Player Matchup

Loki
Loki
Dusey
Loki
Level 28
God Stats
10W - 12L
1,576 SR
Queue Stats
182W - 176L
1,585 Elo+
Solo
Baron Samedi
Baron Samedi
G1amorou
Baron Samedi
Level 27
God Stats
5W - 2L
1,629 SR
Queue Stats
108W - 95L
1,637 Elo+
Solo
Hel
Hel
LuciusPendragon
Hel
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,591 Elo+
Party 2
Artemis
Artemis
Metamorph0sis
Artemis
Level 16
God Stats
9W - 11L
1,648 SR
Queue Stats
113W - 97L
1,589 Elo+
Solo
Anubis
Anubis
Pmoni08
Anubis
Level 9
God Stats
6W - 4L
1,595 SR
Queue Stats
15W - 13L
1,519 Elo+
Party 2
Team Averages
Level 18
1,589 SR
1,584 Elo+

VS

Team Averages
Level 14
1,542 SR
1,423 Elo+
Osiris
Osiris
AngLLe
Osiris
Level 18
God Stats
1W - 1L
1,734 SR
Queue Stats
9W - 9L
1,442 Elo+
Party 1
Chernobog
Chernobog
LmxxJD
Chernobog
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,378 Elo+
Party 1
Thor
Thor
kehcoin
Thor
Level 16
God Stats
6W - 5L
1,478 SR
Queue Stats
13W - 12L
1,356 Elo+
Party 1
Sobek
Sobek
kubvek
Sobek
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,410 Elo+
Party 1
Poseidon
Poseidon
rufuspl2
Poseidon
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 7L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dusey
Loki
9
2 / 0 / 3
5,517
552
1,450
5,229
1,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
G1amorou
Baron Samedi
10
4 / 1 / 4
6,615
662
4,152
4,229
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 0
6,469
647
3,109
5,531
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
10
3 / 0 / 6
6,395
640
4,764
4,464
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Pmoni08
Anubis
11
2 / 2 / 2
6,200
620
1,636
4,275
1,897
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AngLLe
Osiris
7
0 / 2 / 0
4,362
436
2,356
4,459
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
LmxxJD
Chernobog
6
0 / 5 / 2
4,153
415
2,250
5,763
1,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
kehcoin
Thor
7
2 / 2 / 1
4,945
495
1,925
5,021
1,241
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
kubvek
Sobek
5
0 / 3 / 0
3,924
392
344
4,171
1,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
rufuspl2
Poseidon
9
1 / 2 / 1
4,980
498
3,042
3,871
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
13
Kills
3
3
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
AngLLe
Osiris
0
2
0
0
W
Loki
Dusey
Loki
2
0
3
3.5
W
Baron Samedi
G1amorou
Baron Samedi
4
1
4
6
L
Chernobog
LmxxJD
Chernobog
0
5
2
0.2
W
2
0
0
2
W
Artemis
3
0
6
6
W
Anubis
Pmoni08
Anubis
2
2
2
1.5
L
Thor
kehcoin
Thor
2
2
1
1.25
L
Sobek
kubvek
Sobek
0
3
0
0
L
Poseidon
rufuspl2
Poseidon
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,111
Damage
9,917
23,728
Taken
23,285
8,120
Mitigated
7,500
10,123
Healing
4,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AngLLe
Osiris
2,356
516
0
885
4,459
2,699
0
2,516
1,943
0
15,710
W
Loki
Dusey
Loki
1,450
427
0
1,942
5,229
1,340
0
155
5,074
0
25,446
W
Baron Samedi
G1amorou
Baron Samedi
4,152
834
301
1,821
4,229
2,044
674
847
3,356
26,318
0
L
Chernobog
LmxxJD
Chernobog
2,250
1,290
0
290
5,763
1,149
0
1,950
3,813
0
14,315
W
3,109
346
321
3,345
5,531
1,587
1,073
0
5,531
37,791
0
W
Artemis
4,764
2,633
0
1,000
4,464
1,252
229
341
4,109
0
28,786
W
Anubis
Pmoni08
Anubis
1,636
343
0
1,393
4,275
1,897
0
1,761
2,272
34,967
0
L
Thor
kehcoin
Thor
1,925
1,079
0
1,814
5,021
1,241
0
1,101
3,920
0
12,286
L
Sobek
kubvek
Sobek
344
0
0
724
4,171
1,632
0
1,172
2,999
4,350
0
L
Poseidon
rufuspl2
Poseidon
3,042
524
0
680
3,871
779
0
2,158
1,713
22,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,196
Gold Earned
22,364
295
Minions Killed
130
0
Camps Cleared
0
914,357
Distance Traveled
797,456
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,362
436
27
3
0
158,419
1
W
Loki
5,517
552
55
6
0
199,723
3
W
Baron Samedi
6,615
662
39
4
0
174,827
4
L
Chernobog
4,153
415
17
2
0
164,301
1
W
Hel
6,469
647
78
8
0
196,476
1
W
Artemis
6,395
640
52
5
0
170,177
1
W
Anubis
6,200
620
71
7
0
173,154
4
L
Thor
4,945
495
35
4
0
137,935
3
L
Sobek
3,924
392
4
0
0
179,558
2
L
Poseidon
4,980
498
47
5
0
157,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role