Player Matchup

Chaac
Chaac
Diamond I
DarkraiYami
Chaac
Diamond I
Level 154
God Stats
27W - 15L
1,776 SR
Queue Stats
100W - 82L
2,177 MMR
Solo
Poseidon
Poseidon
Gold III
SLAYERFATALITY
Poseidon
Gold III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 85L
1,869 MMR
Party 2
Nemesis
Nemesis
Platinum V
khrento
Nemesis
Platinum V
Level 105
God Stats
2W - 6L
1,500 SR
Queue Stats
299W - 350L
1,857 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,592 SR
1,968 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,696 SR
1,774 MMR
Achilles
Achilles
Platinum III
Bundle_of_Stix
Achilles
Platinum III
Level 145
God Stats
0W - 1L
1,817 SR
Queue Stats
106W - 84L
1,750 MMR
Party 1
Sobek
Sobek
Platinum III
EgonLight
Sobek
Platinum III
Level 126
God Stats
5W - 7L
1,581 SR
Queue Stats
104W - 81L
1,824 MMR
Party 1
Sol
Sol
Platinum IV
Pacman-Kimo
Sol
Platinum IV
Level 119
God Stats
11W - 9L
1,688 SR
Queue Stats
106W - 84L
1,750 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 6
13,999
700
20,897
22,475
23,885
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
16
3 / 4 / 12
12,687
634
17,276
15,270
5,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
khrento
Nemesis
16
3 / 0 / 12
12,552
628
14,421
18,633
8,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatAphroditeAthenaAresGilgamesh

VS

Bans
Guan YuDanzaburouMedusaHeimdallrArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
2 / 3 / 2
11,691
585
15,888
19,301
21,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
EgonLight
Sobek
14
1 / 8 / 3
11,835
592
8,643
24,834
31,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

14
2 / 6 / 1
11,478
574
15,530
16,330
5,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
17
Kills
5
5
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
3
2
1
W
11
1
6
14
L
Sobek
EgonLight
Sobek
1
8
3
0.31
L
2
6
1
0.42
W
Poseidon
3
4
12
2.25
W
Nemesis
khrento
Nemesis
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,594
Damage
40,061
56,378
Taken
60,465
37,731
Mitigated
58,346
25,026
Healing
15,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
15,888
4,035
0
6,241
19,301
21,168
0
7,924
11,377
0
39,303
W
20,897
2,743
0
10,281
22,475
23,885
352
9,883
12,142
545
76,323
L
Sobek
EgonLight
Sobek
8,643
720
0
5,476
24,834
31,901
0
6,903
17,931
31,704
0
L
15,530
3,238
0
3,650
16,330
5,277
377
2,719
13,611
75,148
0
W
Poseidon
17,276
3,226
0
5,884
15,270
5,526
1,213
6,848
8,182
81,201
0
W
Nemesis
khrento
Nemesis
14,421
5,708
0
8,861
18,633
8,320
851
7,560
10,713
0
46,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,238
Gold Earned
35,004
220
Minions Killed
190
0
Camps Cleared
0
1,133,588
Distance Traveled
1,100,067
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,691
585
43
2
0
397,669
3
W
Chaac
13,999
700
79
4
0
387,776
0
L
Sobek
11,835
592
34
2
0
365,348
4
L
Sol
11,478
574
113
6
0
337,050
5
W
Poseidon
12,687
634
98
5
0
336,638
3
W
Nemesis
12,552
628
43
2
0
409,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role