Player Matchup

Athena
Athena
Alleriaasha
Athena
Level 36
God Stats
17W - 23L
1,452 SR
Queue Stats
32W - 53L
1,350 Elo+
Party 2
Sun Wukong
Sun Wukong
Jarl_Sleip
Sun Wukong
Level 17
God Stats
3W - 2L
1,648 SR
Queue Stats
127W - 139L
1,386 Elo+
Party 2
Neith
Neith
LinkXLipe
Neith
Level 8
God Stats
1W - 5L
1,253 SR
Queue Stats
4W - 8L
1,276 Elo+
Solo
Janus
Janus
Two-Autumn-Leaf
Janus
Level 29
God Stats
2W - 2L
1,754 SR
Queue Stats
84W - 72L
1,391 Elo+
Solo
Nemesis
Nemesis
pitucasoo
Nemesis
Level 18
God Stats
1W - 3L
1,148 SR
Queue Stats
130W - 96L
1,459 Elo+
Solo
Team Averages
Level 22
1,451 SR
1,372 Elo+

VS

Team Averages
Level 24
1,559 SR
1,393 Elo+
Izanami
Izanami
AceBad
Izanami
Level 29
God Stats
4W - 0L
1,753 SR
Queue Stats
308W - 235L
1,642 Elo+
Solo
Merlin
Merlin
Alfoncomix
Merlin
Level 15
God Stats
12W - 17L
1,418 SR
Queue Stats
14W - 22L
1,268 Elo+
Party 1
Bellona
Bellona
MozillaGirofllex
Bellona
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 63L
1,460 Elo+
Solo
Ymir
Ymir
TMC_Leonardo_CBR
Ymir
Level 29
God Stats
7W - 4L
1,438 SR
Queue Stats
160W - 156L
1,311 Elo+
Solo
Fenrir
Fenrir
alemartiz66
Fenrir
Level 17
God Stats
2W - 1L
1,687 SR
Queue Stats
23W - 29L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 11 / 4
6,216
444
3,284
17,513
7,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
Jarl_Sleip
Sun Wukong
11
1 / 4 / 0
6,856
490
3,616
12,222
5,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
LinkXLipe
Neith
9
3 / 10 / 1
6,921
494
5,192
10,380
2,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 6 / 3
7,615
544
6,107
9,229
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
pitucasoo
Nemesis
11
3 / 4 / 4
6,869
491
4,574
10,962
3,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AceBad
Izanami
16
24 / 4 / 4
11,058
790
31,385
12,820
5,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Alfoncomix
Merlin
9
0 / 0 / 0
5,842
417
253
3,443
996
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
4 / 0 / 0
8,432
602
6,633
6,815
6,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
5 / 1 / 12
8,464
605
6,130
7,927
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
8
1 / 4 / 1
5,808
415
1,790
5,419
1,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
9
Kills
34
35
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
AceBad
Izanami
24
4
4
6.5
W
Merlin
Alfoncomix
Merlin
0
0
0
0
L
Athena
0
11
4
0.18
L
Sun Wukong
Jarl_Sleip
Sun Wukong
1
4
0
0.25
L
Neith
LinkXLipe
Neith
3
10
1
0.35
W
4
0
0
4
W
5
1
12
11
L
2
6
3
0.58
W
Fenrir
1
4
1
0.38
L
Nemesis
pitucasoo
Nemesis
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,773
Damage
46,191
60,306
Taken
36,424
22,377
Mitigated
19,837
7,108
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AceBad
Izanami
31,385
23,974
0
4,721
12,820
5,130
3,471
2,798
9,996
0
84,867
W
Merlin
Alfoncomix
Merlin
253
117
0
0
3,443
996
1,217
2,495
760
14,425
0
L
Athena
3,284
1,055
183
1,713
17,513
7,826
0
2,000
15,513
12,385
0
L
Sun Wukong
Jarl_Sleip
Sun Wukong
3,616
1,631
0
2,365
12,222
5,427
0
1,831
9,941
0
30,125
L
Neith
LinkXLipe
Neith
5,192
3,691
0
840
10,380
2,757
368
889
9,491
0
23,198
W
6,633
2,108
0
3,617
6,815
6,215
1,235
0
6,815
5,777
38,056
W
6,130
1,517
0
1,367
7,927
5,925
889
2,156
5,679
27,335
0
L
6,107
748
0
611
9,229
2,519
140
1,123
8,106
37,565
0
W
Fenrir
1,790
234
0
358
5,419
1,571
0
1,532
3,783
0
19,662
L
Nemesis
pitucasoo
Nemesis
4,574
2,557
0
1,396
10,962
3,848
0
1,102
9,710
0
34,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,477
Gold Earned
39,604
286
Minions Killed
340
0
Camps Cleared
0
1,170,341
Distance Traveled
1,169,398
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,058
790
137
10
0
219,894
2
W
Merlin
5,842
417
32
2
0
202,510
0
L
Athena
6,216
444
20
1
0
215,701
2
L
Sun Wukong
6,856
490
72
5
0
222,317
0
L
Neith
6,921
494
41
3
0
204,984
3
W
Bellona
8,432
602
99
7
0
271,247
3
W
Ymir
8,464
605
42
3
0
264,320
3
L
Janus
7,615
544
83
6
0
226,725
2
W
Fenrir
5,808
415
30
2
0
211,427
0
L
Nemesis
6,869
491
70
5
0
300,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role