Player Matchup

Chaac
Chaac
Killa_Kendrick
Chaac
Level 25
God Stats
1W - 2L
1,211 SR
Queue Stats
14W - 13L
1,555 Elo+
Solo
Cthulhu
Cthulhu
Okinrov
Cthulhu
Level 27
God Stats
4W - 1L
1,751 SR
Queue Stats
99W - 90L
1,576 Elo+
Solo
Tsukuyomi
Tsukuyomi
RarityStrum
Tsukuyomi
Level 27
God Stats
12W - 14L
1,542 SR
Queue Stats
176W - 191L
1,486 Elo+
Solo
Sol
Sol
Theredninja420
Sol
Level 29
God Stats
45W - 44L
1,541 SR
Queue Stats
297W - 301L
1,539 Elo+
Solo
Ra
Ra
jpramirez63
Ra
Level 28
God Stats
2W - 3L
1,261 SR
Queue Stats
52W - 41L
1,615 Elo+
Solo
Team Averages
Level 27
1,461 SR
1,554 Elo+

VS

Team Averages
Level 16
1,526 SR
1,589 Elo+
Thanatos
Thanatos
Abamon
Thanatos
Level 9
God Stats
4W - 6L
1,592 SR
Queue Stats
14W - 16L
1,661 Elo+
Solo
Rama
Rama
ConDes7DS
Rama
Level 27
God Stats
9W - 13L
1,450 SR
Queue Stats
18W - 35L
1,492 Elo+
Solo
Set
Set
Ditzyway
Set
Level 25
God Stats
1W - 2L
1,556 SR
Queue Stats
3W - 5L
1,538 Elo+
Solo
Chang'e
Chang'e
Magikapa
Chang'e
Level 7
God Stats
0W - 2L
1,353 SR
Queue Stats
3W - 9L
1,652 Elo+
Solo
Medusa
Medusa
OnTheNextGen
Medusa
Level 14
God Stats
30W - 26L
1,680 SR
Queue Stats
30W - 29L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 13
12,992
500
8,688
15,908
13,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Okinrov
Cthulhu
20
7 / 3 / 12
14,437
555
20,627
30,405
37,030
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tsukuyomi
RarityStrum
Tsukuyomi
20
10 / 6 / 7
14,185
546
15,351
18,362
9,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
9 / 9 / 10
14,489
557
15,890
22,255
8,525
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
14 / 2 / 13
17,093
657
18,334
18,240
9,730
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abamon
Thanatos
19
5 / 13 / 6
13,111
504
8,379
24,378
9,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
17
0 / 8 / 6
10,772
414
3,264
16,205
5,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
9 / 10 / 4
14,775
568
27,258
29,594
18,956
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Chang'e
Magikapa
Chang'e
19
2 / 9 / 2
12,061
464
4,964
17,411
10,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
19
6 / 4 / 5
13,457
518
16,577
26,068
9,855
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
45
43
Kills
22
24
Deaths
44
55
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Abamon
Thanatos
5
13
6
0.62
L
Rama
0
8
6
0.38
L
9
10
4
1.1
W
3
4
13
2.38
L
Chang'e
Magikapa
Chang'e
2
9
2
0.33
W
Cthulhu
Okinrov
Cthulhu
7
3
12
4.33
L
Medusa
6
4
5
2.13
W
Tsukuyomi
RarityStrum
Tsukuyomi
10
6
7
2.25
W
9
9
10
1.56
W
14
2
13
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,890
Damage
60,442
105,170
Taken
113,656
77,683
Mitigated
53,868
49,151
Healing
36,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Abamon
Thanatos
8,379
2,013
0
13,029
24,378
9,061
160
8,342
15,709
0
75,990
L
Rama
3,264
2,327
0
1,881
16,205
5,447
1,608
7,466
8,613
0
40,627
L
27,258
14,168
0
5,253
29,594
18,956
366
16,038
12,639
0
84,308
W
8,688
919
123
8,402
15,908
13,225
2,471
1,704
14,088
1,063
65,639
L
Chang'e
Magikapa
Chang'e
4,964
752
1,452
3,573
17,411
10,549
2,013
9,182
7,796
52,464
0
W
Cthulhu
Okinrov
Cthulhu
20,627
1,909
325
15,094
30,405
37,030
1,638
3,220
26,839
71,140
0
L
Medusa
16,577
8,050
0
11,810
26,068
9,855
2,595
12,222
13,392
0
101,520
W
Tsukuyomi
RarityStrum
Tsukuyomi
15,351
1,895
0
6,386
18,362
9,173
0
1,424
16,862
0
94,140
W
15,890
6,562
0
6,692
22,255
8,525
5,452
1,382
20,805
88,680
0
W
18,334
1,854
4,065
8,064
18,240
9,730
2,819
1,264
16,740
130,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,196
Gold Earned
64,176
685
Minions Killed
490
0
Camps Cleared
0
2,455,275
Distance Traveled
2,160,182
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
13,111
504
99
4
0
403,238
0
L
Rama
10,772
414
63
2
0
443,131
1
L
Set
14,775
568
94
4
0
414,196
0
W
Chaac
12,992
500
97
4
0
488,035
0
L
Chang'e
12,061
464
110
4
0
439,376
5
W
Cthulhu
14,437
555
129
5
0
479,420
4
L
Medusa
13,457
518
124
5
0
460,241
0
W
Tsukuyomi
14,185
546
135
5
0
505,901
5
W
Sol
14,489
557
118
5
0
473,207
0
W
Ra
17,093
657
206
8
0
508,712
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role