level 120
God Stats
1W - 1L
1,699 SR
Queue Stats
12W - 11L
1,671 Elo+
Party 1
Team Averages
Level 85
1,508 SR
1,657 Elo+

VS

Team Averages
Level 86
1,601 SR
1,560 Elo+
Raijin
Raijin
Avarox_Relgur
Raijin
Level 135
God Stats
9W - 5L
1,702 SR
Queue Stats
125W - 118L
1,602 Elo+
Party 2
Danzaburou
Danzaburou
RurikArvallen
Danzaburou
Level 37
God Stats
7W - 5L
1,600 SR
Queue Stats
75W - 53L
1,648 Elo+
Party 2
Khepri
Khepri
SirBlueVII
Khepri
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 320L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Callmepepper
Bacchus
13
7 / 2 / 9
11,522
768
6,975
12,358
13,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
TacoHead2
Neith
14
5 / 3 / 13
11,036
736
16,353
11,603
4,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 3 / 8
11,355
757
9,413
7,753
2,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 2
10,181
679
10,425
11,168
4,268
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
RurikArvallen
Danzaburou
13
3 / 7 / 4
10,285
686
9,236
12,124
4,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
SirBlueVII
Khepri
12
0 / 7 / 4
9,478
632
3,446
12,648
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
19
Kills
8
8
Deaths
19
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Bacchus
Callmepepper
Bacchus
7
2
9
5.75
L
Danzaburou
RurikArvallen
Danzaburou
3
7
4
0.71
L
Khepri
SirBlueVII
Khepri
0
7
4
0.29
W
Neith
TacoHead2
Neith
5
3
13
3.83
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,741
Damage
23,107
31,714
Taken
35,940
20,452
Mitigated
18,802
11,437
Healing
2,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,425
771
0
767
11,168
4,268
0
5,128
6,040
42,675
0
W
Bacchus
Callmepepper
Bacchus
6,975
723
776
2,194
12,358
13,818
260
3,101
9,257
22,580
0
L
Danzaburou
RurikArvallen
Danzaburou
9,236
5,363
0
387
12,124
4,907
0
6,529
5,595
0
33,216
L
Khepri
SirBlueVII
Khepri
3,446
116
0
873
12,648
9,627
0
4,803
7,845
19,319
0
W
Neith
TacoHead2
Neith
16,353
9,154
0
4,515
11,603
4,016
2,594
5,580
6,023
0
65,081
W
9,413
610
1,430
2,522
7,753
2,618
260
5,234
2,519
52,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,913
Gold Earned
29,944
208
Minions Killed
138
0
Camps Cleared
0
791,955
Distance Traveled
695,043
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,181
679
66
4
0
221,178
7
W
Bacchus
11,522
768
29
2
0
270,353
2
L
Danzaburou
10,285
686
51
3
0
238,026
0
L
Khepri
9,478
632
21
1
0
235,839
5
W
Neith
11,036
736
90
6
0
234,968
3
W
Ra
11,355
757
89
6
0
286,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role