Player Matchup

Cthulhu
Cthulhu
George9096
Cthulhu
Level 97
God Stats
5W - 7L
1,190 SR
Queue Stats
258W - 284L
1,382 Elo+
Party 1
Sol
Sol
Menazo
Sol
Level 58
God Stats
2W - 2L
1,481 SR
Queue Stats
248W - 332L
1,288 Elo+
Party 1
Osiris
Osiris
Nebuloso21
Osiris
Level 86
God Stats
2W - 9L
1,116 SR
Queue Stats
259W - 326L
1,287 Elo+
Party 1
Heimdallr
Heimdallr
RaiderHoncho
Heimdallr
Level 48
God Stats
4W - 6L
1,638 SR
Queue Stats
107W - 137L
1,320 Elo+
Solo
Ymir
Ymir
TheLordsFury56
Ymir
Level 46
God Stats
45W - 42L
1,427 SR
Queue Stats
157W - 198L
1,315 Elo+
Party 1
Team Averages
Level 67
1,371 SR
1,318 Elo+

VS

Team Averages
Level 61
1,428 SR
1,426 Elo+
Ymir
Ymir
DirtyDozen313
Ymir
Level 89
God Stats
18W - 31L
1,495 SR
Queue Stats
19W - 31L
1,457 Elo+
Solo
Pele
Pele
KingLJIII
Pele
Level 89
God Stats
1W - 1L
1,537 SR
Queue Stats
13W - 10L
1,658 Elo+
Solo
Neith
Neith
Yisus Cray
Neith
Level 38
God Stats
1W - 2L
1,433 SR
Queue Stats
6W - 9L
1,314 Elo+
Solo
Sun Wukong
Sun Wukong
charsam77
Sun Wukong
Level 45
God Stats
9W - 13L
1,172 SR
Queue Stats
836W - 893L
1,303 Elo+
Solo
Baron Samedi
Baron Samedi
rainmankhef
Baron Samedi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 108L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
George9096
Cthulhu
20
6 / 3 / 8
13,813
493
18,275
24,530
25,353
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
Menazo
Sol
18
4 / 4 / 5
13,054
466
13,497
16,974
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
Nebuloso21
Osiris
20
4 / 3 / 7
16,027
572
12,968
23,405
18,775
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
RaiderHoncho
Heimdallr
20
13 / 4 / 10
16,763
599
24,113
18,641
8,954
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 2 / 14
12,124
433
8,807
22,415
21,330
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 7
11,212
400
13,717
25,590
28,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
20
6 / 7 / 8
13,297
475
22,295
28,161
12,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
3
0 / 2 / 0
7,032
251
768
1,634
363
Boots

Boots

+6%
Movement Speed

Sun Wukong
charsam77
Sun Wukong
17
2 / 5 / 8
11,067
395
12,734
23,249
15,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
rainmankhef
Baron Samedi
18
6 / 8 / 9
12,302
439
20,389
24,548
12,507
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
48
30
Kills
16
16
Deaths
30
44
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
8
7
0.69
W
Cthulhu
George9096
Cthulhu
6
3
8
3.33
L
Pele
6
7
8
1.43
W
Sol
Menazo
Sol
4
4
5
1.63
W
Osiris
Nebuloso21
Osiris
4
3
7
2.5
W
Heimdallr
RaiderHoncho
Heimdallr
13
4
10
4.5
W
3
2
14
5
L
Neith
0
2
0
0
L
Sun Wukong
charsam77
Sun Wukong
2
5
8
1.2
L
Baron Samedi
rainmankhef
Baron Samedi
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,660
Damage
69,903
105,965
Taken
103,182
80,796
Mitigated
68,902
32,462
Healing
24,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,717
553
0
750
25,590
28,683
368
9,356
16,229
54,483
0
W
Cthulhu
George9096
Cthulhu
18,275
373
1,053
9,545
24,530
25,353
366
8,082
15,776
85,234
0
L
Pele
22,295
5,446
0
8,986
28,161
12,307
104
7,752
20,409
0
95,802
W
Sol
Menazo
Sol
13,497
3,005
511
7,158
16,974
6,384
5,384
5,193
11,631
72,069
0
W
Osiris
Nebuloso21
Osiris
12,968
6,545
0
0
23,405
18,775
1,168
6,486
16,829
0
161,094
W
Heimdallr
RaiderHoncho
Heimdallr
24,113
16,767
258
8,243
18,641
8,954
3,579
4,652
13,959
0
111,232
W
8,807
919
768
4,926
22,415
21,330
411
9,693
12,572
37,657
0
L
Neith
768
481
0
134
1,634
363
147
567
1,067
0
3,861
L
Sun Wukong
charsam77
Sun Wukong
12,734
1,961
1,786
3,142
23,249
15,042
0
12,444
10,805
0
68,363
L
Baron Samedi
rainmankhef
Baron Samedi
20,389
2,958
2,730
7,127
24,548
12,507
52
10,460
14,088
57,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,781
Gold Earned
54,910
672
Minions Killed
385
0
Camps Cleared
0
2,615,787
Distance Traveled
2,051,934
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,212
400
72
3
0
508,789
1
W
Cthulhu
13,813
493
134
5
0
544,219
7
L
Pele
13,297
475
128
5
0
521,196
4
W
Sol
13,054
466
129
5
0
481,081
2
W
Osiris
16,027
572
218
8
0
542,097
0
W
Heimdallr
16,763
599
137
5
0
525,493
5
W
Ymir
12,124
433
54
2
0
522,897
9
L
Neith
7,032
251
6
0
0
60,826
0
L
Sun Wukong
11,067
395
103
4
0
527,398
0
L
Baron Samedi
12,302
439
76
3
0
433,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role