Player Matchup

Anubis
Anubis
FiiTaa
Anubis
Level 27
God Stats
35W - 13L
1,746 SR
Queue Stats
44W - 23L
1,594 Elo+
Solo
Ares
Ares
Kriptoul00
Ares
Level 28
God Stats
5W - 7L
1,443 SR
Queue Stats
114W - 110L
1,558 Elo+
Solo
Cupid
Cupid
VireGule
Cupid
Level 16
God Stats
1W - 2L
1,316 SR
Queue Stats
76W - 43L
1,614 Elo+
Solo
Ullr
Ullr
alpcan83
Ullr
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,633 Elo+
Solo
Thor
Thor
bylord96
Thor
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 25L
1,672 Elo+
Solo
Team Averages
Level 21
1,501 SR
1,614 Elo+

VS

Team Averages
Level 14
1,462 SR
1,561 Elo+
Yemoja
Yemoja
BrokenPT
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,541 Elo+
Party 1
Fenrir
Fenrir
DrackarysPT
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,510 Elo+
Party 1
Neith
Neith
Raalm
Neith
Level 8
God Stats
0W - 2L
1,095 SR
Queue Stats
8W - 4L
1,629 Elo+
Party 1
Amaterasu
Amaterasu
SanAnanás
Amaterasu
Level 18
God Stats
9W - 3L
1,715 SR
Queue Stats
21W - 14L
1,533 Elo+
Party 1
Scylla
Scylla
ThorAK47PTPHO
Scylla
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FiiTaa
Anubis
19
8 / 3 / 11
13,274
553
19,460
17,492
9,497
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 4 / 13
12,487
520
12,263
15,556
15,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
VireGule
Cupid
20
13 / 3 / 6
16,565
690
19,260
17,464
7,941
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
20
15 / 5 / 8
14,421
601
21,816
20,246
8,508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
17
1 / 6 / 10
10,977
457
8,491
16,087
6,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BrokenPT
Yemoja
17
4 / 4 / 8
12,864
536
11,567
19,564
21,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
16
6 / 8 / 1
11,261
469
3,979
18,813
12,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
Raalm
Neith
16
3 / 12 / 3
10,232
426
11,463
19,574
5,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
SanAnanás
Amaterasu
18
6 / 10 / 2
12,272
511
17,190
28,019
21,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 9 / 2
9,988
416
10,593
15,365
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
37
43
Kills
21
21
Deaths
43
48
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BrokenPT
Yemoja
4
4
8
2
L
Fenrir
6
8
1
0.81
W
Anubis
FiiTaa
Anubis
8
3
11
4.5
W
6
4
13
3.13
L
Neith
Raalm
Neith
3
12
3
0.38
L
Amaterasu
SanAnanás
Amaterasu
6
10
2
0.7
L
2
9
2
0.33
W
Cupid
VireGule
Cupid
13
3
6
5.33
W
Ullr
15
5
8
3.8
W
Thor
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,290
Damage
54,792
86,845
Taken
101,335
47,602
Mitigated
66,332
33,394
Healing
11,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BrokenPT
Yemoja
11,567
1,619
1,688
250
19,564
21,905
683
7,909
11,655
40,131
0
L
Fenrir
3,979
1,053
0
1,747
18,813
12,635
0
3,608
15,205
0
45,862
W
Anubis
FiiTaa
Anubis
19,460
895
0
11,262
17,492
9,497
1,376
7,334
9,758
90,231
0
W
12,263
676
0
2,162
15,556
15,590
0
4,257
11,135
40,316
0
L
Neith
Raalm
Neith
11,463
5,615
0
2,524
19,574
5,798
0
6,168
13,406
0
54,106
L
Amaterasu
SanAnanás
Amaterasu
17,190
8,949
0
3,561
28,019
21,282
2,688
7,352
20,667
0
73,342
L
10,593
340
111
2,080
15,365
4,712
0
6,686
8,679
47,825
0
W
Cupid
VireGule
Cupid
19,260
12,916
1,182
11,083
17,464
7,941
4,702
2,764
14,700
0
145,732
W
Ullr
21,816
10,650
0
4,268
20,246
8,508
3,308
4,731
15,411
0
98,761
W
Thor
8,491
1,832
0
3,437
16,087
6,066
228
2,342
13,681
0
64,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,724
Gold Earned
56,617
640
Minions Killed
418
0
Camps Cleared
0
2,031,449
Distance Traveled
1,916,848
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,864
536
54
2
0
411,863
2
L
Fenrir
11,261
469
68
3
0
353,844
0
W
Anubis
13,274
553
127
5
0
401,486
1
W
Ares
12,487
520
45
2
0
397,685
4
L
Neith
10,232
426
81
3
0
380,939
0
L
Amaterasu
12,272
511
118
5
0
392,320
0
L
Scylla
9,988
416
97
4
0
377,882
4
W
Cupid
16,565
690
217
9
0
427,206
4
W
Ullr
14,421
601
141
6
0
399,495
2
W
Thor
10,977
457
110
5
0
405,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role