Player Matchup

Merlin
Merlin
CapitãoDipirona
Merlin
Level 26
God Stats
0W - 2L
1,332 SR
Queue Stats
91W - 72L
1,592 Elo+
Solo
Camazotz
Camazotz
DestroerBR33
Camazotz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,515 Elo+
Solo
Chiron
Chiron
FacaEremita
Chiron
Level 27
God Stats
17W - 10L
1,364 SR
Queue Stats
526W - 458L
1,538 Elo+
Party 1
Ares
Ares
Garfovegano
Ares
Level 25
God Stats
31W - 18L
1,549 SR
Queue Stats
346W - 276L
1,551 Elo+
Party 1
Baron Samedi
Baron Samedi
IrohBeifong
Baron Samedi
Level 18
God Stats
3W - 5L
1,627 SR
Queue Stats
120W - 91L
1,588 Elo+
Party 1
Team Averages
Level 20
1,474 SR
1,557 Elo+

VS

Team Averages
Level 21
1,577 SR
1,564 Elo+
Apollo
Apollo
Ghost_Nomad-Br
Apollo
Level 25
God Stats
20W - 19L
1,517 SR
Queue Stats
40W - 37L
1,512 Elo+
Solo
Nemesis
Nemesis
Nemyia
Nemesis
Level 24
God Stats
1W - 2L
1,171 SR
Queue Stats
130W - 84L
1,567 Elo+
Solo
Kukulkan
Kukulkan
Queimamendigs
Kukulkan
Level 9
God Stats
1W - 0L
1,902 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
SpaceDog4
Fafnir
Level 18
God Stats
2W - 2L
1,294 SR
Queue Stats
44W - 34L
1,549 Elo+
Solo
Anhur
Anhur
xGuariba
Anhur
Level 28
God Stats
10W - 0L
2,003 SR
Queue Stats
130W - 70L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 0
10,826
570
9,729
7,913
2,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
DestroerBR33
Camazotz
14
1 / 5 / 6
8,960
472
5,418
18,376
6,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
14
5 / 7 / 5
9,204
484
14,245
16,935
5,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 2 / 6
9,318
490
7,002
11,293
9,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
IrohBeifong
Baron Samedi
16
1 / 5 / 4
10,060
529
3,695
11,496
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 4
10,225
538
4,793
11,766
4,563
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Nemyia
Nemesis
18
7 / 5 / 1
10,937
576
8,578
14,625
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Queimamendigs
Kukulkan
15
3 / 2 / 3
9,743
513
6,570
8,295
2,978
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
SpaceDog4
Fafnir
15
2 / 3 / 6
9,483
499
6,677
11,087
9,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
xGuariba
Anhur
18
8 / 5 / 4
11,570
609
14,076
15,742
5,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
16
Kills
21
21
Deaths
16
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
L
Camazotz
DestroerBR33
Camazotz
1
5
6
0.8
L
Chiron
5
7
5
1.07
L
5
2
6
4
W
1
1
4
3
L
Baron Samedi
IrohBeifong
Baron Samedi
1
5
4
0.6
W
Nemesis
Nemyia
Nemesis
7
5
1
1.5
W
Kukulkan
Queimamendigs
Kukulkan
3
2
3
2.25
W
Fafnir
SpaceDog4
Fafnir
2
3
6
1.67
W
Anhur
xGuariba
Anhur
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,089
Damage
40,694
66,013
Taken
61,515
29,549
Mitigated
29,060
19,684
Healing
16,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,729
801
0
1,213
7,913
2,840
0
112
7,801
64,395
0
L
Camazotz
DestroerBR33
Camazotz
5,418
966
0
9,371
18,376
6,624
0
4,049
14,165
0
46,056
L
Chiron
14,245
5,698
749
2,624
16,935
5,335
464
2,433
14,388
0
63,986
L
7,002
288
0
2,101
11,293
9,531
27
3,305
7,984
19,332
0
W
4,793
2,381
0
5,166
11,766
4,563
4,472
5,276
5,972
0
64,317
L
Baron Samedi
IrohBeifong
Baron Samedi
3,695
468
368
3,258
11,496
5,219
337
3,054
8,318
58,725
0
W
Nemesis
Nemyia
Nemesis
8,578
3,601
0
1,602
14,625
6,698
234
3,962
10,413
0
77,161
W
Kukulkan
Queimamendigs
Kukulkan
6,570
1,833
0
500
8,295
2,978
1,292
2,127
6,022
58,021
0
W
Fafnir
SpaceDog4
Fafnir
6,677
1,750
0
3,406
11,087
9,423
39
2,887
8,098
29,315
0
W
Anhur
xGuariba
Anhur
14,076
7,658
0
5,453
15,742
5,398
2,039
5,042
10,584
0
68,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,368
Gold Earned
51,958
479
Minions Killed
553
0
Camps Cleared
0
1,519,006
Distance Traveled
1,668,331
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,826
570
139
7
0
242,550
4
L
Camazotz
8,960
472
89
5
0
398,290
5
L
Chiron
9,204
484
90
5
0
301,904
0
L
Ares
9,318
490
30
2
0
239,652
2
W
Apollo
10,225
538
141
7
0
335,595
3
L
Baron Samedi
10,060
529
131
7
0
336,610
7
W
Nemesis
10,937
576
122
6
0
382,368
2
W
Kukulkan
9,743
513
123
6
0
308,541
4
W
Fafnir
9,483
499
49
3
0
319,375
3
W
Anhur
11,570
609
118
6
0
322,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role