Player Matchup

Hachiman
Hachiman
DEMONiiC WOLFY
Hachiman
Level 88
God Stats
7W - 11L
1,358 SR
Queue Stats
87W - 120L
1,245 Elo+
Party 2
Tiamat
Tiamat
DEMONiiCJESTER
Tiamat
Level 95
God Stats
6W - 3L
1,376 SR
Queue Stats
99W - 88L
1,456 Elo+
Party 2
Jormungandr
Jormungandr
richhomiewaang
Jormungandr
Level 29
God Stats
12W - 15L
1,235 SR
Queue Stats
317W - 421L
1,286 Elo+
Party 2
Team Averages
Level 71
1,323 SR
1,329 Elo+

VS

Team Averages
Level 36
1,484 SR
1,403 Elo+
Cthulhu
Cthulhu
FuseBlade45
Cthulhu
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 65L
1,453 Elo+
Party 1
Medusa
Medusa
adamwadam0204
Medusa
Level 25
God Stats
10W - 8L
1,452 SR
Queue Stats
99W - 102L
1,457 Elo+
Party 1
Baron Samedi
Baron Samedi
materne
Baron Samedi
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 68L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
2 / 10 / 1
8,787
628
4,496
13,347
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 0
8,375
598
9,809
14,194
6,149
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
richhomiewaang
Jormungandr
11
0 / 7 / 2
8,196
585
7,986
14,175
5,461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FuseBlade45
Cthulhu
14
3 / 0 / 20
10,373
741
11,368
14,450
13,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
19 / 0 / 3
12,572
898
16,510
9,724
4,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
materne
Baron Samedi
14
2 / 3 / 17
9,991
714
7,656
9,454
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
3
Kills
24
24
Deaths
3
3
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
10
1
0.25
L
1
7
0
0.14
W
Cthulhu
FuseBlade45
Cthulhu
3
0
20
13
W
19
0
3
20.5
W
Baron Samedi
materne
Baron Samedi
2
3
17
3.5
L
Jormungandr
richhomiewaang
Jormungandr
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,291
Damage
35,534
41,716
Taken
33,628
15,650
Mitigated
22,138
5,658
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
4,496
2,138
0
1,046
13,347
4,040
0
4,902
8,088
0
32,251
L
9,809
728
552
2,960
14,194
6,149
0
4,947
8,882
33,815
0
W
Cthulhu
FuseBlade45
Cthulhu
11,368
617
551
2,873
14,450
13,972
126
7,113
7,337
36,063
0
W
16,510
7,244
1,185
1,000
9,724
4,128
1,741
5,231
4,493
0
49,971
W
Baron Samedi
materne
Baron Samedi
7,656
154
2,595
2,955
9,454
4,038
487
5,481
3,973
28,798
0
L
Jormungandr
richhomiewaang
Jormungandr
7,986
892
321
779
14,175
5,461
0
7,884
5,618
30,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,358
Gold Earned
32,936
147
Minions Killed
167
0
Camps Cleared
0
635,488
Distance Traveled
833,921
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,787
628
59
4
0
191,603
1
L
Tiamat
8,375
598
43
3
0
210,034
1
W
Cthulhu
10,373
741
58
4
0
280,085
1
W
Medusa
12,572
898
60
4
0
296,781
2
W
Baron Samedi
9,991
714
49
4
0
257,055
0
L
Jormungandr
8,196
585
45
3
0
233,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role