Player Matchup

Yemoja
Yemoja
Dartimus
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
QuadraticKing
Sylvanus
Level 149
God Stats
3W - 4L
1,763 SR
Queue Stats
77W - 45L
1,687 Elo+
Party 1
Odin
Odin
SenseiBerserk
Odin
Level 26
God Stats
16W - 3L
1,674 SR
Queue Stats
21W - 6L
1,644 Elo+
Party 1
Mercury
Mercury
SeriousName
Mercury
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 31L
1,687 Elo+
Party 1
Team Averages
Level 109
1,609 SR
1,629 Elo+

VS

Team Averages
Level 137
1,408 SR
1,590 Elo+
Aphrodite
Aphrodite
BPro1986
Aphrodite
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,534 Elo+
Party 2
Merlin
Merlin
Majeck
Merlin
Level 158
God Stats
1W - 0L
1,176 SR
Queue Stats
17W - 5L
1,792 Elo+
Solo
Gilgamesh
Gilgamesh
ShockBlade24
Gilgamesh
Level 101
God Stats
2W - 0L
1,455 SR
Queue Stats
3W - 1L
1,534 Elo+
Party 2
Fenrir
Fenrir
mario199
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dartimus
Yemoja
19
2 / 7 / 4
13,147
626
19,361
23,029
9,877
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
QuadraticKing
Sylvanus
19
2 / 8 / 5
13,515
644
19,405
28,682
15,253
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
3 / 5 / 3
13,637
649
13,772
20,356
21,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
SeriousName
Mercury
19
1 / 10 / 7
13,051
621
12,137
21,611
8,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BPro1986
Aphrodite
20
4 / 4 / 16
15,336
730
14,013
27,243
15,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
Majeck
Merlin
20
18 / 2 / 7
17,755
845
44,780
24,664
12,437
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
ShockBlade24
Gilgamesh
20
8 / 2 / 16
15,665
746
21,144
35,887
43,147
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
mario199
Fenrir
13
0 / 0 / 0
10,928
520
0
0
0

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
8
Kills
30
30
Deaths
8
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BPro1986
Aphrodite
4
4
16
3
L
Yemoja
Dartimus
Yemoja
2
7
4
0.57
W
Merlin
Majeck
Merlin
18
2
7
10.75
L
Sylvanus
QuadraticKing
Sylvanus
2
8
5
0.56
L
3
5
3
0.9
L
Mercury
SeriousName
Mercury
1
10
7
0.45
W
Gilgamesh
ShockBlade24
Gilgamesh
8
2
16
8
W
Fenrir
mario199
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,675
Damage
79,937
93,678
Taken
87,794
54,899
Mitigated
71,361
18,139
Healing
51,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BPro1986
Aphrodite
14,013
1,446
14,297
18,487
27,243
15,777
1,438
14,445
12,558
59,647
0
L
Yemoja
Dartimus
Yemoja
19,361
2,971
3,065
1,545
23,029
9,877
440
13,631
9,398
56,986
0
W
Merlin
Majeck
Merlin
44,780
2,724
303
8,639
24,664
12,437
1,496
9,565
14,919
136,366
0
L
Sylvanus
QuadraticKing
Sylvanus
19,405
3,688
3,225
7,171
28,682
15,253
1,833
19,482
9,200
53,401
5,151
L
13,772
1,156
0
2,752
20,356
21,340
222
13,762
6,594
0
37,318
L
Mercury
SeriousName
Mercury
12,137
4,722
0
381
21,611
8,429
1,897
13,114
8,497
0
54,506
W
Gilgamesh
ShockBlade24
Gilgamesh
21,144
4,041
0
9,289
35,887
43,147
867
14,815
20,630
1,521
40,453
W
Fenrir
mario199
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,350
Gold Earned
59,684
270
Minions Killed
326
12
Camps Cleared
13
1,288,149
Distance Traveled
1,210,759
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
15,336
730
116
6
5
375,836
1
L
Yemoja
13,147
626
71
3
2
300,796
0
W
Merlin
17,755
845
167
8
6
417,151
3
L
Sylvanus
13,515
644
86
4
6
267,149
2
L
Odin
13,637
649
41
2
1
365,443
0
L
Mercury
13,051
621
72
3
3
354,761
2
W
Gilgamesh
15,665
746
43
2
2
417,772
2
W
Fenrir
10,928
520
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role