Player Matchup

Pele
Pele
EFREdx
Pele
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 30L
1,585 Elo+
Solo
Ra
Ra
HueynamTTV
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,676 Elo+
Solo
Ymir
Ymir
RagnarRoads87
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,437 Elo+
Solo
Tiamat
Tiamat
Rasta_walt386
Tiamat
Level 4
God Stats
1W - 1L
1,724 SR
Queue Stats
1W - 2L
1,416 Elo+
Solo
Bastet
Bastet
ZeDinoNuggz
Bastet
Level 25
God Stats
9W - 6L
1,727 SR
Queue Stats
94W - 75L
1,679 Elo+
Solo
Team Averages
Level 12
1,590 SR
1,559 Elo+

VS

Team Averages
Level 26
1,528 SR
1,595 Elo+
Mercury
Mercury
NitroEnergy88
Mercury
Level 24
God Stats
26W - 35L
1,121 SR
Queue Stats
124W - 152L
1,568 Elo+
Solo
Scylla
Scylla
Noteable_Plug
Scylla
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 81L
1,582 Elo+
Solo
Ares
Ares
Salty_Cosby
Ares
Level 23
God Stats
14W - 6L
1,677 SR
Queue Stats
136W - 140L
1,503 Elo+
Solo
Anhur
Anhur
Wasted9305
Anhur
Level 24
God Stats
16W - 12L
1,634 SR
Queue Stats
107W - 77L
1,616 Elo+
Solo
Izanami
Izanami
adultera-primo
Izanami
Level 30
God Stats
28W - 11L
1,709 SR
Queue Stats
48W - 22L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
EFREdx
Pele
9
0 / 2 / 2
4,940
449
2,003
6,258
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

2
0 / 7 / 0
3,755
341
160
3,541
738
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
0 / 6 / 0
4,435
403
1,248
8,572
4,833
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 9 / 1
4,881
444
2,430
7,849
2,939
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
7
1 / 1 / 0
5,147
468
1,373
3,796
928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
3 / 1 / 6
7,463
678
3,992
5,869
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
8 / 1 / 3
8,518
774
5,077
4,061
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 7
7,660
696
2,983
5,379
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
13
0 / 0 / 4
7,866
715
1,567
5,145
1,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
10 / 0 / 0
8,876
807
8,108
4,517
2,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
23
25
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Pele
EFREdx
Pele
0
2
2
0.5
L
0
7
0
0
W
Mercury
3
1
6
6
W
8
1
3
9.5
L
0
6
0
0
L
1
9
1
0.17
W
2
1
7
5.5
W
Anhur
0
0
4
2
L
Bastet
1
1
0
1
W
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,214
Damage
21,727
30,016
Taken
24,971
11,376
Mitigated
11,059
2,646
Healing
5,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
EFREdx
Pele
2,003
632
0
1,063
6,258
1,938
0
212
6,046
0
19,584
L
160
139
0
45
3,541
738
0
1,331
2,074
2,402
0
W
Mercury
3,992
2,964
0
0
5,869
2,040
2,206
775
5,094
0
36,226
W
5,077
367
0
828
4,061
1,262
1,717
1,294
2,767
47,883
0
L
1,248
235
0
296
8,572
4,833
0
2,141
6,373
12,355
0
L
2,430
302
0
462
7,849
2,939
0
2,578
5,135
12,306
0
W
2,983
305
195
995
5,379
3,924
171
1,000
4,379
17,405
0
W
Anhur
1,567
503
0
2,284
5,145
1,713
1,576
523
4,622
0
52,148
L
Bastet
1,373
495
0
780
3,796
928
0
1,422
2,328
0
13,472
W
8,108
5,459
0
1,530
4,517
2,120
6,522
246
4,271
0
60,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,158
Gold Earned
40,383
114
Minions Killed
437
0
Camps Cleared
0
820,304
Distance Traveled
1,016,145
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,940
449
34
3
0
201,874
4
L
Ra
3,755
341
3
0
0
102,053
0
W
Mercury
7,463
678
75
7
0
275,147
0
W
Scylla
8,518
774
103
9
0
169,211
0
L
Ymir
4,435
403
29
3
0
201,500
0
L
Tiamat
4,881
444
14
1
0
147,406
0
W
Ares
7,660
696
38
3
0
221,006
3
W
Anhur
7,866
715
103
9
0
156,867
0
L
Bastet
5,147
468
34
3
0
167,471
1
W
Izanami
8,876
807
118
11
0
193,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role