Player Matchup

Merlin
Merlin
Diamond III
Kross Short
Merlin
Diamond III
Level 155
God Stats
31W - 22L
1,683 SR
Queue Stats
285W - 279L
2,361 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
NoRegretsByDappy
Kuzenbo
Diamond II
Level 157
God Stats
4W - 2L
1,827 SR
Queue Stats
257W - 240L
2,302 MMR
Solo
Apollo
Apollo
Diamond I
Reidy42
Apollo
Diamond I
Level 155
God Stats
21W - 20L
1,776 SR
Queue Stats
258W - 241L
2,446 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
RyAd-38120
Sun Wukong
Diamond I
Level 160
God Stats
124W - 57L
1,759 SR
Queue Stats
232W - 159L
2,395 MMR
Solo
Pele
Pele
Diamond I
Sexy-Khepri
Pele
Diamond I
Level 156
God Stats
4W - 0L
1,567 SR
Queue Stats
220W - 205L
2,354 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,723 SR
2,372 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,693 SR
2,376 MMR
Chang'e
Chang'e
Diamond II
Baxrre
Chang'e
Diamond II
Level 160
God Stats
7W - 4L
1,939 SR
Queue Stats
204W - 176L
2,478 MMR
Party 1
Ne Zha
Ne Zha
Diamond II
Erdite
Ne Zha
Diamond II
Level 159
God Stats
24W - 20L
1,859 SR
Queue Stats
322W - 299L
2,347 MMR
Solo
Chiron
Chiron
Diamond II
Klubiii
Chiron
Diamond II
Level 160
God Stats
43W - 36L
1,664 SR
Queue Stats
388W - 365L
2,439 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond III
Tylern
Kumbhakarna
Diamond III
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 165L
2,271 MMR
Solo
Arachne
Arachne
Diamond I
zZNYZz-_-
Arachne
Diamond I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
376W - 348L
2,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
5 / 4 / 9
12,946
563
14,960
9,991
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 2 / 14
13,346
580
10,740
19,592
27,526
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Reidy42
Apollo
20
3 / 3 / 2
14,387
626
11,132
19,570
8,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
RyAd-38120
Sun Wukong
20
7 / 3 / 6
15,120
657
21,105
20,489
19,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
9 / 2 / 6
14,194
617
18,047
22,215
10,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetTiamatTsukuyomiGilgameshAo Kuang

VS

Bans
AthenaJanusDanzaburouScyllaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Baxrre
Chang'e
18
4 / 6 / 3
11,776
512
14,885
17,959
6,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Erdite
Ne Zha
16
1 / 6 / 4
10,219
444
5,916
22,693
18,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chiron
Klubiii
Chiron
20
1 / 3 / 4
12,273
534
15,791
16,917
6,992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Tylern
Kumbhakarna
19
1 / 3 / 2
11,917
518
10,271
22,786
24,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
zZNYZz-_-
Arachne
17
6 / 8 / 1
10,958
476
8,273
21,654
10,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
26
Kills
13
14
Deaths
26
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Baxrre
Chang'e
4
6
3
0.92
L
Ne Zha
Erdite
Ne Zha
1
6
4
0.5
L
Chiron
Klubiii
Chiron
1
3
4
1
W
Merlin
5
4
9
2.38
W
2
2
14
4.5
W
Apollo
Reidy42
Apollo
3
3
2
1.33
W
Sun Wukong
RyAd-38120
Sun Wukong
7
3
6
3.33
W
9
2
6
6
L
Kumbhakarna
Tylern
Kumbhakarna
1
3
2
0.67
L
Arachne
zZNYZz-_-
Arachne
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,984
Damage
55,136
91,857
Taken
102,009
71,210
Mitigated
66,671
35,420
Healing
26,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Baxrre
Chang'e
14,885
706
1,783
5,477
17,959
6,419
0
3,821
13,825
83,056
0
L
Ne Zha
Erdite
Ne Zha
5,916
945
0
3,379
22,693
18,305
0
12,287
10,315
0
55,468
L
Chiron
Klubiii
Chiron
15,791
8,108
735
4,350
16,917
6,992
828
780
16,137
0
117,456
W
Merlin
14,960
545
0
3,652
9,991
4,753
1,668
2,735
7,018
110,261
0
W
10,740
3,785
0
6,192
19,592
27,526
426
4,588
14,683
36,076
0
W
Apollo
Reidy42
Apollo
11,132
8,532
0
10,208
19,570
8,556
2,618
2,364
17,078
0
132,906
W
Sun Wukong
RyAd-38120
Sun Wukong
21,105
4,410
0
11,304
20,489
19,385
578
8,822
11,044
0
111,712
W
18,047
4,682
0
4,064
22,215
10,990
751
5,862
16,081
0
119,075
L
Kumbhakarna
Tylern
Kumbhakarna
10,271
1,544
0
4,769
22,786
24,014
960
2,555
20,231
82,355
0
L
Arachne
zZNYZz-_-
Arachne
8,273
4,213
0
5,702
21,654
10,941
35
6,215
15,116
0
77,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,993
Gold Earned
57,143
828
Minions Killed
753
0
Camps Cleared
0
2,302,755
Distance Traveled
2,178,063
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,776
512
177
8
0
435,293
11
L
Ne Zha
10,219
444
68
3
0
442,556
5
L
Chiron
12,273
534
221
10
0
421,815
6
W
Merlin
12,946
563
184
8
0
439,751
4
W
Kuzenbo
13,346
580
52
2
0
457,296
3
W
Apollo
14,387
626
202
9
0
456,287
8
W
Sun Wukong
15,120
657
211
9
0
450,146
0
W
Pele
14,194
617
179
8
0
499,275
6
L
Kumbhakarna
11,917
518
173
8
0
465,251
1
L
Arachne
10,958
476
114
5
0
413,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role