Player Matchup

Cthulhu
Cthulhu
Herbalist420
Cthulhu
Level 27
God Stats
1W - 2L
1,720 SR
Queue Stats
1W - 3L
1,160 Elo+
Party 2
Ra
Ra
Kalzerk
Ra
Level 18
God Stats
0W - 1L
1,706 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Thor
Thor
KijowyBanan
Thor
Level 13
God Stats
0W - 3L
1,228 SR
Queue Stats
41W - 39L
1,130 Elo+
Party 1
Hou Yi
Hou Yi
MadPApi
Hou Yi
Level 7
God Stats
2W - 9L
1,219 SR
Queue Stats
12W - 14L
1,188 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xSyNTheTiCcx
Tsukuyomi
Level 20
God Stats
5W - 6L
1,182 SR
Queue Stats
26W - 24L
1,141 Elo+
Party 1
Team Averages
Level 17
1,411 SR
1,224 Elo+

VS

Team Averages
Level 14
1,470 SR
1,339 Elo+
Thanatos
Thanatos
ChichaGoûtBeuteu
Thanatos
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Bellona
Bellona
CovenantPsycho
Bellona
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,181 Elo+
Party 3
Nemesis
Nemesis
MlSHGUN
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
Vent3r
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,181 Elo+
Party 3
Anubis
Anubis
iDMQ8
Anubis
Level 22
God Stats
51W - 67L
1,349 SR
Queue Stats
281W - 310L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Herbalist420
Cthulhu
14
2 / 6 / 4
9,123
434
10,115
17,769
10,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
1 / 9 / 3
8,782
418
4,194
12,877
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 7 / 6
8,865
422
5,585
15,230
4,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
MadPApi
Hou Yi
13
4 / 5 / 3
8,532
406
7,810
12,501
3,510
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
xSyNTheTiCcx
Tsukuyomi
18
10 / 7 / 1
11,247
536
12,066
14,636
4,600
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 3 / 3
13,924
663
22,426
18,085
7,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 8
8,824
420
1,782
10,001
6,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
MlSHGUN
Nemesis
15
0 / 5 / 10
9,645
459
5,911
16,883
7,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
17
5 / 2 / 9
10,699
509
11,806
9,294
3,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
iDMQ8
Anubis
18
5 / 5 / 13
11,777
561
14,512
14,748
6,130
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
18
Kills
34
34
Deaths
20
17
Assists
43
Player
Kills
Deaths
Assists
KDA
W
23
3
3
8.17
W
1
5
8
1
L
Cthulhu
Herbalist420
Cthulhu
2
6
4
0.67
L
1
9
3
0.28
L
1
7
6
0.57
L
Hou Yi
MadPApi
Hou Yi
4
5
3
1.1
W
Nemesis
MlSHGUN
Nemesis
0
5
10
1
W
Ra
5
2
9
4.75
W
Anubis
iDMQ8
Anubis
5
5
13
2.3
L
Tsukuyomi
xSyNTheTiCcx
Tsukuyomi
10
7
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,770
Damage
56,437
73,013
Taken
69,011
26,221
Mitigated
31,199
10,524
Healing
37,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,426
7,243
0
19,967
18,085
7,091
0
1,214
16,685
0
126,286
W
1,782
396
0
137
10,001
6,599
0
3,132
6,591
114
19,762
L
Cthulhu
Herbalist420
Cthulhu
10,115
686
113
3,584
17,769
10,700
128
5,626
12,019
36,445
0
L
4,194
571
63
2,204
12,877
3,221
972
8,564
4,051
40,337
0
L
5,585
1,993
0
1,575
15,230
4,190
64
3,185
11,959
0
40,028
L
Hou Yi
MadPApi
Hou Yi
7,810
3,035
0
1,990
12,501
3,510
229
3,917
8,358
0
32,902
W
Nemesis
MlSHGUN
Nemesis
5,911
1,766
0
3,362
16,883
7,453
932
4,071
12,552
0
53,599
W
Ra
11,806
1,796
2,806
4,343
9,294
3,926
495
1,954
7,064
70,061
0
W
Anubis
iDMQ8
Anubis
14,512
456
0
7,188
14,748
6,130
484
3,679
10,865
69,609
0
L
Tsukuyomi
xSyNTheTiCcx
Tsukuyomi
12,066
3,261
0
995
14,636
4,600
0
4,396
10,240
0
57,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,549
Gold Earned
54,869
371
Minions Killed
534
0
Camps Cleared
0
1,811,832
Distance Traveled
1,917,741
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,924
663
160
8
0
469,332
2
W
Bellona
8,824
420
32
2
0
313,611
0
L
Cthulhu
9,123
434
51
2
0
413,587
6
L
Ra
8,782
418
93
4
0
338,810
0
L
Thor
8,865
422
65
3
0
346,238
0
L
Hou Yi
8,532
406
57
3
0
348,061
4
W
Nemesis
9,645
459
87
4
0
396,165
1
W
Ra
10,699
509
121
6
0
378,329
5
W
Anubis
11,777
561
134
6
0
360,304
2
L
Tsukuyomi
11,247
536
105
5
0
365,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role