Player Matchup

Yemoja
Yemoja
Kxyy
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,361 Elo+
Party 2
Ra
Ra
LuciusPendragon
Ra
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,558 Elo+
Party 3
Anubis
Anubis
Pmoni08
Anubis
Level 9
God Stats
6W - 4L
1,503 SR
Queue Stats
15W - 13L
1,487 Elo+
Party 3
Da Ji
Da Ji
TaIentIess
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
WSUkcdakciadaw
Hun Batz
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 15
1,501 SR
1,481 Elo+

VS

Team Averages
Level 17
1,600 SR
1,633 Elo+
Jormungandr
Jormungandr
BlazerWifle
Jormungandr
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 27L
1,654 Elo+
Party 1
Loki
Loki
Dusey
Loki
Level 28
God Stats
10W - 12L
1,780 SR
Queue Stats
182W - 176L
1,596 Elo+
Solo
Artemis
Artemis
Metamorph0sis
Artemis
Level 16
God Stats
9W - 11L
1,720 SR
Queue Stats
113W - 97L
1,604 Elo+
Solo
Chernobog
Chernobog
MiglChuckson
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,654 Elo+
Party 1
Nu Wa
Nu Wa
Oidachü
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kxyy
Yemoja
12
0 / 3 / 10
8,291
461
1,408
9,373
6,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 1 / 9
10,357
575
10,768
12,320
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Pmoni08
Anubis
16
8 / 2 / 4
10,704
595
10,483
9,630
4,810
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
17
12 / 1 / 4
10,851
603
13,566
12,644
7,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
14
4 / 3 / 6
8,842
491
7,381
14,935
5,309
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlazerWifle
Jormungandr
13
1 / 5 / 4
8,189
455
7,868
12,839
11,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Dusey
Loki
16
4 / 2 / 0
10,030
557
9,249
12,214
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
15
4 / 4 / 2
9,746
541
11,733
10,062
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chernobog
MiglChuckson
Chernobog
10
0 / 9 / 4
6,911
384
2,238
11,422
2,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Oidachü
Nu Wa
10
1 / 12 / 4
6,880
382
6,329
11,228
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
32
Kills
10
10
Deaths
32
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BlazerWifle
Jormungandr
1
5
4
0.6
L
Loki
Dusey
Loki
4
2
0
2
W
Yemoja
Kxyy
Yemoja
0
3
10
1.67
W
8
1
9
12.5
L
Artemis
4
4
2
1.25
L
Chernobog
MiglChuckson
Chernobog
0
9
4
0.22
L
Nu Wa
Oidachü
Nu Wa
1
12
4
0.25
W
Anubis
Pmoni08
Anubis
8
2
4
5
W
Da Ji
12
1
4
14
W
Hun Batz
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,606
Damage
37,417
58,902
Taken
57,765
28,656
Mitigated
24,725
27,211
Healing
6,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BlazerWifle
Jormungandr
7,868
1,142
0
970
12,839
11,193
153
5,822
7,017
37,746
0
L
Loki
Dusey
Loki
9,249
2,782
0
3,394
12,214
4,406
358
2,612
9,602
0
74,551
W
Yemoja
Kxyy
Yemoja
1,408
448
2,785
1,281
9,373
6,599
391
2,032
7,003
19,299
0
W
10,768
1,267
1,354
6,308
12,320
4,484
849
3,913
7,807
65,717
0
L
Artemis
11,733
7,108
0
2,323
10,062
3,256
945
3,536
6,526
0
55,649
L
Chernobog
MiglChuckson
Chernobog
2,238
1,201
0
0
11,422
2,963
0
5,423
5,999
0
22,423
L
Nu Wa
Oidachü
Nu Wa
6,329
1,414
0
0
11,228
2,907
35
5,266
5,962
24,110
0
W
Anubis
Pmoni08
Anubis
10,483
507
0
5,002
9,630
4,810
964
2,548
6,830
69,453
0
W
Da Ji
13,566
4,578
0
4,326
12,644
7,454
0
1,975
10,413
0
79,398
W
Hun Batz
7,381
3,020
0
6,155
14,935
5,309
1,428
1,993
12,652
0
49,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,045
Gold Earned
41,756
517
Minions Killed
393
0
Camps Cleared
0
1,667,166
Distance Traveled
1,596,357
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,189
455
70
4
0
302,976
0
L
Loki
10,030
557
135
8
0
362,855
2
W
Yemoja
8,291
461
35
2
0
295,597
1
W
Ra
10,357
575
129
7
0
361,607
4
L
Artemis
9,746
541
104
6
0
317,861
8
L
Chernobog
6,911
384
51
3
0
298,751
1
L
Nu Wa
6,880
382
33
2
0
313,914
1
W
Anubis
10,704
595
135
8
0
303,355
5
W
Da Ji
10,851
603
144
8
0
361,330
0
W
Hun Batz
8,842
491
74
4
0
345,277
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role